The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
379 lines
10 KiB
C
379 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_wave.c
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* \ingroup modifiers
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*/
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#include "BLI_math.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_deform.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_scene.h"
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#include "BKE_texture.h"
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#include "MEM_guardedalloc.h"
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#include "RE_shader_ext.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_util.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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static void initData(ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *) md; // whadya know, moved here from Iraq
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wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL |
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MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
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wmd->objectcenter = NULL;
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wmd->texture = NULL;
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wmd->map_object = NULL;
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wmd->height = 0.5f;
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wmd->width = 1.5f;
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wmd->speed = 0.25f;
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wmd->narrow = 1.5f;
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wmd->lifetime = 0.0f;
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wmd->damp = 10.0f;
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wmd->falloff = 0.0f;
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wmd->texmapping = MOD_DISP_MAP_LOCAL;
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wmd->defgrp_name[0] = 0;
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}
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static void copyData(ModifierData *md, ModifierData *target)
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{
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#if 0
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WaveModifierData *wmd = (WaveModifierData *) md;
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WaveModifierData *twmd = (WaveModifierData *) target;
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#endif
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modifier_copyData_generic(md, target);
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}
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static bool dependsOnTime(ModifierData *UNUSED(md))
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{
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return true;
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}
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static void foreachObjectLink(
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ModifierData *md, Object *ob,
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ObjectWalkFunc walk, void *userData)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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walk(userData, ob, &wmd->objectcenter, IDWALK_CB_NOP);
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walk(userData, ob, &wmd->map_object, IDWALK_CB_NOP);
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}
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static void foreachIDLink(ModifierData *md, Object *ob,
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IDWalkFunc walk, void *userData)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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walk(userData, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
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foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
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}
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static void foreachTexLink(ModifierData *md, Object *ob,
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TexWalkFunc walk, void *userData)
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{
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walk(userData, ob, md, "texture");
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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if (wmd->objectcenter != NULL) {
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DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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if (wmd->map_object != NULL) {
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DEG_add_object_relation(ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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}
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static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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CustomDataMask dataMask = 0;
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/* ask for UV coordinates if we need them */
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if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV)
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dataMask |= CD_MASK_MTFACE;
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/* ask for vertexgroups if we need them */
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if (wmd->defgrp_name[0])
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dataMask |= CD_MASK_MDEFORMVERT;
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return dataMask;
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}
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static void waveModifier_do(WaveModifierData *md,
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Depsgraph *depsgraph,
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Object *ob, DerivedMesh *dm,
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float (*vertexCos)[3], int numVerts)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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MVert *mvert = NULL;
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MDeformVert *dvert;
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int defgrp_index;
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float ctime = DEG_get_ctime(depsgraph);
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float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
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float lifefac = wmd->height;
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float (*tex_co)[3] = NULL;
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const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
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const float falloff = wmd->falloff;
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float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
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if ((wmd->flag & MOD_WAVE_NORM) && (ob->type == OB_MESH))
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mvert = dm->getVertArray(dm);
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if (wmd->objectcenter) {
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float mat[4][4];
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/* get the control object's location in local coordinates */
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invert_m4_m4(ob->imat, ob->obmat);
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mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat);
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wmd->startx = mat[3][0];
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wmd->starty = mat[3][1];
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}
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/* get the index of the deform group */
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modifier_get_vgroup(ob, dm, wmd->defgrp_name, &dvert, &defgrp_index);
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if (wmd->damp == 0) wmd->damp = 10.0f;
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if (wmd->lifetime != 0.0f) {
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float x = ctime - wmd->timeoffs;
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if (x > wmd->lifetime) {
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lifefac = x - wmd->lifetime;
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if (lifefac > wmd->damp) lifefac = 0.0;
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else lifefac = (float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
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}
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}
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if (wmd->texture) {
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tex_co = MEM_malloc_arrayN(numVerts, sizeof(*tex_co),
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"waveModifier_do tex_co");
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get_texture_coords((MappingInfoModifierData *)wmd, ob, dm, vertexCos, tex_co, numVerts);
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modifier_init_texture(wmd->modifier.scene, wmd->texture);
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}
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if (lifefac != 0.0f) {
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/* avoid divide by zero checks within the loop */
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float falloff_inv = falloff ? 1.0f / falloff : 1.0f;
