This does not address stapling shader in 2.8, though the solution can be similar (own shader, not polutting interlace shader). part of T49043 Reviewers: merwin Differential Revision: https://developer.blender.org/D2440
		
			
				
	
	
		
			67 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/windowmanager/wm_draw.h
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 *  \ingroup wm
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 */
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#ifndef __WM_DRAW_H__
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#define __WM_DRAW_H__
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#include "GPU_glew.h"
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#define USE_TEXTURE_RECTANGLE 1
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typedef struct wmDrawTriple {
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	GLuint bind;
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	int x, y;
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	GLenum target;
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} wmDrawTriple;
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typedef struct wmDrawData {
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	struct wmDrawData *next, *prev;
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	wmDrawTriple *triple;
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} wmDrawData;
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struct bContext;
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struct wmWindow;
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struct ARegion;
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/* wm_draw.c */
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void		wm_draw_update			(struct bContext *C);
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void		wm_draw_window_clear	(struct wmWindow *win);
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void		wm_draw_region_clear	(struct wmWindow *win, struct ARegion *ar);
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void		wm_tag_redraw_overlay	(struct wmWindow *win, struct ARegion *ar);
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void		wm_triple_draw_textures	(struct wmWindow *win, struct wmDrawTriple *triple, float alpha);
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void		wm_draw_data_free		(struct wmWindow *win);
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#endif /* __WM_DRAW_H__ */
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