Path resolving can find e.g. a datablock rather than a float or integer, treat that as a failure to find a valid property.
667 lines
20 KiB
C++
667 lines
20 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "render/camera.h"
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#include "render/graph.h"
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#include "render/integrator.h"
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#include "render/light.h"
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#include "render/mesh.h"
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#include "render/nodes.h"
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#include "render/object.h"
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#include "render/particles.h"
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#include "render/scene.h"
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#include "render/shader.h"
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#include "blender/blender_object_cull.h"
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#include "blender/blender_sync.h"
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#include "blender/blender_util.h"
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#include "util/util_foreach.h"
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#include "util/util_hash.h"
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#include "util/util_logging.h"
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#include "util/util_task.h"
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CCL_NAMESPACE_BEGIN
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/* Utilities */
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bool BlenderSync::BKE_object_is_modified(BL::Object &b_ob)
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{
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/* test if we can instance or if the object is modified */
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if (b_ob.type() == BL::Object::type_META) {
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/* multi-user and dupli metaballs are fused, can't instance */
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return true;
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}
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else if (ccl::BKE_object_is_modified(b_ob, b_scene, preview)) {
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/* modifiers */
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return true;
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}
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else {
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/* object level material links */
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BL::Object::material_slots_iterator slot;
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for (b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
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if (slot->link() == BL::MaterialSlot::link_OBJECT)
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return true;
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}
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return false;
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}
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bool BlenderSync::object_is_geometry(BL::Object &b_ob)
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{
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BL::ID b_ob_data = b_ob.data();
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if (!b_ob_data) {
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return false;
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}
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BL::Object::type_enum type = b_ob.type();
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if (type == BL::Object::type_VOLUME || type == BL::Object::type_HAIR) {
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/* Will be exported attached to mesh. */
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return true;
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}
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else if (type == BL::Object::type_CURVE) {
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/* Skip exporting curves without faces, overhead can be
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* significant if there are many for path animation. */
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BL::Curve b_curve(b_ob_data);
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return (b_curve.bevel_object() || b_curve.extrude() != 0.0f || b_curve.bevel_depth() != 0.0f ||
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b_curve.dimensions() == BL::Curve::dimensions_2D || b_ob.modifiers.length());
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}
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else {
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return (b_ob_data.is_a(&RNA_Mesh) || b_ob_data.is_a(&RNA_Curve) ||
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b_ob_data.is_a(&RNA_MetaBall));
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}
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}
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bool BlenderSync::object_is_light(BL::Object &b_ob)
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{
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BL::ID b_ob_data = b_ob.data();
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return (b_ob_data && b_ob_data.is_a(&RNA_Light));
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}
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/* Object */
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Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
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BL::ViewLayer &b_view_layer,
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BL::DepsgraphObjectInstance &b_instance,
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float motion_time,
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bool use_particle_hair,
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bool show_lights,
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BlenderObjectCulling &culling,
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bool *use_portal,
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TaskPool *geom_task_pool)
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{
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const bool is_instance = b_instance.is_instance();
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BL::Object b_ob = b_instance.object();
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BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
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BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
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const bool motion = motion_time != 0.0f;
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/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
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int *persistent_id = NULL;
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BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
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if (is_instance) {
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persistent_id_array = b_instance.persistent_id();
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persistent_id = persistent_id_array.data;
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}
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/* light is handled separately */
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if (!motion && object_is_light(b_ob)) {
