296 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			296 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file SG_Spatial.h
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|  *  \ingroup bgesg
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|  */
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|  
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| #ifndef __SG_SPATIAL_H__
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| #define __SG_SPATIAL_H__
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| 
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| #include <MT_Vector3.h>
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| #include <MT_Point3.h>
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| #include <MT_Matrix3x3.h> // or Quaternion later ?
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| #include "SG_IObject.h"
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| #include "SG_BBox.h"
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| #include "SG_ParentRelation.h"
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| 
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| 
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| class SG_Node;
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| class SG_ParentRelation;
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| 
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| /**
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|  * SG_Spatial contains spatial information (local & world position, rotation 
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|  * and scaling) for a Scene graph node.
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|  * It also contains a link to the node's parent.
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|  */
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| class SG_Spatial : public SG_IObject
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| {
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| 
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| protected:
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| 	MT_Point3		m_localPosition;
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| 	MT_Matrix3x3		m_localRotation;
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| 	MT_Vector3		m_localScaling;
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| 
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| 	MT_Point3		m_worldPosition;
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| 	MT_Matrix3x3		m_worldRotation;
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| 	MT_Vector3		m_worldScaling;
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| 	
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| 	SG_ParentRelation *	m_parent_relation;
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| 	
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| 	SG_BBox			m_bbox;
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| 	MT_Scalar		m_radius;
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| 	bool			m_modified;
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| 	bool			m_ogldirty;		// true if the openGL matrix for this object must be recomputed
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| 
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| public:
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| 	inline void ClearModified() 
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| 	{ 
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| 		m_modified = false; 
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| 		m_ogldirty = true;
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| 	}
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| 	inline void SetModified()
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| 	{
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| 		m_modified = true;
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| 		ActivateScheduleUpdateCallback();
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| 	}
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| 	inline void ClearDirty()
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| 	{
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| 		m_ogldirty = false;
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| 	}
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| 	/** 
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| 	 * Define the relationship this node has with it's parent
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| 	 * node. You should pass an unshared instance of an SG_ParentRelation
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| 	 * allocated on the heap to this method. Ownership of this
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| 	 * instance is assumed by this class. 
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| 	 * You may call this function several times in the lifetime 
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| 	 * of a node to change the relationship dynamically. 
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| 	 * You must call this method before the first call to UpdateSpatialData().
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| 	 * An assertion will be fired at run-time in debug if this is not 
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| 	 * the case.
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| 	 * The relation is activated only if no controllers of this object
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| 	 * updated the coordinates of the child.
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| 	 */
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| 
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| 		void
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| 	SetParentRelation(
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| 		SG_ParentRelation *relation
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| 	);
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| 	
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| 	SG_ParentRelation * GetParentRelation()
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| 	{
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| 		return m_parent_relation;
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| 	}
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| 
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| 
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| 
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| 
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| 	/**
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| 	 * Apply a translation relative to the current position.
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| 	 * if local then the translation is assumed to be in the 
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| 	 * local coordinates of this object. If not then the translation
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| 	 * is assumed to be in global coordinates. In this case 
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| 	 * you must provide a pointer to the parent of this object if it 
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| 	 * exists otherwise if there is no parent set it to NULL
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| 	 */ 
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| 
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| 		void
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| 	RelativeTranslate(
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| 		const MT_Vector3& trans,
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| 		const SG_Spatial *parent,
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| 		bool local
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| 	);
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| 
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| 	void SetLocalPosition(const MT_Point3& trans)
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| 	{
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| 		m_localPosition = trans;
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| 		SetModified();
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| 	}
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| 
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| 	void SetWorldPosition(const MT_Point3& trans)
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| 	{
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| 		m_worldPosition = trans;
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| 	}
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| 
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| 	
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| 		void				
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| 	RelativeRotate(
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| 		const MT_Matrix3x3& rot,
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| 		bool local
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| 	);
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| 
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| 	void SetLocalOrientation(const MT_Matrix3x3& rot)
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| 	{
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| 		m_localRotation = rot;
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| 		SetModified();
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| 	}
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| 
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| 	// rot is arrange like openGL matrix
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| 	void SetLocalOrientation(const float* rot)
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| 	{
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| 		m_localRotation.setValue(rot);
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| 		SetModified();
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| 	}
