-- fixed bug #1689: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9 Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window. It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list. -- fixed bug #1568: http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125 Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :). I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'. Ref doc already updated. -- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts: Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway. Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
415 lines
13 KiB
C
415 lines
13 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Jacques Guignot
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "Effect.h"
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#include "Build.h"
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#include "Particle.h"
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#include "Wave.h"
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/*****************************************************************************/
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/* Python BPy_Effect methods table: */
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/*****************************************************************************/
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static PyMethodDef BPy_Effect_methods[] = {
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{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Python Effect_Type structure definition: */
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/*****************************************************************************/
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PyTypeObject Effect_Type = {
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PyObject_HEAD_INIT( NULL )
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0, /* ob_size */
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"Effect", /* tp_name */
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sizeof( BPy_Effect ), /* tp_basicsize */
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0, /* tp_itemsize */
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/* methods */
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( destructor ) EffectDeAlloc, /* tp_dealloc */
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0, /* tp_print */
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( getattrfunc ) EffectGetAttr, /* tp_getattr */
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( setattrfunc ) EffectSetAttr, /* tp_setattr */
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0, /* tp_compare */
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( reprfunc ) EffectRepr, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_as_hash */
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0, 0, 0, 0, 0, 0,
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0, /* tp_doc */
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0, 0, 0, 0, 0, 0,
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BPy_Effect_methods, /* tp_methods */
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0, /* tp_members */
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};
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/*****************************************************************************/
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/* Python method structure definition for Blender.Effect module: */
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/*****************************************************************************/
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struct PyMethodDef M_Effect_methods[] = {
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{"New", ( PyCFunction ) M_Effect_New, METH_VARARGS, NULL},
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{"Get", M_Effect_Get, METH_VARARGS, NULL},
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{"get", M_Effect_Get, METH_VARARGS, NULL},
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{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Function: M_Effect_New */
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/* Python equivalent: Blender.Effect.New */
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/*****************************************************************************/
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PyObject *M_Effect_New( PyObject * self, PyObject * args )
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{
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BPy_Effect *pyeffect;
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Effect *bleffect = 0;
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int type = -1;
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char *btype = NULL;
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Py_INCREF( Py_None );
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return Py_None;
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if( !PyArg_ParseTuple( args, "s", &btype ) )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected type argument(wave,build or particle)" ) );
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if( !strcmp( btype, "wave" ) )
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type = EFF_WAVE;
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if( !strcmp( btype, "build" ) )
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type = EFF_BUILD;
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if( !strcmp( btype, "particle" ) )
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type = EFF_PARTICLE;
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if( type == -1 )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"unknown type " ) );
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bleffect = add_effect( type );
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if( bleffect == NULL )
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return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"couldn't create Effect Data in Blender" ) );
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pyeffect = ( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
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if( pyeffect == NULL )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create Effect Data object" ) );
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pyeffect->effect = bleffect;
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return ( PyObject * ) pyeffect;
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}
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/*****************************************************************************/
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/* Function: M_Effect_Get */
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/* Python equivalent: Blender.Effect.Get */
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/*****************************************************************************/
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PyObject *M_Effect_Get( PyObject * self, PyObject * args )
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{
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/*arguments : string object name
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int : position of effect in the obj's effect list */
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char *name = NULL;
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Object *object_iter;
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Effect *eff;
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BPy_Effect *wanted_eff;
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int num = -1, i;
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if( !PyArg_ParseTuple( args, "|si", &name, &num ) )
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"expected string int argument" ) );
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object_iter = G.main->object.first;
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if( !object_iter )
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"Scene contains no object" ) );
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if( name ) { /* (name, num = -1) - try to find the given object */
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while( object_iter ) {
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if( !strcmp( name, object_iter->id.name + 2 ) ) {
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eff = object_iter->effect.first; /*can be NULL: None will be returned*/
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if (num >= 0) { /* return effect in given num position if available */
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for( i = 0; i < num; i++ ) {
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if (!eff) break;
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eff = eff->next;
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}
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if (eff) {
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wanted_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect, &Effect_Type);
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wanted_eff->effect = eff;
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return ( PyObject * ) wanted_eff;
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} else { /* didn't find any effect in the given position */
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Py_INCREF(Py_None);
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return Py_None;
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}
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}
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else {/*return a list with all effects linked to the given object*/
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/* this was pointed by Stephen Swaney */
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PyObject *effectlist = PyList_New( 0 );
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while (eff) {
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BPy_Effect *found_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect,
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&Effect_Type);
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found_eff->effect = eff;
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PyList_Append( effectlist, ( PyObject * ) found_eff );
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Py_DECREF((PyObject *)found_eff); /* PyList_Append incref'ed it */
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eff = eff->next;
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}
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return effectlist;
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}
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}
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object_iter = object_iter->id.next;
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}
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if (!object_iter)
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return EXPP_ReturnPyObjError (PyExc_AttributeError,
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"no such object");
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}
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else { /* () - return a list with all effects currently in Blender */
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PyObject *effectlist = PyList_New( 0 );
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while( object_iter ) {
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if( object_iter->effect.first != NULL ) {
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eff = object_iter->effect.first;
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while( eff ) {
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BPy_Effect *found_eff =
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( BPy_Effect * )
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PyObject_NEW( BPy_Effect,
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&Effect_Type );
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found_eff->effect = eff;
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PyList_Append( effectlist,
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( PyObject * )
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found_eff );
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Py_DECREF((PyObject *)found_eff);
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eff = eff->next;
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}
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}
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object_iter = object_iter->id.next;
