Refactoring mesh code, it has become clear that local cleanups and simplifications are limited by the need to keep a C public API for mesh functions. This change makes code more obvious and makes further refactoring much easier. - Add a new `BKE_mesh.hh` header for a C++ only mesh API - Introduce a new `blender::bke::mesh` namespace, documented here: https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces - Move some functions to the new namespace, cleaning up their arguments - Move code to `Array` and `float3` where necessary to use the new API - Define existing inline mesh data access functions to the new header - Keep some C API functions where necessary because of RNA - Move all C++ files to use the new header, which includes the old one In the future it may make sense to split up `BKE_mesh.hh` more, but for now keeping the same name as the existing header keeps things simple. Pull Request: blender/blender#105416
841 lines
29 KiB
C++
841 lines
29 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup modifiers
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_array_utils.hh"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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#include "BLI_array.hh"
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#include "BLI_listbase_wrapper.hh"
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#include "BLI_vector.hh"
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using blender::Array;
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using blender::float3;
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using blender::IndexRange;
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using blender::ListBaseWrapper;
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using blender::MutableSpan;
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using blender::Span;
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using blender::Vector;
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static void initData(ModifierData *md)
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{
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MaskModifierData *mmd = (MaskModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mmd, modifier));
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MEMCPY_STRUCT_AFTER(mmd, DNA_struct_default_get(MaskModifierData), modifier);
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}
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static void requiredDataMask(ModifierData * /*md*/, CustomData_MeshMasks *r_cddata_masks)
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{
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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walk(userData, ob, (ID **)&mmd->ob_arm, IDWALK_CB_NOP);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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if (mmd->ob_arm) {
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bArmature *arm = (bArmature *)mmd->ob_arm->data;
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/* Tag relationship in depsgraph, but also on the armature. */
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/* TODO(sergey): Is it a proper relation here? */
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DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
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arm->flag |= ARM_HAS_VIZ_DEPS;
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DEG_add_depends_on_transform_relation(ctx->node, "Mask Modifier");
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}
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}
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/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
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static void compute_vertex_mask__armature_mode(const MDeformVert *dvert,
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Mesh *mesh,
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Object *armature_ob,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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/* Element i is true if there is a selected bone that uses vertex group i. */
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Vector<bool> selected_bone_uses_group;
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LISTBASE_FOREACH (bDeformGroup *, def, &mesh->vertex_group_names) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
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bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
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selected_bone_uses_group.append(bone_for_group_exists);
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}
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Span<bool> use_vertex_group = selected_bone_uses_group;
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for (int i : r_vertex_mask.index_range()) {
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Span<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
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r_vertex_mask[i] = false;
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/* check the groups that vertex is assigned to, and see if it was any use */
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for (const MDeformWeight &dw : weights) {
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if (use_vertex_group.get(dw.def_nr, false)) {
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if (dw.weight > threshold) {
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r_vertex_mask[i] = true;
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break;
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}
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}
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}
