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blender-archive/source/blender/python/api2_2x/BGL.c
Willian Padovani Germano 1e891f844a * Added submodule Window, including FileSelector and ImageSelector:
Most of the code comes from bpython/intern/opy_window.c, but two
    new functions were added, to access the file and image selector
    windows in Blender.

* Added submodules Draw (gui) and BGL (OpenGL wrapper):
    The code comes from bpython/intern/opy_draw.c, with minor changes
    to integrate it in the new implementation.

* Made changes to Camera, Lamp and Image submodules:
    The implementation was improved. These files should be good
    starting points for interested new coders to look at, now.

* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
    There is another interface.h file in source/blender/include.
2003-05-08 03:06:46 +00:00

1487 lines
50 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* This file is the Blender.BGL part of opy_draw.c, from the old
* bpython/intern dir, with minor changes to adapt it to the new Python
* implementation. The BGL submodule "wraps" OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts. */
#include "BGL.h"
static int type_size(int type)
{
switch (type) {
case GL_BYTE:
return sizeof(char);
case GL_SHORT:
return sizeof(short);
case GL_INT:
return sizeof(int);
case GL_FLOAT:
return sizeof(float);
}
return -1;
}
static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
{
Buffer *buffer;
void *buf= NULL;
int i, size, length;
length= 1;
for (i=0; i<ndimensions; i++) length*= dimensions[i];
size= type_size(type);
buf= MEM_mallocN(length*size, "Buffer buffer");
buffer= (Buffer *) PyObject_NEW(Buffer, &Buffer_Type);
buffer->parent= NULL;
buffer->ndimensions= ndimensions;
buffer->dimensions= dimensions;
buffer->type= type;
buffer->buf.asvoid= buf;
for (i= 0; i<length; i++) {
if (type==GL_BYTE)
buffer->buf.asbyte[i]= 0;
else if (type==GL_SHORT)
buffer->buf.asshort[i]= 0;
else if (type==GL_INT)
buffer->buf.asint[i]= 0;
else if (type==GL_FLOAT)
buffer->buf.asfloat[i]= 0.0;
}
return buffer;
}
static PyObject *Method_Buffer (PyObject *self, PyObject *args)
{
PyObject *length_ob= NULL, *template= NULL;
Buffer *buffer;
int i, type;
int *dimensions = 0, ndimensions = 0;
if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template))
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"expected an int and one or two PyObjects");
if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT) {
PyErr_SetString(PyExc_AttributeError, "type");
return NULL;
}
if (PyNumber_Check(length_ob)) {
ndimensions= 1;
dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
dimensions[0]= PyInt_AsLong(length_ob);
} else if (PySequence_Check(length_ob)) {
ndimensions= PySequence_Length(length_ob);
dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
for (i=0; i<ndimensions; i++) {
PyObject *ob= PySequence_GetItem(length_ob, i);
if (!PyNumber_Check(ob)) dimensions[i]= 1;
else dimensions[i]= PyInt_AsLong(ob);
Py_DECREF(ob);
}
}
buffer= make_buffer(type, ndimensions, dimensions);
if (template && ndimensions) {
if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
Py_DECREF(buffer);
return NULL;
}
}
return (PyObject *) buffer;
}
/*@ Buffer sequence methods */
static int Buffer_len(PyObject *self)
{
Buffer *buf= (Buffer *) self;
return buf->dimensions[0];
}
static PyObject *Buffer_item(PyObject *self, int i)
{
Buffer *buf= (Buffer *) self;
if (i >= buf->dimensions[0]) {
PyErr_SetString(PyExc_IndexError, "array index out of range");
return NULL;
}
if (buf->ndimensions==1) {
switch (buf->type) {
case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]);
case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]);
