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blender-archive/source/blender/editors/interface/interface_anim.c
Matt Ebb de56a63849 Fix [#20773] NODE ANIMATION: Animating node values broken
Now the compositing node tree will update on frame change if any of the 
nodes are animated.

This doesn't work for playback (i.e. alt a), that's better off waiting until we 
have some kind of frame caching system.
2010-01-27 05:42:17 +00:00

192 lines
4.4 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "ED_keyframing.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
static FCurve *ui_but_get_fcurve(uiBut *but, bAction **action, int *driven)
{
return rna_get_fcurve(&but->rnapoin, but->rnaprop, but->rnaindex, action, driven);
}
void ui_but_anim_flag(uiBut *but, float cfra)
{
FCurve *fcu;
int driven;
but->flag &= ~(UI_BUT_ANIMATED|UI_BUT_ANIMATED_KEY|UI_BUT_DRIVEN);
fcu= ui_but_get_fcurve(but, NULL, &driven);
if(fcu) {
if(!driven) {
but->flag |= UI_BUT_ANIMATED;
if(fcurve_frame_has_keyframe(fcu, cfra, 0))
but->flag |= UI_BUT_ANIMATED_KEY;
}
else {
but->flag |= UI_BUT_DRIVEN;
}
}
}
int ui_but_anim_expression_get(uiBut *but, char *str, int maxlen)
{
FCurve *fcu;
ChannelDriver *driver;
int driven;
fcu= ui_but_get_fcurve(but, NULL, &driven);
if(fcu && driven) {
driver= fcu->driver;
if(driver && driver->type == DRIVER_TYPE_PYTHON) {
BLI_strncpy(str, driver->expression, maxlen);
return 1;
}
}
return 0;
}
int ui_but_anim_expression_set(uiBut *but, const char *str)
{
FCurve *fcu;
ChannelDriver *driver;
int driven;
fcu= ui_but_get_fcurve(but, NULL, &driven);
if(fcu && driven) {
driver= fcu->driver;
if(driver && driver->type == DRIVER_TYPE_PYTHON) {
BLI_strncpy(driver->expression, str, sizeof(driver->expression));
return 1;
}
}
return 0;
}
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
ID *id;
bAction *action;
FCurve *fcu;
int driven;
fcu= ui_but_get_fcurve(but, &action, &driven);
if(fcu && !driven) {
id= but->rnapoin.id.data;
// TODO: this should probably respect the keyingset only option for anim
if(autokeyframe_cfra_can_key(scene, id)) {
short flag = ANIM_get_keyframing_flags(scene, 1);
fcu->flag &= ~FCURVE_SELECTED;
insert_keyframe(id, action, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
}
}
}
void uiAnimContextProperty(const bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index)
{
ARegion *ar= CTX_wm_region(C);
uiBlock *block;
uiBut *but;
memset(ptr, 0, sizeof(*ptr));
*prop= NULL;
*index= 0;
if(ar) {
for(block=ar->uiblocks.first; block; block=block->next) {
for(but=block->buttons.first; but; but= but->next) {
if((but->active || but->flag & UI_BUT_LAST_ACTIVE) && but->rnapoin.id.data) {
*ptr= but->rnapoin;
*prop= but->rnaprop;
*index= but->rnaindex;
return;
}
}
}
}
}
void ui_but_anim_insert_keyframe(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_keyframe_insert_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_delete_keyframe(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_keyframe_delete_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_add_driver(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_driver_button_add", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_remove_driver(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_driver_button_remove", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_copy_driver(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_copy_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_paste_driver(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_paste_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_add_keyingset(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_keyingset_button_add", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_remove_keyingset(bContext *C)
{
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_keyingset_button_remove", WM_OP_INVOKE_DEFAULT, NULL);
}