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}
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}
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/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
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static void compute_vertex_mask__vertex_group_mode(const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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for (int i : r_vertex_mask.index_range()) {
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const bool found = BKE_defvert_find_weight(&dvert[i], defgrp_index) > threshold;
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r_vertex_mask[i] = found;
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}
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}
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static void compute_masked_verts(Span<bool> vertex_mask,
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MutableSpan<int> r_vertex_map,
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uint *r_verts_masked_num)
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{
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BLI_assert(vertex_mask.size() == r_vertex_map.size());
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uint verts_masked_num = 0;
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for (uint i_src : r_vertex_map.index_range()) {
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if (vertex_mask[i_src]) {
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r_vertex_map[i_src] = verts_masked_num;
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verts_masked_num++;
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}
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else {
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r_vertex_map[i_src] = -1;
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}
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}
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*r_verts_masked_num = verts_masked_num;
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}
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static void computed_masked_edges(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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*r_edges_masked_num = edges_masked_num;
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}
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static void computed_masked_edges_smooth(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num,
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uint *r_verts_add_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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uint verts_add_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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bool v1 = vertex_mask[edge.v1];
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bool v2 = vertex_mask[edge.v2];
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if (v1 && v2) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else if (v1 != v2) {
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r_edge_map[i] = -2;
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verts_add_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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edges_masked_num += verts_add_num;
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*r_edges_masked_num = edges_masked_num;
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*r_verts_add_num = verts_add_num;
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}
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static void computed_masked_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_polys_masked_num,
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uint *r_loops_masked_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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const Span<MPoly> polys = mesh->polys();
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const Span<MLoop> loops = mesh->loops();
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r_masked_poly_indices.reserve(mesh->totpoly);
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r_loop_starts.reserve(mesh->totpoly);
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uint loops_masked_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const MPoly &poly_src = polys[i];
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bool all_verts_in_mask = true;
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Span<MLoop> loops_src = loops.slice(poly_src.loopstart, poly_src.totloop);
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for (const MLoop &loop : loops_src) {
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if (!vertex_mask[loop.v]) {
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all_verts_in_mask = false;
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break;
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}
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}
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if (all_verts_in_mask) {
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r_masked_poly_indices.append_unchecked(i);
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r_loop_starts.append_unchecked(loops_masked_num);
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loops_masked_num += poly_src.totloop;
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}
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}
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*r_polys_masked_num = r_masked_poly_indices.size();
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*r_loops_masked_num = loops_masked_num;
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}
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static void compute_interpolated_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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uint verts_add_num,
