59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Mike Erwin
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/* Immediate mode rendering is powered by the Gawain library.
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 * This file contains any additions or modifications specific to Blender.
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 */
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#ifndef __GPU_IMMEDIATE_H__
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#define __GPU_IMMEDIATE_H__
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#include "../../../intern/gawain/gawain/immediate.h"
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#include "../../../intern/gawain/gawain/imm_util.h"
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// TODO: CMake magic to do this:
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// #include "gawain/immediate.h"
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// #include "gawain/imm_util.h"
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#include "GPU_shader.h"
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/* Extend immBindProgram to use Blender’s library of built-in shader programs.
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 * Use immUnbindProgram() when done. */
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void immBindBuiltinProgram(GPUBuiltinShader shader_id);
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/*
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 * Extend immUniformColor to take Blender's themes
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 */
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void immUniformThemeColor(int color_id);
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void immUniformThemeColor3(int color_id);
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void immUniformThemeColorShade(int color_id, int offset);
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void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
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void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);
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void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);
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void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
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#endif  /* __GPU_IMMEDIATE_H__ */
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