case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]);
case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]);
}
} else {
Buffer *newbuf;
int j, length, size;
length= 1;
for (j=1; j<buf->ndimensions; j++) {
length*= buf->dimensions[j];
}
size= type_size(buf->type);
newbuf= (Buffer *) PyObject_NEW(Buffer, &Buffer_Type);
Py_INCREF(self);
newbuf->parent= self;
newbuf->ndimensions= buf->ndimensions-1;
newbuf->type= buf->type;
newbuf->buf.asvoid= buf->buf.asbyte + i*length*size;
newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
"Buffer dimensions");
memcpy(newbuf->dimensions, buf->dimensions+1,
newbuf->ndimensions*sizeof(int));
return (PyObject *) newbuf;
}
return NULL;
}
static PyObject *Buffer_slice(PyObject *self, int begin, int end)
{
Buffer *buf= (Buffer *) self;
PyObject *list;
int count;
if (begin<0) begin= 0;
if (end>buf->dimensions[0]) end= buf->dimensions[0];
if (begin>end) begin= end;
list= PyList_New(end-begin);
for (count= begin; count<end; count++)
PyList_SetItem(list, count-begin, Buffer_item(self, count));
return list;
}
static int Buffer_ass_item(PyObject *self, int i, PyObject *v)
{
Buffer *buf= (Buffer *) self;
if (i >= buf->dimensions[0]) {
PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
return -1;
}
if (buf->ndimensions!=1) {
PyObject *row= Buffer_item(self, i);
int ret;
if (!row) return -1;
ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v);
Py_DECREF(row);
return ret;
}
if (buf->type==GL_BYTE) {
if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i]))
return -1;
} else if (buf->type==GL_SHORT) {
if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i]))
return -1;
} else if (buf->type==GL_INT) {
if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i]))
return -1;
} else if (buf->type==GL_FLOAT) {
if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i]))
return -1;
}
return 0;
}
static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq)
{
Buffer *buf= (Buffer *) self;
PyObject *item;
int count, err=0;
if (begin<0) begin= 0;
if (end>buf->dimensions[0]) end= buf->dimensions[0];
if (begin>end) begin= end;
if (!PySequence_Check(seq)) {
PyErr_SetString(PyExc_TypeError,
"illegal argument type for built-in operation");
return -1;
}
if (PySequence_Length(seq)!=(end-begin)) {
PyErr_SetString(PyExc_TypeError, "size mismatch in assignment");
return -1;
}
for (count= begin; count<end; count++) {
item= PySequence_GetItem(seq, count-begin);
err= Buffer_ass_item(self, count, item);
Py_DECREF(item);
if (err) break;
}
return err;
}
static void Buffer_dealloc(PyObject *self)
{
Buffer *buf= (Buffer *) self;
if (buf->parent) Py_DECREF(buf->parent);
else MEM_freeN(buf->buf.asvoid);
MEM_freeN(buf->dimensions);
PyMem_DEL(self);
}
static PyObject *Buffer_tolist(PyObject *self)
{
int i, len= ((Buffer *)self)->dimensions[0];
PyObject *list= PyList_New(len);
for (i=0; i<len; i++) {
PyList_SetItem(list, i, Buffer_item(self, i));
}
return list;
}
static PyObject *Buffer_dimensions(PyObject *self)
{
Buffer *buffer= (Buffer *) self;
PyObject *list= PyList_New(buffer->ndimensions);
int i;
for (i= 0; i<buffer->ndimensions; i++) {
PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i]));
}
return list;
}
static PyObject *Buffer_getattr(PyObject *self, char *name)
{
if (strcmp(name, "list")==0) return Buffer_tolist(self);
else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self);
PyErr_SetString(PyExc_AttributeError, name);
return NULL;
}
static PyObject *Buffer_repr(PyObject *self)
{
PyObject *list= Buffer_tolist(self);
PyObject *repr= PyObject_Repr(list);
Py_DECREF(list);
return repr;
}
/* BGL_Wrap defined in BGL.h */
#ifndef __APPLE__
BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
BGL_Wrap(1, Begin, void, (GLenum))
BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
GLfloat, GLfloat, GLfloat, GLubyteP))
BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum))
BGL_Wrap(1, CallList, void, (GLuint))
BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP))
BGL_Wrap(1, Clear, void, (GLbitfield))
BGL_Wrap(4, ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, ClearColor, void, (GLclampf, GLclampf, GLclampf, GLclampf))
BGL_Wrap(1, ClearDepth, void, (GLclampd))
BGL_Wrap(1, ClearIndex, void, (GLfloat))
BGL_Wrap(1, ClearStencil, void, (GLint))
BGL_Wrap(2, ClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(3, Color3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color3bv, void, (GLbyteP))
BGL_Wrap(3, Color3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color3dv, void, (GLdoubleP))
BGL_Wrap(3, Color3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color3fv, void, (GLfloatP))
BGL_Wrap(3, Color3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Color3iv, void, (GLintP))
BGL_Wrap(3, Color3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Color3sv, void, (GLshortP))
BGL_Wrap(3, Color3ub, void, (GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color3ubv, void, (GLubyteP))
BGL_Wrap(3, Color3ui, void, (GLuint, GLuint, GLuint))
BGL_Wrap(1, Color3uiv, void, (GLuintP))
BGL_Wrap(3, Color3us, void, (GLushort, GLushort, GLushort))
BGL_Wrap(1, Color3usv, void, (GLushortP))
BGL_Wrap(4, Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color4bv, void, (GLbyteP))
BGL_Wrap(4, Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color4dv, void, (GLdoubleP))
BGL_Wrap(4, Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color4fv, void, (GLfloatP))
BGL_Wrap(4, Color4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Color4iv, void, (GLintP))
BGL_Wrap(4, Color4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Color4sv, void, (GLshortP))
BGL_Wrap(4, Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color4ubv, void, (GLubyteP))
BGL_Wrap(4, Color4ui, void, (GLuint, GLuint, GLuint, GLuint))
BGL_Wrap(1, Color4uiv, void, (GLuintP))
BGL_Wrap(4, Color4us, void, (GLushort, GLushort, GLushort, GLushort))
BGL_Wrap(1, Color4usv, void, (GLushortP))
BGL_Wrap(4, ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean))
BGL_Wrap(2, ColorMaterial, void, (GLenum, GLenum))
BGL_Wrap(5, CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum))
BGL_Wrap(1, CullFace, void, (GLenum))
BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei))
BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
BGL_Wrap(1, DepthFunc, void, (GLenum))
BGL_Wrap(1, DepthMask, void, (GLboolean))
BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd))
BGL_Wrap(1, Disable, void, (GLenum))
BGL_Wrap(1, DrawBuffer, void, (GLenum))
BGL_Wrap(5, DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(1, EdgeFlag, void, (GLboolean))
BGL_Wrap(1, EdgeFlagv, void, (GLbooleanP))
BGL_Wrap(1, Enable, void, (GLenum))
BGL_Wrap(1, End, void, (void))
BGL_Wrap(1, EndList, void, (void))
BGL_Wrap(1, EvalCoord1d, void, (GLdouble))
BGL_Wrap(1, EvalCoord1dv, void, (GLdoubleP))
BGL_Wrap(1, EvalCoord1f, void, (GLfloat))
BGL_Wrap(1, EvalCoord1fv, void, (GLfloatP))
BGL_Wrap(2, EvalCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, EvalCoord2dv, void, (GLdoubleP))
BGL_Wrap(2, EvalCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, EvalCoord2fv, void, (GLfloatP))
BGL_Wrap(3, EvalMesh1, void, (GLenum, GLint, GLint))
BGL_Wrap(5, EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint))
BGL_Wrap(1, EvalPoint1, void, (GLint))
BGL_Wrap(2, EvalPoint2, void, (GLint, GLint))
BGL_Wrap(3, FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP))
BGL_Wrap(1, Finish, void, (void))
BGL_Wrap(1, Flush, void, (void))
