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blender-archive/source/blender/gpu/intern
Antonis Ryakiotakis 14c57b6c78 Fix T42074, textured lamps influncing other layers
The solution is to do the multiplication with the energy in the shader
after texture application.

We might be able to avoid setting dyncol completely, but this needs
better investigation. Some shader paths also look a bit redundant.

Also, texture mapping is not supported very well for light lamps, might
also need investigation.
2014-10-07 11:06:53 +02:00
..
2014-09-02 15:57:38 +02:00
2014-08-12 13:49:45 +02:00
2014-09-24 18:22:02 +02:00