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uint loops_masked_num,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_edges_add_num,
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uint *r_polys_add_num,
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uint *r_loops_add_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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/* Can't really know ahead of time how much space to use exactly. Estimate limit instead. */
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/* NOTE: this reserve can only lift the capacity if there are ngons, which get split. */
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r_masked_poly_indices.reserve(r_masked_poly_indices.size() + verts_add_num);
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r_loop_starts.reserve(r_loop_starts.size() + verts_add_num);
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const Span<MPoly> polys = mesh->polys();
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const Span<MLoop> loops = mesh->loops();
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uint edges_add_num = 0;
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uint polys_add_num = 0;
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uint loops_add_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const MPoly &poly_src = polys[i];
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int in_count = 0;
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int start = -1;
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int dst_totloop = -1;
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const Span<MLoop> loops_src = loops.slice(poly_src.loopstart, poly_src.totloop);
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for (const int j : loops_src.index_range()) {
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const MLoop &loop = loops_src[j];
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if (vertex_mask[loop.v]) {
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in_count++;
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}
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else if (start == -1) {
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start = j;
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}
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}
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if (0 < in_count && in_count < poly_src.totloop) {
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/* Ring search starting at a vertex which is not included in the mask. */
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const MLoop *last_loop = &loops_src[start];
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bool v_loop_in_mask_last = vertex_mask[last_loop->v];
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for (const int j : loops_src.index_range()) {
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const MLoop &loop = loops_src[(start + 1 + j) % poly_src.totloop];
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const bool v_loop_in_mask = vertex_mask[loop.v];
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if (v_loop_in_mask && !v_loop_in_mask_last) {
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dst_totloop = 3;
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}
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else if (!v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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r_masked_poly_indices.append(i);
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r_loop_starts.append(loops_masked_num + loops_add_num);
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loops_add_num += dst_totloop;
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polys_add_num++;
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edges_add_num++;
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dst_totloop = -1;
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}
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else if (v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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dst_totloop++;
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}
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last_loop = &loop;
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v_loop_in_mask_last = v_loop_in_mask;
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}
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}
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}
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*r_edges_add_num = edges_add_num;
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*r_polys_add_num = polys_add_num;
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*r_loops_add_num = loops_add_num;
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}
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static void copy_masked_verts_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map)
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{
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BLI_assert(src_mesh.totvert == vertex_map.size());
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for (const int i_src : vertex_map.index_range()) {
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const int i_dst = vertex_map[i_src];
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if (i_dst == -1) {
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continue;
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}
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CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
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}
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}