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if (!show_lights) {
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return NULL;
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}
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/* TODO: don't use lights for excluded layers used as mask layer,
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* when dynamic overrides are back. */
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#if 0
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if (!((layer_flag & view_layer.holdout_layer) && (layer_flag & view_layer.exclude_layer)))
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#endif
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{
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sync_light(b_parent,
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persistent_id,
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b_ob,
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b_ob_instance,
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is_instance ? b_instance.random_id() : 0,
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tfm,
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use_portal);
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}
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return NULL;
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}
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/* only interested in object that we can create meshes from */
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if (!object_is_geometry(b_ob)) {
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return NULL;
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}
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/* Perform object culling. */
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if (culling.test(scene, b_ob, tfm)) {
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return NULL;
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}
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/* Visibility flags for both parent and child. */
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PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
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bool use_holdout = get_boolean(cobject, "is_holdout") ||
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b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
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uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
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if (b_parent.ptr.data != b_ob.ptr.data) {
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visibility &= object_ray_visibility(b_parent);
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}
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/* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
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#if 0
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if (use_holdout && (layer_flag & view_layer.exclude_layer)) {
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visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
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}
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#endif
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/* Clear camera visibility for indirect only objects. */
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bool use_indirect_only = !use_holdout &&
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b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer);
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if (use_indirect_only) {
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visibility &= ~PATH_RAY_CAMERA;
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}
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/* Don't export completely invisible objects. */
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if (visibility == 0) {
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return NULL;
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}
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/* Use task pool only for non-instances, since sync_dupli_particle accesses
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* geometry. This restriction should be removed for better performance. */
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TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
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/* key to lookup object */
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ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
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Object *object;
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/* motion vector case */
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if (motion) {
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object = object_map.find(key);
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if (object && object->use_motion()) {
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/* Set transform at matching motion time step. */
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int time_index = object->motion_step(motion_time);
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if (time_index >= 0) {
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array<Transform> motion = object->get_motion();
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motion[time_index] = tfm;
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object->set_motion(motion);
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}
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/* mesh deformation */
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if (object->get_geometry())
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sync_geometry_motion(b_depsgraph,
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b_ob_instance,
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object,
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motion_time,
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use_particle_hair,
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object_geom_task_pool);
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}
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return object;
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}
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/* test if we need to sync */
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bool object_updated = false;
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if (object_map.add_or_update(&object, b_ob, b_parent, key))
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object_updated = true;
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/* mesh sync */
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/* b_ob is owned by the iterator and will go out of scope at the end of the block.
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* b_ob_instance is the original object and will remain valid for deferred geometry
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* sync. */
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Geometry *geometry = sync_geometry(b_depsgraph,
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b_ob_instance,
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b_ob_instance,
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object_updated,
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use_particle_hair,
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object_geom_task_pool);
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object->set_geometry(geometry);
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/* special case not tracked by object update flags */
