I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif Kent -- mein@cs.umn.edu
120 lines
2.2 KiB
C++
120 lines
2.2 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef NAN_INCLUDED_LOD_QuadricEditor_h
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#define NAN_INCLUDED_LOD_QuadricEditor_h
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#include "MEM_NonCopyable.h"
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#include "LOD_ManMesh2.h"
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#include "MT_Vector3.h"
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#include "LOD_Quadric.h"
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class LOD_ExternNormalEditor;
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class LOD_QuadricEditor : public MEM_NonCopyable
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{
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public :
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// Creation
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///////////
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static
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LOD_QuadricEditor *
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New(
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LOD_ManMesh2 &mesh
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);
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// Property editor interface
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////////////////////////////
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void
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Remove(
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std::vector<LOD_VertexInd> &sorted_vertices
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);
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void
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Update(
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std::vector<LOD_FaceInd> &sorted_vertices
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);
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std::vector<LOD_Quadric> &
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Quadrics(
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) const {
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return *m_quadrics;
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};
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// Editor specific methods
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//////////////////////////
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bool
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BuildQuadrics(
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LOD_ExternNormalEditor& normal_editor,
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bool preserve_boundaries
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);
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void
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ComputeEdgeCosts(
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std::vector<LOD_EdgeInd> &edges
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);
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MT_Vector3
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TargetVertex(
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LOD_Edge &e
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);
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~LOD_QuadricEditor(
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){
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delete(m_quadrics);
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};
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private :
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std::vector<LOD_Quadric> * m_quadrics;
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LOD_ManMesh2 &m_mesh;
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private :
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LOD_QuadricEditor(LOD_ManMesh2 &mesh);
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};
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#endif
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