BGL_Wrap(2, Fogf, void, (GLenum, GLfloat))
BGL_Wrap(2, Fogfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, Fogi, void, (GLenum, GLint))
BGL_Wrap(2, Fogiv, void, (GLenum, GLintP))
BGL_Wrap(1, FrontFace, void, (GLenum))
BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, GenLists, GLuint, (GLsizei))
BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP))
BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP))
BGL_Wrap(2, GetClipPlane, void, (GLenum, GLdoubleP))
BGL_Wrap(2, GetDoublev, void, (GLenum, GLdoubleP))
BGL_Wrap(1, GetError, GLenum, (void))
BGL_Wrap(2, GetFloatv, void, (GLenum, GLfloatP))
BGL_Wrap(2, GetIntegerv, void, (GLenum, GLintP))
BGL_Wrap(3, GetLightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetLightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMapdv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetMapfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMapiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMaterialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMaterialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, GetPixelMapfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, GetPixelMapuiv, void, (GLenum, GLuintP))
BGL_Wrap(2, GetPixelMapusv, void, (GLenum, GLushortP))
BGL_Wrap(1, GetPolygonStipple,void, (GLubyteP))
BGL_Wrap(1, GetString, GLstring, (GLenum))
BGL_Wrap(3, GetTexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetTexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetTexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(5, GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP))
BGL_Wrap(4, GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP))
BGL_Wrap(3, GetTexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, Hint, void, (GLenum, GLenum))
BGL_Wrap(1, IndexMask, void, (GLuint))
BGL_Wrap(1, Indexd, void, (GLdouble))
BGL_Wrap(1, Indexdv, void, (GLdoubleP))
BGL_Wrap(1, Indexf, void, (GLfloat))
BGL_Wrap(1, Indexfv, void, (GLfloatP))
BGL_Wrap(1, Indexi, void, (GLint))
BGL_Wrap(1, Indexiv, void, (GLintP))
BGL_Wrap(1, Indexs, void, (GLshort))
BGL_Wrap(1, Indexsv, void, (GLshortP))
BGL_Wrap(1, InitNames, void, (void))
BGL_Wrap(1, IsEnabled, GLboolean, (GLenum))
BGL_Wrap(1, IsList, GLboolean, (GLuint))
BGL_Wrap(1, IsTexture, GLboolean, (GLuint))
BGL_Wrap(2, LightModelf, void, (GLenum, GLfloat))
BGL_Wrap(2, LightModelfv, void, (GLenum, GLfloatP))
BGL_Wrap(2, LightModeli, void, (GLenum, GLint))
BGL_Wrap(2, LightModeliv, void, (GLenum, GLintP))
BGL_Wrap(3, Lightf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Lightfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(2, LineStipple, void, (GLint, GLushort))
BGL_Wrap(1, LineWidth, void, (GLfloat))
BGL_Wrap(1, ListBase, void, (GLuint))
BGL_Wrap(1, LoadIdentity, void, (void))
BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP))
BGL_Wrap(1, LoadMatrixf, void, (GLfloatP))
BGL_Wrap(1, LoadName, void, (GLuint))
BGL_Wrap(1, LogicOp, void, (GLenum))
BGL_Wrap(6, Map1d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdoubleP))
BGL_Wrap(6, Map1f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloatP))
BGL_Wrap(10, Map2d, void, (GLenum, GLdouble, GLdouble,
GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
BGL_Wrap(10, Map2f, void, (GLenum, GLfloat, GLfloat,
GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
BGL_Wrap(3, MapGrid1d, void, (GLint, GLdouble, GLdouble))
BGL_Wrap(3, MapGrid1f, void, (GLint, GLfloat, GLfloat))
BGL_Wrap(6, MapGrid2d, void, (GLint, GLdouble, GLdouble,
GLint, GLdouble, GLdouble))
BGL_Wrap(6, MapGrid2f, void, (GLint, GLfloat, GLfloat,
GLint, GLfloat, GLfloat))