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if (sync_object_attributes(b_instance, object)) {
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object_updated = true;
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}
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/* holdout */
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object->set_use_holdout(use_holdout);
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if (object->use_holdout_is_modified()) {
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scene->object_manager->tag_update(scene);
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}
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object->set_visibility(visibility);
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bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
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object->set_is_shadow_catcher(is_shadow_catcher);
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float shadow_terminator_offset = get_float(cobject, "shadow_terminator_offset");
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object->set_shadow_terminator_offset(shadow_terminator_offset);
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/* sync the asset name for Cryptomatte */
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BL::Object parent = b_ob.parent();
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ustring parent_name;
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if (parent) {
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while (parent.parent()) {
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parent = parent.parent();
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}
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parent_name = parent.name();
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}
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else {
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parent_name = b_ob.name();
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}
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object->set_asset_name(parent_name);
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/* object sync
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* transform comparison should not be needed, but duplis don't work perfect
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* in the depsgraph and may not signal changes, so this is a workaround */
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if (object->is_modified() || object_updated ||
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(object->get_geometry() && object->get_geometry()->is_modified()) ||
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tfm != object->get_tfm()) {
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object->name = b_ob.name().c_str();
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object->set_pass_id(b_ob.pass_index());
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object->set_color(get_float3(b_ob.color()));
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object->set_tfm(tfm);
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array<Transform> motion;
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object->set_motion(motion);
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/* motion blur */
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Scene::MotionType need_motion = scene->need_motion();
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if (need_motion != Scene::MOTION_NONE && object->get_geometry()) {
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Geometry *geom = object->get_geometry();
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geom->set_use_motion_blur(false);
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geom->set_motion_steps(0);
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uint motion_steps;
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if (need_motion == Scene::MOTION_BLUR) {
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motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
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geom->set_motion_steps(motion_steps);
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if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
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geom->set_use_motion_blur(true);
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}
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}
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else {
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motion_steps = 3;
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geom->set_motion_steps(motion_steps);
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}
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motion.resize(motion_steps, transform_empty());
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if (motion_steps) {
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motion[motion_steps / 2] = tfm;
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/* update motion socket before trying to access object->motion_time */
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object->set_motion(motion);
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for (size_t step = 0; step < motion_steps; step++) {
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motion_times.insert(object->motion_time(step));
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}
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}
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}
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/* dupli texture coordinates and random_id */
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if (is_instance) {
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object->set_dupli_generated(0.5f * get_float3(b_instance.orco()) -
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make_float3(0.5f, 0.5f, 0.5f));
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object->set_dupli_uv(get_float2(b_instance.uv()));
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object->set_random_id(b_instance.random_id());
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}
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else {
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object->set_dupli_generated(make_float3(0.0f, 0.0f, 0.0f));
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object->set_dupli_uv(make_float2(0.0f, 0.0f));
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object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0));
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}
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object->tag_update(scene);
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}
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if (is_instance) {
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/* Sync possible particle data. */
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sync_dupli_particle(b_parent, b_instance, object);
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}
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return object;
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}
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/* This function mirrors drw_uniform_property_lookup in draw_instance_data.cpp */
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static bool lookup_property(BL::ID b_id, const string &name, float4 *r_value)
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{
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PointerRNA ptr;
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PropertyRNA *prop;
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if (!RNA_path_resolve(&b_id.ptr, name.c_str(), &ptr, &prop)) {