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static float get_interp_factor_from_vgroup(
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const MDeformVert *dvert, int defgrp_index, float threshold, uint v1, uint v2)
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{
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/* NOTE: this calculation is done twice for every vertex,
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* instead of storing it the first time and then reusing it. */
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float value1 = BKE_defvert_find_weight(&dvert[v1], defgrp_index);
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float value2 = BKE_defvert_find_weight(&dvert[v2], defgrp_index);
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return (threshold - value1) / (value2 - value1);
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}
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static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<bool> vertex_mask,
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Span<int> vertex_map,
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const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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uint edges_masked_num,
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uint verts_add_num,
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MutableSpan<int> r_edge_map)
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{
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BLI_assert(src_mesh.totvert == vertex_mask.size());
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BLI_assert(src_mesh.totedge == r_edge_map.size());
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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uint vert_index = dst_mesh.totvert - verts_add_num;
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uint edge_index = edges_masked_num - verts_add_num;
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for (int i_src : IndexRange(src_mesh.totedge)) {
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if (r_edge_map[i_src] != -1) {
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int i_dst = r_edge_map[i_src];
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if (i_dst == -2) {
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i_dst = edge_index;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
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e_dst.v1 = vertex_map[e_src.v1];
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e_dst.v2 = vertex_map[e_src.v2];
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}
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if (r_edge_map[i_src] == -2) {
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const int i_dst = edge_index++;
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r_edge_map[i_src] = i_dst;
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const MEdge &e_src = src_edges[i_src];
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/* Cut destination edge and make v1 the new vertex. */
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MEdge &e_dst = dst_edges[i_dst];
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if (!vertex_mask[e_src.v1]) {
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e_dst.v1 = vert_index;
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}
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else {
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BLI_assert(!vertex_mask[e_src.v2]);
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e_dst.v2 = e_dst.v1;
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e_dst.v1 = vert_index;
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}
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/* Create the new vertex. */
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float fac = get_interp_factor_from_vgroup(
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dvert, defgrp_index, threshold, e_src.v1, e_src.v2);
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float weights[2] = {1.0f - fac, fac};
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CustomData_interp(
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&src_mesh.vdata, &dst_mesh.vdata, (int *)&e_src.v1, weights, nullptr, 2, vert_index);
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vert_index++;
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}
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}
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BLI_assert(vert_index == dst_mesh.totvert);
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BLI_assert(edge_index == edges_masked_num);
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}
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static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map,
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Span<int> edge_map)
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{
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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BLI_assert(src_mesh.totvert == vertex_map.size());
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BLI_assert(src_mesh.totedge == edge_map.size());
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for (const int i_src : IndexRange(src_mesh.totedge)) {
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const int i_dst = edge_map[i_src];
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if (ELEM(i_dst, -1, -2)) {
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continue;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
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e_dst.v1 = vertex_map[e_src.v1];
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e_dst.v2 = vertex_map[e_src.v2];