BGL_Wrap(3, Materialf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Materialfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Materiali, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, Materialiv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(1, MatrixMode, void, (GLenum))
BGL_Wrap(1, MultMatrixd, void, (GLdoubleP))
BGL_Wrap(1, MultMatrixf, void, (GLfloatP))
BGL_Wrap(2, NewList, void, (GLuint, GLenum))
BGL_Wrap(3, Normal3b, void, (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Normal3bv, void, (GLbyteP))
BGL_Wrap(3, Normal3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Normal3dv, void, (GLdoubleP))
BGL_Wrap(3, Normal3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Normal3fv, void, (GLfloatP))
BGL_Wrap(3, Normal3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Normal3iv, void, (GLintP))
BGL_Wrap(3, Normal3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Normal3sv, void, (GLshortP))
BGL_Wrap(6, Ortho, void, (GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, PassThrough, void, (GLfloat))
BGL_Wrap(3, PixelMapfv, void, (GLenum, GLint, GLfloatP))
BGL_Wrap(3, PixelMapuiv, void, (GLenum, GLint, GLuintP))
BGL_Wrap(3, PixelMapusv, void, (GLenum, GLint, GLushortP))
BGL_Wrap(2, PixelStoref, void, (GLenum, GLfloat))
BGL_Wrap(2, PixelStorei, void, (GLenum, GLint))
BGL_Wrap(2, PixelTransferf, void, (GLenum, GLfloat))
BGL_Wrap(2, PixelTransferi, void, (GLenum, GLint))
BGL_Wrap(2, PixelZoom, void, (GLfloat, GLfloat))
BGL_Wrap(1, PointSize, void, (GLfloat))
BGL_Wrap(2, PolygonMode, void, (GLenum, GLenum))
BGL_Wrap(2, PolygonOffset, void, (GLfloat, GLfloat))
BGL_Wrap(1, PolygonStipple, void, (GLubyteP))
BGL_Wrap(1, PopAttrib, void, (void))
BGL_Wrap(1, PopMatrix, void, (void))
BGL_Wrap(1, PopName, void, (void))
BGL_Wrap(3, PrioritizeTextures, void, (GLsizei, GLuintP, GLclampfP))
BGL_Wrap(1, PushAttrib, void, (GLbitfield))
BGL_Wrap(1, PushMatrix, void, (void))
BGL_Wrap(1, PushName, void, (GLuint))
BGL_Wrap(2, RasterPos2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, RasterPos2dv, void, (GLdoubleP))
BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, RasterPos2fv, void, (GLfloatP))
BGL_Wrap(2, RasterPos2i, void, (GLint, GLint))
BGL_Wrap(1, RasterPos2iv, void, (GLintP))
BGL_Wrap(2, RasterPos2s, void, (GLshort, GLshort))
BGL_Wrap(1, RasterPos2sv, void, (GLshortP))
BGL_Wrap(3, RasterPos3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos3dv, void, (GLdoubleP))
BGL_Wrap(3, RasterPos3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos3fv, void, (GLfloatP))
BGL_Wrap(3, RasterPos3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, RasterPos3iv, void, (GLintP))
BGL_Wrap(3, RasterPos3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos3sv, void, (GLshortP))
BGL_Wrap(4, RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos4dv, void, (GLdoubleP))
BGL_Wrap(4, RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos4fv, void, (GLfloatP))
BGL_Wrap(4, RasterPos4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, RasterPos4iv, void, (GLintP))
BGL_Wrap(4, RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos4sv, void, (GLshortP))
BGL_Wrap(1, ReadBuffer, void, (GLenum))
BGL_Wrap(7, ReadPixels, void, (GLint, GLint, GLsizei,
GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(2, Rectdv, void, (GLdoubleP, GLdoubleP))
BGL_Wrap(4, Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Rectfv, void, (GLfloatP, GLfloatP))
BGL_Wrap(4, Recti, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(2, Rectiv, void, (GLintP, GLintP))
BGL_Wrap(4, Rects, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(2, Rectsv, void, (GLshortP, GLshortP))
BGL_Wrap(1, RenderMode, GLint, (GLenum))
BGL_Wrap(4, Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(4, Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(3, Scaled, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Scalef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, Scissor, void, (GLint, GLint, GLsizei, GLsizei))