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return false;
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}
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if (prop == NULL) {
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return false;
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}
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PropertyType type = RNA_property_type(prop);
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int arraylen = RNA_property_array_length(&ptr, prop);
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if (arraylen == 0) {
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float value;
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if (type == PROP_FLOAT)
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value = RNA_property_float_get(&ptr, prop);
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else if (type == PROP_INT)
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value = RNA_property_int_get(&ptr, prop);
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else
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return false;
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*r_value = make_float4(value, value, value, 1.0f);
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return true;
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}
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else if (type == PROP_FLOAT && arraylen <= 4) {
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*r_value = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
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RNA_property_float_get_array(&ptr, prop, &r_value->x);
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return true;
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}
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return false;
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}
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/* This function mirrors drw_uniform_attribute_lookup in draw_instance_data.cpp */
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static float4 lookup_instance_property(BL::DepsgraphObjectInstance &b_instance,
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const string &name,
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bool use_instancer)
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{
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string idprop_name = string_printf("[\"%s\"]", name.c_str());
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float4 value;
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/* If requesting instance data, check the parent particle system and object. */
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if (use_instancer && b_instance.is_instance()) {
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BL::ParticleSystem b_psys = b_instance.particle_system();
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if (b_psys) {
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if (lookup_property(b_psys.settings(), idprop_name, &value) ||
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lookup_property(b_psys.settings(), name, &value)) {
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return value;
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}
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}
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if (lookup_property(b_instance.parent(), idprop_name, &value) ||
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lookup_property(b_instance.parent(), name, &value)) {
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return value;
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}
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}
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/* Check the object and mesh. */
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BL::Object b_ob = b_instance.object();
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BL::ID b_data = b_ob.data();
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if (lookup_property(b_ob, idprop_name, &value) || lookup_property(b_ob, name, &value) ||
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lookup_property(b_data, idprop_name, &value) || lookup_property(b_data, name, &value)) {
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return value;
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}
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return make_float4(0.0f);
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}
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bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object)
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{
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/* Find which attributes are needed. */
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AttributeRequestSet requests = object->get_geometry()->needed_attributes();
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/* Delete attributes that became unnecessary. */
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vector<ParamValue> &attributes = object->attributes;
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bool changed = false;
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for (int i = attributes.size() - 1; i >= 0; i--) {
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if (!requests.find(attributes[i].name())) {
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attributes.erase(attributes.begin() + i);
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changed = true;
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}
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}
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/* Update attribute values. */
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foreach (AttributeRequest &req, requests.requests) {
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ustring name = req.name;
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std::string real_name;
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BlenderAttributeType type = blender_attribute_name_split_type(name, &real_name);
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if (type != BL::ShaderNodeAttribute::attribute_type_GEOMETRY) {
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bool use_instancer = (type == BL::ShaderNodeAttribute::attribute_type_INSTANCER);
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float4 value = lookup_instance_property(b_instance, real_name, use_instancer);
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/* Try finding the existing attribute value. */
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ParamValue *param = NULL;
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for (size_t i = 0; i < attributes.size(); i++) {
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if (attributes[i].name() == name) {
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param = &attributes[i];
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break;
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}
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}
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/* Replace or add the value. */
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ParamValue new_param(name, TypeDesc::TypeFloat4, 1, &value);
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assert(new_param.datasize() == sizeof(value));
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if (!param) {
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changed = true;
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attributes.push_back(new_param);
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}
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else if (memcmp(param->data(), &value, sizeof(value)) != 0) {
