This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/transform
Campbell Barton 149ca1320b Fix non-deterministic editmesh normal orientations
- selecting a boundary edge would randomly point in/outside the face (now point away).
- selecting 3 verts would use the first selected edge as the tangent (now use longest).
- selecting 1 vert betweem edges, uses the edges to define the tangent.
2014-09-11 18:31:02 +10:00
..
2014-07-23 15:26:08 +02:00
2014-07-21 12:02:05 +02:00
2014-07-21 12:02:05 +02:00