BGL_Wrap(2, SelectBuffer, void, (GLsizei, GLuintP))
BGL_Wrap(1, ShadeModel, void, (GLenum))
BGL_Wrap(3, StencilFunc, void, (GLenum, GLint, GLuint))
BGL_Wrap(1, StencilMask, void, (GLuint))
BGL_Wrap(3, StencilOp, void, (GLenum, GLenum, GLenum))
BGL_Wrap(1, TexCoord1d, void, (GLdouble))
BGL_Wrap(1, TexCoord1dv, void, (GLdoubleP))
BGL_Wrap(1, TexCoord1f, void, (GLfloat))
BGL_Wrap(1, TexCoord1fv, void, (GLfloatP))
BGL_Wrap(1, TexCoord1i, void, (GLint))
BGL_Wrap(1, TexCoord1iv, void, (GLintP))
BGL_Wrap(1, TexCoord1s, void, (GLshort))
BGL_Wrap(1, TexCoord1sv, void, (GLshortP))
BGL_Wrap(2, TexCoord2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, TexCoord2dv, void, (GLdoubleP))
BGL_Wrap(2, TexCoord2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, TexCoord2fv, void, (GLfloatP))
BGL_Wrap(2, TexCoord2i, void, (GLint, GLint))
BGL_Wrap(1, TexCoord2iv, void, (GLintP))
BGL_Wrap(2, TexCoord2s, void, (GLshort, GLshort))
BGL_Wrap(1, TexCoord2sv, void, (GLshortP))
BGL_Wrap(3, TexCoord3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord3dv, void, (GLdoubleP))
BGL_Wrap(3, TexCoord3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord3fv, void, (GLfloatP))
BGL_Wrap(3, TexCoord3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, TexCoord3iv, void, (GLintP))
BGL_Wrap(3, TexCoord3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord3sv, void, (GLshortP))
BGL_Wrap(4, TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord4dv, void, (GLdoubleP))
BGL_Wrap(4, TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord4fv, void, (GLfloatP))
BGL_Wrap(4, TexCoord4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, TexCoord4iv, void, (GLintP))
BGL_Wrap(4, TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord4sv, void, (GLshortP))
BGL_Wrap(3, TexEnvf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexEnvfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexEnvi, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexEnviv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, TexGend, void, (GLenum, GLenum, GLdouble))
BGL_Wrap(3, TexGendv, void, (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, TexGenf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexGenfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexGeni, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexGeniv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(8, TexImage1D, void, (GLenum, GLint, GLint,
GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(9, TexImage2D, void, (GLenum, GLint, GLint,
GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(3, TexParameterf, void, (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexParameterfv, void, (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint))
BGL_Wrap(3, TexParameteriv, void, (GLenum, GLenum, GLintP))
BGL_Wrap(3, Translated, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Translatef, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Vertex2d, void, (GLdouble, GLdouble))
BGL_Wrap(1, Vertex2dv, void, (GLdoubleP))
BGL_Wrap(2, Vertex2f, void, (GLfloat, GLfloat))
BGL_Wrap(1, Vertex2fv, void, (GLfloatP))
BGL_Wrap(2, Vertex2i, void, (GLint, GLint))
BGL_Wrap(1, Vertex2iv, void, (GLintP))
BGL_Wrap(2, Vertex2s, void, (GLshort, GLshort))
BGL_Wrap(1, Vertex2sv, void, (GLshortP))
BGL_Wrap(3, Vertex3d, void, (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex3dv, void, (GLdoubleP))
BGL_Wrap(3, Vertex3f, void, (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex3fv, void, (GLfloatP))
BGL_Wrap(3, Vertex3i, void, (GLint, GLint, GLint))
BGL_Wrap(1, Vertex3iv, void, (GLintP))