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changed = true;
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*param = new_param;
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}
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}
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}
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return changed;
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}
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/* Object Loop */
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void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
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BL::SpaceView3D &b_v3d,
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float motion_time)
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{
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/* Task pool for multithreaded geometry sync. */
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TaskPool geom_task_pool;
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/* layer data */
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bool motion = motion_time != 0.0f;
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if (!motion) {
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/* prepare for sync */
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light_map.pre_sync();
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geometry_map.pre_sync();
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object_map.pre_sync();
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particle_system_map.pre_sync();
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motion_times.clear();
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}
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else {
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geometry_motion_synced.clear();
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}
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/* initialize culling */
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BlenderObjectCulling culling(scene, b_scene);
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/* object loop */
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bool cancel = false;
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bool use_portal = false;
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const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
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BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
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BL::Depsgraph::object_instances_iterator b_instance_iter;
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for (b_depsgraph.object_instances.begin(b_instance_iter);
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b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
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++b_instance_iter) {
|
|
BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
|
|
BL::Object b_ob = b_instance.object();
|
|
|
|
/* Viewport visibility. */
|
|
const bool show_in_viewport = !b_v3d || b_ob.visible_in_viewport_get(b_v3d);
|
|
if (show_in_viewport == false) {
|
|
continue;
|
|
}
|
|
|
|
/* Load per-object culling data. */
|
|
culling.init_object(scene, b_ob);
|
|
|
|
/* Ensure the object geom supporting the hair is processed before adding
|
|
* the hair processing task to the task pool, calling .to_mesh() on the
|
|
* same object in parallel does not work. */
|
|
const bool sync_hair = b_instance.show_particles() && object_has_particle_hair(b_ob);
|
|
|
|
/* Object itself. */
|
|
if (b_instance.show_self()) {
|
|
sync_object(b_depsgraph,
|
|
b_view_layer,
|
|
b_instance,
|
|
motion_time,
|
|
false,
|
|
show_lights,
|
|
culling,
|
|
&use_portal,
|
|
sync_hair ? NULL : &geom_task_pool);
|
|
}
|
|
|
|
/* Particle hair as separate object. */
|
|
if (sync_hair) {
|
|
sync_object(b_depsgraph,
|
|
b_view_layer,
|
|
b_instance,
|
|
motion_time,
|
|
true,
|
|
show_lights,
|
|
culling,
|
|
&use_portal,
|
|
&geom_task_pool);
|
|
}
|
|
|
|
cancel = progress.get_cancel();
|
|
}
|
|
|
|
geom_task_pool.wait_work();
|
|
|
|
progress.set_sync_status("");
|
|
|
|
if (!cancel && !motion) {
|
|
sync_background_light(b_v3d, use_portal);
|
|
|
|
/* handle removed data and modified pointers */
|
|
light_map.post_sync();
|
|
geometry_map.post_sync();
|
|
object_map.post_sync();
|
|
particle_system_map.post_sync();
|
|
}
|
|
|
|
if (motion)
|
|
geometry_motion_synced.clear();
|
|
}
|
|
|
|
void BlenderSync::sync_motion(BL::RenderSettings &b_render,
|
|
BL::Depsgraph &b_depsgraph,
|
|
BL::SpaceView3D &b_v3d,
|
|
BL::Object &b_override,
|
|
int width,
|
|
int height,
|
|
void **python_thread_state)
|
|
{
|
|
if (scene->need_motion() == Scene::MOTION_NONE)
|
|
return;
|
|
|
|
/* get camera object here to deal with camera switch */
|
|
BL::Object b_cam = b_scene.camera();
|
|
if (b_override)
|
|
b_cam = b_override;
|
|
|
|
int frame_center = b_scene.frame_current();
|
|
float subframe_center = b_scene.frame_subframe();
|
|
float frame_center_delta = 0.0f;
|
|
|
|
if (scene->need_motion() != Scene::MOTION_PASS &&
|
|
scene->camera->get_motion_position() != Camera::MOTION_POSITION_CENTER) {
|
|
float shuttertime = scene->camera->get_shuttertime();
|
|
if (scene->camera->get_motion_position() == Camera::MOTION_POSITION_END) {
|
|
frame_center_delta = -shuttertime * 0.5f;
|
|
}
|
|
else {
|
|
assert(scene->camera->get_motion_position() == Camera::MOTION_POSITION_START);
|
|
frame_center_delta = shuttertime * 0.5f;
|
|
}
|
|
|
|
float time = frame_center + subframe_center + frame_center_delta;
|
|
int frame = (int)floorf(time);
|
|
float subframe = time - frame;
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame, subframe);
|
|
python_thread_state_save(python_thread_state);
|
|
if (b_cam) {
|
|
sync_camera_motion(b_render, b_cam, width, height, 0.0f);
|
|
}
|
|
sync_objects(b_depsgraph, b_v3d, 0.0f);
|
|
}
|
|
|
|
/* Insert motion times from camera. Motion times from other objects
|
|
* have already been added in a sync_objects call. */
|
|
if (b_cam) {
|
|
uint camera_motion_steps = object_motion_steps(b_cam, b_cam);
|
|
for (size_t step = 0; step < camera_motion_steps; step++) {
|
|
motion_times.insert(scene->camera->motion_time(step));
|
|
}
|
|
}
|
|
|
|
/* note iteration over motion_times set happens in sorted order */
|
|
foreach (float relative_time, motion_times) {
|
|
/* center time is already handled. */
|
|
if (relative_time == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
VLOG(1) << "Synchronizing motion for the relative time " << relative_time << ".";
|
|
|
|
/* fixed shutter time to get previous and next frame for motion pass */
|
|
float shuttertime = scene->motion_shutter_time();
|
|
|
|
/* compute frame and subframe time */
|
|
float time = frame_center + subframe_center + frame_center_delta +
|
|
relative_time * shuttertime * 0.5f;
|
|
int frame = (int)floorf(time);
|
|
float subframe = time - frame;
|
|
|
|
/* change frame */
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame, subframe);
|
|
python_thread_state_save(python_thread_state);
|
|
|
|
/* Syncs camera motion if relative_time is one of the camera's motion times. */
|
|
sync_camera_motion(b_render, b_cam, width, height, relative_time);
|
|
|
|
/* sync object */
|
|
sync_objects(b_depsgraph, b_v3d, relative_time);
|
|
}
|
|
|
|
/* we need to set the python thread state again because this
|
|
* function assumes it is being executed from python and will
|
|
* try to save the thread state */
|
|
python_thread_state_restore(python_thread_state);
|
|
b_engine.frame_set(frame_center, subframe_center);
|
|
python_thread_state_save(python_thread_state);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|