This patch fixes the failing shader/bevel unit test when MetalRT is enabled. The ray was being transformed into local object space even when the SD_OBJECT_TRANSFORM_APPLIED flag was set. Pull Request: blender/blender#107292
This patch fixes the failing shader/bevel unit test when MetalRT is enabled. The ray was being transformed into local object space even when the SD_OBJECT_TRANSFORM_APPLIED flag was set. Pull Request: blender/blender#107292