BGL_Wrap(3, Vertex3s, void, (GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex3sv, void, (GLshortP))
BGL_Wrap(4, Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex4dv, void, (GLdoubleP))
BGL_Wrap(4, Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex4fv, void, (GLfloatP))
BGL_Wrap(4, Vertex4i, void, (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Vertex4iv, void, (GLintP))
BGL_Wrap(4, Vertex4s, void, (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex4sv, void, (GLshortP))
BGL_Wrap(4, Viewport, void, (GLint, GLint, GLsizei, GLsizei))
#endif
#undef MethodDef
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS}
/* So that MethodDef(Accum) becomes:
* {"glAccum", Method_Accumfunc, METH_VARARGS} */
static struct PyMethodDef BGL_methods[] = {
{"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc},
#ifndef __APPLE__
MethodDef( Accum),
MethodDef( AlphaFunc),
MethodDef( AreTexturesResident),
MethodDef( Begin),
MethodDef( BindTexture),
MethodDef( Bitmap),
MethodDef( BlendFunc),
MethodDef( CallList),
MethodDef( CallLists),
MethodDef( Clear),
MethodDef( ClearAccum),
MethodDef( ClearColor),
MethodDef( ClearDepth),
MethodDef( ClearIndex),
MethodDef( ClearStencil),
MethodDef( ClipPlane),
MethodDef( Color3b),
MethodDef( Color3bv),
MethodDef( Color3d),
MethodDef( Color3dv),
MethodDef( Color3f),
MethodDef( Color3fv),
MethodDef( Color3i),
MethodDef( Color3iv),
MethodDef( Color3s),
MethodDef( Color3sv),
MethodDef( Color3ub),
MethodDef( Color3ubv),
MethodDef( Color3ui),
MethodDef( Color3uiv),
MethodDef( Color3us),
MethodDef( Color3usv),
MethodDef( Color4b),
MethodDef( Color4bv),
MethodDef( Color4d),
MethodDef( Color4dv),
MethodDef( Color4f),
MethodDef( Color4fv),
MethodDef( Color4i),
MethodDef( Color4iv),
MethodDef( Color4s),
MethodDef( Color4sv),
MethodDef( Color4ub),
MethodDef( Color4ubv),
MethodDef( Color4ui),
MethodDef( Color4uiv),
MethodDef( Color4us),
MethodDef( Color4usv),
MethodDef( ColorMask),
MethodDef( ColorMaterial),
MethodDef( CopyPixels),
MethodDef( CullFace),
MethodDef( DeleteLists),
MethodDef( DeleteTextures),
MethodDef( DepthFunc),
MethodDef( DepthMask),
MethodDef( DepthRange),
MethodDef( Disable),
MethodDef( DrawBuffer),
MethodDef( DrawPixels),
MethodDef( EdgeFlag),
MethodDef( EdgeFlagv),
MethodDef( Enable),
MethodDef( End),
MethodDef( EndList),
MethodDef( EvalCoord1d),
MethodDef( EvalCoord1dv),
MethodDef( EvalCoord1f),
MethodDef( EvalCoord1fv),
MethodDef( EvalCoord2d),
MethodDef( EvalCoord2dv),
MethodDef( EvalCoord2f),
MethodDef( EvalCoord2fv),
MethodDef( EvalMesh1),
MethodDef( EvalMesh2),
MethodDef( EvalPoint1),
MethodDef( EvalPoint2),
MethodDef( FeedbackBuffer),
MethodDef( Finish),
MethodDef( Flush),
MethodDef( Fogf),
MethodDef( Fogfv),
MethodDef( Fogi),
MethodDef( Fogiv),
MethodDef( FrontFace),
MethodDef( Frustum),
MethodDef( GenLists),
MethodDef( GenTextures),
MethodDef( GetBooleanv),
MethodDef( GetClipPlane),
MethodDef( GetDoublev),
MethodDef( GetError),
MethodDef( GetFloatv),
MethodDef( GetIntegerv),
MethodDef( GetLightfv),
MethodDef( GetLightiv),
MethodDef( GetMapdv),
MethodDef( GetMapfv),
MethodDef( GetMapiv),
MethodDef( GetMaterialfv),
MethodDef( GetMaterialiv),
MethodDef( GetPixelMapfv),
MethodDef( GetPixelMapuiv),
MethodDef( GetPixelMapusv),
MethodDef( GetPolygonStipple),
MethodDef( GetString),
MethodDef( GetTexEnvfv),
MethodDef( GetTexEnviv),
MethodDef( GetTexGendv),
MethodDef( GetTexGenfv),
MethodDef( GetTexGeniv),
MethodDef( GetTexImage),
MethodDef( GetTexLevelParameterfv),
MethodDef( GetTexLevelParameteriv),
MethodDef( GetTexParameterfv),
MethodDef( GetTexParameteriv),
MethodDef( Hint),
MethodDef( IndexMask),
MethodDef( Indexd),
MethodDef( Indexdv),
MethodDef( Indexf),
MethodDef( Indexfv),
MethodDef( Indexi),