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}
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}
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static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map,
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Span<int> edge_map,
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Span<int> masked_poly_indices,
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Span<int> new_loop_starts,
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int polys_masked_num)
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{
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const Span<MPoly> src_polys = src_mesh.polys();
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|
const Span<MLoop> src_loops = src_mesh.loops();
|
|
MutableSpan<MPoly> dst_polys = dst_mesh.polys_for_write();
|
|
MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
|
|
|
|
for (const int i_dst : IndexRange(polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
|
|
const MPoly &mp_src = src_polys[i_src];
|
|
MPoly &mp_dst = dst_polys[i_dst];
|
|
const int i_ml_src = mp_src.loopstart;
|
|
const int i_ml_dst = new_loop_starts[i_dst];
|
|
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
|
|
|
|
const MLoop *ml_src = src_loops.data() + i_ml_src;
|
|
MLoop *ml_dst = dst_loops.data() + i_ml_dst;
|
|
|
|
mp_dst = mp_src;
|
|
mp_dst.loopstart = i_ml_dst;
|
|
for (int i : IndexRange(mp_src.totloop)) {
|
|
ml_dst[i].v = vertex_map[ml_src[i].v];
|
|
ml_dst[i].e = edge_map[ml_src[i].e];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
|
|
Mesh &dst_mesh,
|
|
Span<bool> vertex_mask,
|
|
Span<int> vertex_map,
|
|
Span<int> edge_map,
|
|
const MDeformVert *dvert,
|
|
int defgrp_index,
|
|
float threshold,
|
|
Span<int> masked_poly_indices,
|
|
Span<int> new_loop_starts,
|
|
int polys_masked_num,
|
|
int edges_add_num)
|
|
{
|
|
const Span<MPoly> src_polys = src_mesh.polys();
|
|
const Span<MLoop> src_loops = src_mesh.loops();
|
|
MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
|
|
MutableSpan<MPoly> dst_polys = dst_mesh.polys_for_write();
|
|
MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
|
|
|
|
int edge_index = dst_mesh.totedge - edges_add_num;
|
|
int sub_poly_index = 0;
|
|
int last_i_src = -1;
|
|
for (const int i_dst :
|
|
IndexRange(polys_masked_num, masked_poly_indices.size() - polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
if (i_src == last_i_src) {
|
|
sub_poly_index++;
|
|
}
|
|
else {
|
|
sub_poly_index = 0;
|
|
last_i_src = i_src;
|
|
}
|
|
|
|
const MPoly &mp_src = src_polys[i_src];
|
|
MPoly &mp_dst = dst_polys[i_dst];
|
|
const int i_ml_src = mp_src.loopstart;
|
|
int i_ml_dst = new_loop_starts[i_dst];
|
|
const int mp_totloop = (i_dst + 1 < new_loop_starts.size() ? new_loop_starts[i_dst + 1] :
|
|
dst_mesh.totloop) -
|
|
i_ml_dst;
|
|
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
|
|
mp_dst = mp_src;
|
|
mp_dst.loopstart = i_ml_dst;
|
|
mp_dst.totloop = mp_totloop;
|
|
|
|
/* Ring search starting at a vertex which is not included in the mask. */
|
|
int start = -sub_poly_index - 1;
|
|
bool skip = false;
|
|
Span<MLoop> loops_src(&src_loops[i_ml_src], mp_src.totloop);
|
|
for (const int j : loops_src.index_range()) {
|
|
if (!vertex_mask[loops_src[j].v]) {
|
|
if (start == -1) {
|
|
start = j;
|
|
break;
|
|
}
|
|
if (!skip) {
|
|
skip = true;
|
|
}
|
|
}
|
|
else if (skip) {
|
|
skip = false;
|
|
start++;
|
|
}
|
|
}
|
|
|
|
BLI_assert(start >= 0);
|
|
BLI_assert(edge_index < dst_mesh.totedge);
|
|
|
|
const MLoop *last_loop = &loops_src[start];
|
|
bool v_loop_in_mask_last = vertex_mask[last_loop->v];
|
|
int last_index = start;
|
|
for (const int j : loops_src.index_range()) {
|
|
const int index = (start + 1 + j) % mp_src.totloop;
|
|
const MLoop &loop = loops_src[index];
|
|
const bool v_loop_in_mask = vertex_mask[loop.v];
|
|
if (v_loop_in_mask && !v_loop_in_mask_last) {
|
|
/* Start new cut. */
|
|
float fac = get_interp_factor_from_vgroup(
|
|
dvert, defgrp_index, threshold, last_loop->v, loop.v);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
MLoop &cut_dst_loop = dst_loops[i_ml_dst];
|
|
cut_dst_loop.e = edge_map[last_loop->e];
|
|
cut_dst_loop.v = dst_edges[cut_dst_loop.e].v1;
|
|
i_ml_dst++;
|
|
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
MLoop &next_dst_loop = dst_loops[i_ml_dst];
|
|
next_dst_loop.v = vertex_map[loop.v];
|
|
next_dst_loop.e = edge_map[loop.e];
|
|
i_ml_dst++;
|
|
}
|
|
else if (!v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != mp_dst.loopstart);
|
|
/* End active cut. */
|
|
float fac = get_interp_factor_from_vgroup(
|
|
dvert, defgrp_index, threshold, last_loop->v, loop.v);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
MLoop &cut_dst_loop = dst_loops[i_ml_dst];
|
|
cut_dst_loop.e = edge_index;
|
|
cut_dst_loop.v = dst_edges[edge_map[last_loop->e]].v1;
|
|
i_ml_dst++;
|
|
|
|
/* Create closing edge. */
|
|
MEdge &cut_edge = dst_edges[edge_index];
|
|
cut_edge.v1 = dst_loops[mp_dst.loopstart].v;
|
|
cut_edge.v2 = cut_dst_loop.v;
|
|
BLI_assert(cut_edge.v1 != cut_edge.v2);
|
|
edge_index++;
|
|
|
|
/* Only handle one of the cuts per iteration. */
|
|
break;
|
|
}
|
|
else if (v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != mp_dst.loopstart);
|
|
/* Extend active poly. */
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
MLoop &dst_loop = dst_loops[i_ml_dst];
|
|
dst_loop.v = vertex_map[loop.v];
|
|
dst_loop.e = edge_map[loop.e];
|
|
i_ml_dst++;
|
|
}
|
|
last_loop = &loop;
|
|
last_index = index;
|
|
v_loop_in_mask_last = v_loop_in_mask;
|
|
}
|
|
BLI_assert(mp_dst.loopstart + mp_dst.totloop == i_ml_dst);
|
|
}
|
|
BLI_assert(edge_index == dst_mesh.totedge);
|
|
}
|
|
|
|
/* Components of the algorithm:
|
|
* 1. Figure out which vertices should be present in the output mesh.
|
|
* 2. Find edges and polygons only using those vertices.
|
|