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| 
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| 	void SetWorldOrientation(const MT_Matrix3x3& rot) 
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| 	{
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| 		m_worldRotation = rot;
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| 	}
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| 
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| 	void RelativeScale(const MT_Vector3& scale)
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| 	{
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| 		m_localScaling = m_localScaling * scale;
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| 		SetModified();
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| 	}
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| 
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| 	void SetLocalScale(const MT_Vector3& scale)
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| 	{
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| 		m_localScaling = scale;
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| 		SetModified();
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| 	}
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| 
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| 	void SetWorldScale(const MT_Vector3& scale)
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| 	{ 
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| 		m_worldScaling = scale;
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| 	}
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| 
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| 	const MT_Point3& GetLocalPosition() const	
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| 	{
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| 		return m_localPosition;
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| 	}
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| 
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| 	const MT_Matrix3x3& GetLocalOrientation() const	
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| 	{
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| 		return m_localRotation;
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| 	}
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| 
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| 	const MT_Vector3& GetLocalScale() const
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| 	{
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| 		return m_localScaling;
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| 	}
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| 
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| 	const MT_Point3& GetWorldPosition() const	
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| 	{
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| 		return m_worldPosition;
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| 	}
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| 
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| 	const MT_Matrix3x3&	GetWorldOrientation() const	
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| 	{
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| 		return m_worldRotation;
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| 	}
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| 
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| 	const MT_Vector3& GetWorldScaling() const	
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| 	{
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| 		return m_worldScaling;
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| 	}
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| 
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| 	void SetWorldFromLocalTransform()
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| 	{
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| 		m_worldPosition= m_localPosition;
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| 		m_worldScaling= m_localScaling;
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| 		m_worldRotation= m_localRotation;
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| 	}
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| 
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| 
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| 
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| 	MT_Transform GetWorldTransform() const;
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| 
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| 	bool	ComputeWorldTransforms(const SG_Spatial *parent, bool& parentUpdated)
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| 	{
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| 		return m_parent_relation->UpdateChildCoordinates(this,parent,parentUpdated);
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| 	}
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| 
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| 
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| 	/**
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| 	 * Bounding box functions.
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| 	 */
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| 	SG_BBox& BBox()
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| 	{
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| 		return m_bbox;
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| 	}
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| 
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| 	void SetBBox(SG_BBox& bbox)
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| 	{
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| 		m_bbox = bbox;
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| 	}
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| 
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| 
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| 	bool inside(const MT_Point3 &point) const;
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| 	void getBBox(MT_Point3 *box) const;
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| 	void getAABBox(MT_Point3 *box) const;
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| 	
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| 	MT_Scalar Radius() const { return m_radius; }
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| 	void SetRadius(MT_Scalar radius) { m_radius = radius; }
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| 	bool IsModified() { return m_modified; }
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| 	bool IsDirty() { return m_ogldirty; }
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| 	
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| protected:
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| 	friend class SG_Controller;
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| 	friend class KX_BoneParentRelation;
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| 	friend class KX_VertexParentRelation;
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| 	friend class KX_SlowParentRelation;
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| 	friend class KX_NormalParentRelation;
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| 	
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| 	/** 
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| 	 * Protected constructor this class is not
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| 	 * designed for direct instantiation
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| 	 */
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| 
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| 	SG_Spatial(
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| 		void* clientobj,
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| 		void* clientinfo,
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| 		SG_Callbacks& callbacks
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| 	);
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| 
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| 	SG_Spatial(
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| 		const SG_Spatial& other
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| 	);
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| 
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| 
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| 	virtual ~SG_Spatial();
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| 
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| 	/** 
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| 	 * Update the world coordinates of this spatial node. This also informs
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| 	 * any controllers to update this object. 
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| 	 */ 
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| 
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| 		bool 
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| 	UpdateSpatialData(
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| 		const SG_Spatial *parent,
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| 		double time,
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| 		bool& parentUpdated
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| 	);
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| 
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| 
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| #ifdef WITH_CXX_GUARDEDALLOC
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| 	MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_Spatial")
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| #endif
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| };
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| 
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| #endif //__SG_SPATIAL_H__
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| 
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