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blender-archive/scripts/startup/bl_operators/screen_play_rendered_anim.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

180 lines
5.7 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# Originally written by Matt Ebb
import bpy
from bpy.types import Operator
from bpy.app.translations import pgettext_tip as tip_
def guess_player_path(preset):
import sys
if preset == 'INTERNAL':
return bpy.app.binary_path
elif preset == 'DJV':
player_path = "djv"
if sys.platform == "darwin":
test_path = "/Applications/DJV2.app/Contents/Resources/bin/djv"
if os.path.exists(test_path):
player_path = test_path
elif preset == 'FRAMECYCLER':
player_path = "framecycler"
elif preset == 'RV':
player_path = "rv"
elif preset == 'MPLAYER':
player_path = "mplayer"
else:
player_path = ""
return player_path
class PlayRenderedAnim(Operator):
"""Play back rendered frames/movies using an external player"""
bl_idname = "render.play_rendered_anim"
bl_label = "Play Rendered Animation"
bl_options = {'REGISTER'}
@staticmethod
def _frame_path_with_number_char(rd, ch, **kwargs):
# Replace the number with `ch`.
# NOTE: make an api call for this would be nice, however this isn't needed in many places.
file_a = rd.frame_path(frame=0, **kwargs)
file_b = rd.frame_path(frame=-1, **kwargs)
assert len(file_b) == len(file_a) + 1
for number_beg in range(len(file_a)):
if file_a[number_beg] != file_b[number_beg]:
break
for number_end in range(-1, -(len(file_a) + 1), -1):
if file_a[number_end] != file_b[number_end]:
break
number_end += len(file_a) + 1
return file_a[:number_beg] + (ch * (number_end - number_beg)) + file_a[number_end:]
def execute(self, context):
import os
import subprocess
from shlex import quote
scene = context.scene
rd = scene.render
prefs = context.preferences
fps_final = rd.fps / rd.fps_base
preset = prefs.filepaths.animation_player_preset
# file_path = bpy.path.abspath(rd.filepath) # UNUSED
is_movie = rd.is_movie_format
views_format = rd.image_settings.views_format
if rd.use_multiview and views_format == 'INDIVIDUAL':
view_suffix = rd.views.active.file_suffix
else:
view_suffix = ""
# try and guess a command line if it doesn't exist
if preset == 'CUSTOM':
player_path = prefs.filepaths.animation_player
else:
player_path = guess_player_path(preset)
if is_movie is False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
file = PlayRenderedAnim._frame_path_with_number_char(rd, "#", view=view_suffix)
file = bpy.path.abspath(file) # expand '//'
else:
path_valid = True
# works for movies and images
file = rd.frame_path(frame=scene.frame_start, preview=scene.use_preview_range, view=view_suffix)
file = bpy.path.abspath(file) # expand '//'
if not os.path.exists(file):
err_msg = tip_("File %r not found") % file
self.report({'WARNING'}, err_msg)
path_valid = False
# one last try for full range if we used preview range
if scene.use_preview_range and not path_valid:
file = rd.frame_path(frame=scene.frame_start, preview=False, view=view_suffix)
file = bpy.path.abspath(file) # expand '//'
err_msg = tip_("File %r not found") % file
if not os.path.exists(file):
self.report({'WARNING'}, err_msg)
cmd = [player_path]
# extra options, fps controls etc.
if scene.use_preview_range:
frame_start = scene.frame_preview_start
frame_end = scene.frame_preview_end
else:
frame_start = scene.frame_start
frame_end = scene.frame_end
if preset == 'INTERNAL':
opts = [
"-a",
"-f", str(rd.fps), str(rd.fps_base),
"-s", str(frame_start),
"-e", str(frame_end),
"-j", str(scene.frame_step),
"-c", str(prefs.system.memory_cache_limit),
file,
]
cmd.extend(opts)
elif preset == 'DJV':
opts = [
file,
"-speed", str(fps_final),
"-in_out", str(frame_start), str(frame_end),
"-frame", str(scene.frame_current),
"-time_units", "Frames",
]
cmd.extend(opts)
elif preset == 'FRAMECYCLER':
opts = [file, "%d-%d" % (scene.frame_start, scene.frame_end)]
cmd.extend(opts)
elif preset == 'RV':
opts = ["-fps", str(rd.fps), "-play", "[ %s ]" % file]
cmd.extend(opts)
elif preset == 'MPLAYER':
opts = []
if is_movie:
opts.append(file)
else:
opts += [
("mf://" + file.replace("#", "?")),
"-mf",
"fps=%.4f" % fps_final,
]
opts += ["-loop", "0", "-really-quiet", "-fs"]
cmd.extend(opts)
else: # 'CUSTOM'
cmd.append(file)
# launch it
print("Executing command:\n ", " ".join(quote(c) for c in cmd))
try:
subprocess.Popen(cmd)
except Exception as e:
err_msg = tip_("Couldn't run external animation player with command %r\n%s") % (cmd, e)
self.report(
{'ERROR'},
err_msg,
)
return {'CANCELLED'}
return {'FINISHED'}
classes = (
PlayRenderedAnim,
)