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}
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return effectlist;
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}
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Py_INCREF( Py_None );
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: Effect_Init */
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/*****************************************************************************/
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PyObject *Build_Init( void );
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PyObject *Wave_Init( void );
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PyObject *Particle_Init( void );
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PyObject *Effect_Init( void )
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{
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PyObject *submodule, *dict;
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Effect_Type.ob_type = &PyType_Type;
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submodule = Py_InitModule3( "Blender.Effect", M_Effect_methods, 0 );
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dict = PyModule_GetDict( submodule );
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PyDict_SetItemString( dict, "Wave", Wave_Init( ) );
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PyDict_SetItemString( dict, "Build", Build_Init( ) );
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PyDict_SetItemString( dict, "Particle", Particle_Init( ) );
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return ( submodule );
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}
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/*****************************************************************************/
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/* Python BPy_Effect methods: */
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/*****************************************************************************/
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PyObject *Effect_getType( BPy_Effect * self )
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{
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PyObject *attr = PyInt_FromLong( ( long ) self->effect->type );
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if( attr )
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return attr;
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return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"couldn't get mode attribute" ) );
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}
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PyObject *Effect_setType( BPy_Effect * self, PyObject * args )
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{
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int value;
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if( !PyArg_ParseTuple( args, "i", &value ) )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected an int as argument" ) );
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self->effect->type = value;
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Py_INCREF( Py_None );
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return Py_None;
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}
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PyObject *Effect_getFlag( BPy_Effect * self )
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{
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PyObject *attr = PyInt_FromLong( ( long ) self->effect->flag );
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if( attr )
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return attr;
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return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"couldn't get mode attribute" ) );
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}
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PyObject *Effect_setFlag( BPy_Effect * self, PyObject * args )
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{
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int value;
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if( !PyArg_ParseTuple( args, "i", &value ) )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected an int as argument" ) );
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self->effect->flag = value;
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Py_INCREF( Py_None );
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: EffectDeAlloc */
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/* Description: This is a callback function for the BPy_Effect type. It is */
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/* the destructor function. */
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/*****************************************************************************/
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void EffectDeAlloc( BPy_Effect * self )
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{
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PyObject_DEL( self );
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}
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/*****************************************************************************/
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/* Function: EffectGetAttr */
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/* Description: This is a callback function for the BPy_Effect type. It is */
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/* the function that accesses BPy_Effect "member variables" and */
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/* methods. */
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/*****************************************************************************/
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PyObject *EffectGetAttr( BPy_Effect * self, char *name )
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{
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switch ( self->effect->type ) {
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case EFF_BUILD:
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return BuildGetAttr( ( BPy_Build * ) self, name );
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case EFF_WAVE:
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return WaveGetAttr( ( BPy_Wave * ) self, name );
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case EFF_PARTICLE:
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return ParticleGetAttr( ( BPy_Particle * ) self, name );
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}
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return Py_FindMethod( BPy_Effect_methods, ( PyObject * ) self, name );
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}
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/*****************************************************************************/
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/* Function: EffectSetAttr */
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/* Description: This is a callback function for the BPy_Effect type. It */
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/* sets Effect Data attributes (member variables). */
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/*****************************************************************************/
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int EffectSetAttr( BPy_Effect * self, char *name, PyObject * value )
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{
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switch ( self->effect->type ) {
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case EFF_BUILD:
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return BuildSetAttr( ( BPy_Build * ) self, name, value );
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case EFF_WAVE:
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return WaveSetAttr( ( BPy_Wave * ) self, name, value );
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case EFF_PARTICLE:
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return ParticleSetAttr( ( BPy_Particle * ) self, name, value );
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}
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return 0; /* normal exit */
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}
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/*****************************************************************************/
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/* Function: EffectPrint */
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/* Description: This is a callback function for the BPy_Effect type. It */
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/* builds a meaninful string to 'print' effcte objects. */
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/*****************************************************************************/
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/*
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int EffectPrint(BPy_Effect *self, FILE *fp, int flags)
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{
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if (self->effect->type == EFF_BUILD)puts("Effect Build");
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if (self->effect->type == EFF_PARTICLE)puts("Effect Particle");
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if (self->effect->type == EFF_WAVE)puts("Effect Wave");
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return 0;
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}
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*/
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/*****************************************************************************/
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/* Function: EffectRepr */
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/* Description: This is a callback function for the BPy_Effect type. It */
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/* builds a meaninful string to represent effcte objects. */
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/*****************************************************************************/
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PyObject *EffectRepr( BPy_Effect * self )
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{
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char *str = "";
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if( self->effect->type == EFF_BUILD )
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str = "Effect Build";
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if( self->effect->type == EFF_PARTICLE )
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str = "Effect Particle";
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if( self->effect->type == EFF_WAVE )
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str = "Effect Wave";
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return PyString_FromString( str );
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}
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PyObject *EffectCreatePyObject( struct Effect * effect )
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{
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BPy_Effect *blen_object;
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blen_object =
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( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
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if( blen_object == NULL ) {
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return ( NULL );
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}
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blen_object->effect = effect;
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return ( ( PyObject * ) blen_object );
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}
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int EffectCheckPyObject( PyObject * py_obj )
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{
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return ( py_obj->ob_type == &Effect_Type );
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}
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struct Effect *EffectFromPyObject( PyObject * py_obj )
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{
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BPy_Effect *blen_obj;
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blen_obj = ( BPy_Effect * ) py_obj;
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return ( ( Effect * ) blen_obj->effect );
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}
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