* 3. Create a new mesh that only uses the found vertices, edges and polygons.
|
|
*/
|
|
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
const bool invert_mask = mmd->flag & MOD_MASK_INV;
|
|
const bool use_interpolation = mmd->mode == MOD_MASK_MODE_VGROUP &&
|
|
(mmd->flag & MOD_MASK_SMOOTH);
|
|
|
|
/* Return empty or input mesh when there are no vertex groups. */
|
|
const Span<MDeformVert> dverts = mesh->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0);
|
|
}
|
|
|
|
/* Quick test to see if we can return early. */
|
|
if (!ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP) || (mesh->totvert == 0) ||
|
|
BLI_listbase_is_empty(&mesh->vertex_group_names)) {
|
|
return mesh;
|
|
}
|
|
|
|
int defgrp_index = -1;
|
|
|
|
Array<bool> vertex_mask;
|
|
if (mmd->mode == MOD_MASK_MODE_ARM) {
|
|
Object *armature_ob = mmd->ob_arm;
|
|
|
|
/* Return input mesh if there is no armature with bones. */
|
|
if (ELEM(nullptr, armature_ob, armature_ob->pose)) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__armature_mode(
|
|
dverts.data(), mesh, armature_ob, mmd->threshold, vertex_mask);
|
|
}
|
|
else {
|
|
BLI_assert(mmd->mode == MOD_MASK_MODE_VGROUP);
|
|
defgrp_index = BKE_id_defgroup_name_index(&mesh->id, mmd->vgroup);
|
|
|
|
/* Return input mesh if the vertex group does not exist. */
|
|
if (defgrp_index == -1) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__vertex_group_mode(
|
|
dverts.data(), defgrp_index, mmd->threshold, vertex_mask);
|
|
}
|
|
|
|
if (invert_mask) {
|
|
blender::array_utils::invert_booleans(vertex_mask);
|
|
}
|
|
|
|
Array<int> vertex_map(mesh->totvert);
|
|
uint verts_masked_num;
|
|
compute_masked_verts(vertex_mask, vertex_map, &verts_masked_num);
|
|
|
|
Array<int> edge_map(mesh->totedge);
|
|
uint edges_masked_num;
|
|
uint verts_add_num;
|
|
if (use_interpolation) {
|
|
computed_masked_edges_smooth(mesh, vertex_mask, edge_map, &edges_masked_num, &verts_add_num);
|
|
}
|
|
else {
|
|
computed_masked_edges(mesh, vertex_mask, edge_map, &edges_masked_num);
|
|
verts_add_num = 0;
|
|
}
|
|
|
|
Vector<int> masked_poly_indices;
|
|
Vector<int> new_loop_starts;
|
|
uint polys_masked_num;
|
|
uint loops_masked_num;
|
|
computed_masked_polys(mesh,
|
|
vertex_mask,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&polys_masked_num,
|
|
&loops_masked_num);
|
|
|
|
uint edges_add_num = 0;
|
|
uint polys_add_num = 0;
|
|
uint loops_add_num = 0;
|
|
if (use_interpolation) {
|
|
compute_interpolated_polys(mesh,
|
|
vertex_mask,
|
|
verts_add_num,
|
|
loops_masked_num,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&edges_add_num,
|
|
&polys_add_num,
|
|
&loops_add_num);
|
|
}
|
|
|
|
Mesh *result = BKE_mesh_new_nomain_from_template(mesh,
|
|
verts_masked_num + verts_add_num,
|
|
edges_masked_num + edges_add_num,
|
|
loops_masked_num + loops_add_num,
|
|
polys_masked_num + polys_add_num);
|
|
|
|
copy_masked_verts_to_new_mesh(*mesh, *result, vertex_map);
|
|
if (use_interpolation) {
|
|
add_interp_verts_copy_edges_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
edges_masked_num,
|
|
verts_add_num,
|
|
edge_map);
|
|
}
|
|
else {
|
|
copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
|
|
}
|
|
copy_masked_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_map,
|
|
edge_map,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num);
|
|
if (use_interpolation) {
|
|
add_interpolated_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
edge_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num,
|
|
edges_add_num);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool isDisabled(const struct Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
|
|
/* The object type check is only needed here in case we have a placeholder
|
|
* object assigned (because the library containing the armature is missing).
|
|
*
|
|
* In other cases it should be impossible to have a type mismatch.
|
|
*/
|
|
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *sub, *row;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
int mode = RNA_enum_get(ptr, "mode");
|
|
|
|
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
if (mode == MOD_MASK_MODE_ARM) {
|
|
row = uiLayoutRow(layout, true);
|
|
uiItemR(row, ptr, "armature", 0, nullptr, ICON_NONE);
|
|
sub = uiLayoutRow(row, true);
|
|
uiLayoutSetPropDecorate(sub, false);
|
|
uiItemR(sub, ptr, "invert_vertex_group", 0, "", ICON_ARROW_LEFTRIGHT);
|
|
}
|
|
else if (mode == MOD_MASK_MODE_VGROUP) {
|
|
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
|
|
uiItemR(layout, ptr, "use_smooth", 0, nullptr, ICON_NONE);
|
|
}
|
|
|
|
uiItemR(layout, ptr, "threshold", 0, nullptr, ICON_NONE);
|
|
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void panelRegister(ARegionType *region_type)
|
|
{
|
|
modifier_panel_register(region_type, eModifierType_Mask, panel_draw);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_Mask = {
|
|
/*name*/ N_("Mask"),
|
|
/*structName*/ "MaskModifierData",
|
|
/*structSize*/ sizeof(MaskModifierData),
|
|
/*srna*/ &RNA_MaskModifier,
|
|
/*type*/ eModifierTypeType_Nonconstructive,
|
|
/*flags*/
|
|
(ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode),
|
|
/*icon*/ ICON_MOD_MASK,
|
|
|
|
/*copyData*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deformVerts*/ nullptr,
|
|
/*deformMatrices*/ nullptr,
|
|
/*deformVertsEM*/ nullptr,
|
|
/*deformMatricesEM*/ nullptr,
|
|
/*modifyMesh*/ modifyMesh,
|
|
/*modifyGeometrySet*/ nullptr,
|
|
|
|
/*initData*/ initData,
|
|
/*requiredDataMask*/ requiredDataMask,
|
|
/*freeData*/ nullptr,
|
|
/*isDisabled*/ isDisabled,
|
|
/*updateDepsgraph*/ updateDepsgraph,
|
|
/*dependsOnTime*/ nullptr,
|
|
/*dependsOnNormals*/ nullptr,
|
|
/*foreachIDLink*/ foreachIDLink,
|
|
/*foreachTexLink*/ nullptr,
|
|
/*freeRuntimeData*/ nullptr,
|
|
/*panelRegister*/ panelRegister,
|
|
/*blendWrite*/ nullptr,
|
|
/*blendRead*/ nullptr,
|
|
};
|