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int i;
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for (i = 0; i < numVerts; i++) {
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float *co = vertexCos[i];
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float x = co[0] - wmd->startx;
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float y = co[1] - wmd->starty;
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float amplit = 0.0f;
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float def_weight = 1.0f;
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/* get weights */
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if (dvert) {
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def_weight = defvert_find_weight(&dvert[i], defgrp_index);
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/* if this vert isn't in the vgroup, don't deform it */
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if (def_weight == 0.0f) {
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continue;
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}
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}
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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amplit = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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amplit = x;
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break;
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case MOD_WAVE_Y:
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amplit = y;
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break;
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}
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/* this way it makes nice circles */
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amplit -= (ctime - wmd->timeoffs) * wmd->speed;
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if (wmd->flag & MOD_WAVE_CYCL) {
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amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width) +
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wmd->width;
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}
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if (falloff != 0.0f) {
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float dist = 0.0f;
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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dist = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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dist = fabsf(x);
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break;
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case MOD_WAVE_Y:
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dist = fabsf(y);
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break;
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}
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falloff_fac = (1.0f - (dist * falloff_inv));
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CLAMP(falloff_fac, 0.0f, 1.0f);
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}
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/* GAUSSIAN */
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if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
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amplit = amplit * wmd->narrow;
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amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
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/*apply texture*/
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if (wmd->texture) {
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TexResult texres;
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texres.nor = NULL;
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BKE_texture_get_value(wmd->modifier.scene, wmd->texture, tex_co[i], &texres, false);
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amplit *= texres.tin;
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}
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/*apply weight & falloff */
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amplit *= def_weight * falloff_fac;
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if (mvert) {
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/* move along normals */
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if (wmd->flag & MOD_WAVE_NORM_X) {
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co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
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}
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if (wmd->flag & MOD_WAVE_NORM_Y) {
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co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
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}
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if (wmd->flag & MOD_WAVE_NORM_Z) {
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co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
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}
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}
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else {
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/* move along local z axis */
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co[2] += lifefac * amplit;
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}
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}
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}
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}
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if (wmd->texture) MEM_freeN(tex_co);
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}
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static void deformVerts(ModifierData *md, const ModifierEvalContext *ctx,
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DerivedMesh *derivedData,
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float (*vertexCos)[3],
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int numVerts)
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{
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DerivedMesh *dm = derivedData;
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WaveModifierData *wmd = (WaveModifierData *)md;
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if (wmd->flag & MOD_WAVE_NORM)
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dm = get_cddm(ctx->object, NULL, dm, vertexCos, false);
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else if (wmd->texture || wmd->defgrp_name[0])
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dm = get_dm(ctx->object, NULL, dm, NULL, false, false);
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waveModifier_do(wmd, ctx->depsgraph, ctx->object, dm, vertexCos, numVerts);
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if (dm != derivedData)
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dm->release(dm);
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}
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static void deformVertsEM(
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ModifierData *md, const ModifierEvalContext *ctx,
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struct BMEditMesh *editData,
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DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
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{
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DerivedMesh *dm = derivedData;
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WaveModifierData *wmd = (WaveModifierData *)md;
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if (wmd->flag & MOD_WAVE_NORM)
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dm = get_cddm(ctx->object, editData, dm, vertexCos, false);
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else if (wmd->texture || wmd->defgrp_name[0])
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dm = get_dm(ctx->object, editData, dm, NULL, false, false);
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waveModifier_do(wmd, ctx->depsgraph, ctx->object, dm, vertexCos, numVerts);
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if (dm != derivedData)
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dm->release(dm);
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}
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ModifierTypeInfo modifierType_Wave = {
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/* name */ "Wave",
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/* structName */ "WaveModifierData",
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/* structSize */ sizeof(WaveModifierData),
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsCVs |
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eModifierTypeFlag_AcceptsLattice |
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eModifierTypeFlag_SupportsEditmode,
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/* copyData */ copyData,
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/* deformVerts_DM */ deformVerts,
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/* deformMatrices_DM */ NULL,
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/* deformVertsEM_DM */ deformVertsEM,
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/* deformMatricesEM_DM*/NULL,
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/* applyModifier_DM */ NULL,
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/* applyModifierEM_DM */NULL,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ NULL,
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/* applyModifierEM */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ foreachTexLink,
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};
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