MethodDef( Indexiv),
MethodDef( Indexs),
MethodDef( Indexsv),
MethodDef( InitNames),
MethodDef( IsEnabled),
MethodDef( IsList),
MethodDef( IsTexture),
MethodDef( LightModelf),
MethodDef( LightModelfv),
MethodDef( LightModeli),
MethodDef( LightModeliv),
MethodDef( Lightf),
MethodDef( Lightfv),
MethodDef( Lighti),
MethodDef( Lightiv),
MethodDef( LineStipple),
MethodDef( LineWidth),
MethodDef( ListBase),
MethodDef( LoadIdentity),
MethodDef( LoadMatrixd),
MethodDef( LoadMatrixf),
MethodDef( LoadName),
MethodDef( LogicOp),
MethodDef( Map1d),
MethodDef( Map1f),
MethodDef( Map2d),
MethodDef( Map2f),
MethodDef( MapGrid1d),
MethodDef( MapGrid1f),
MethodDef( MapGrid2d),
MethodDef( MapGrid2f),
MethodDef( Materialf),
MethodDef( Materialfv),
MethodDef( Materiali),
MethodDef( Materialiv),
MethodDef( MatrixMode),
MethodDef( MultMatrixd),
MethodDef( MultMatrixf),
MethodDef( NewList),
MethodDef( Normal3b),
MethodDef( Normal3bv),
MethodDef( Normal3d),
MethodDef( Normal3dv),
MethodDef( Normal3f),
MethodDef( Normal3fv),
MethodDef( Normal3i),
MethodDef( Normal3iv),
MethodDef( Normal3s),
MethodDef( Normal3sv),
MethodDef( Ortho),
MethodDef( PassThrough),
MethodDef( PixelMapfv),
MethodDef( PixelMapuiv),
MethodDef( PixelMapusv),
MethodDef( PixelStoref),
MethodDef( PixelStorei),
MethodDef( PixelTransferf),
MethodDef( PixelTransferi),
MethodDef( PixelZoom),
MethodDef( PointSize),
MethodDef( PolygonMode),
MethodDef( PolygonOffset),
MethodDef( PolygonStipple),
MethodDef( PopAttrib),
MethodDef( PopMatrix),
MethodDef( PopName),
MethodDef( PrioritizeTextures),
MethodDef( PushAttrib),
MethodDef( PushMatrix),
MethodDef( PushName),
MethodDef( RasterPos2d),
MethodDef( RasterPos2dv),
MethodDef( RasterPos2f),
MethodDef( RasterPos2fv),
MethodDef( RasterPos2i),
MethodDef( RasterPos2iv),
MethodDef( RasterPos2s),
MethodDef( RasterPos2sv),
MethodDef( RasterPos3d),
MethodDef( RasterPos3dv),
MethodDef( RasterPos3f),
MethodDef( RasterPos3fv),
MethodDef( RasterPos3i),
MethodDef( RasterPos3iv),
MethodDef( RasterPos3s),
MethodDef( RasterPos3sv),
MethodDef( RasterPos4d),
MethodDef( RasterPos4dv),
MethodDef( RasterPos4f),
MethodDef( RasterPos4fv),
MethodDef( RasterPos4i),
MethodDef( RasterPos4iv),
MethodDef( RasterPos4s),
MethodDef( RasterPos4sv),
MethodDef( ReadBuffer),
MethodDef( ReadPixels),
MethodDef( Rectd),
MethodDef( Rectdv),
MethodDef( Rectf),
MethodDef( Rectfv),
MethodDef( Recti),
MethodDef( Rectiv),
MethodDef( Rects),
MethodDef( Rectsv),
MethodDef( RenderMode),
MethodDef( Rotated),
MethodDef( Rotatef),
MethodDef( Scaled),
MethodDef( Scalef),
MethodDef( Scissor),
MethodDef( SelectBuffer),
MethodDef( ShadeModel),
MethodDef( StencilFunc),
MethodDef( StencilMask),
MethodDef( StencilOp),
MethodDef( TexCoord1d),
MethodDef( TexCoord1dv),
MethodDef( TexCoord1f),
MethodDef( TexCoord1fv),
MethodDef( TexCoord1i),
MethodDef( TexCoord1iv),
MethodDef( TexCoord1s),
MethodDef( TexCoord1sv),
MethodDef( TexCoord2d),
MethodDef( TexCoord2dv),
MethodDef( TexCoord2f),
MethodDef( TexCoord2fv),
MethodDef( TexCoord2i),
MethodDef( TexCoord2iv),
MethodDef( TexCoord2s),
MethodDef( TexCoord2sv),
MethodDef( TexCoord3d),
MethodDef( TexCoord3dv),
MethodDef( TexCoord3f),
MethodDef( TexCoord3fv),
MethodDef( TexCoord3i),
MethodDef( TexCoord3iv),
MethodDef( TexCoord3s),
MethodDef( TexCoord3sv),
MethodDef( TexCoord4d),
MethodDef( TexCoord4dv),
MethodDef( TexCoord4f),
MethodDef( TexCoord4fv),
MethodDef( TexCoord4i),
MethodDef( TexCoord4iv),
MethodDef( TexCoord4s),
MethodDef( TexCoord4sv),
MethodDef( TexEnvf),
MethodDef( TexEnvfv),
MethodDef( TexEnvi),
MethodDef( TexEnviv),
MethodDef( TexGend),
MethodDef( TexGendv),
MethodDef( TexGenf),
MethodDef( TexGenfv),
MethodDef( TexGeni),
MethodDef( TexGeniv),
MethodDef( TexImage1D),
MethodDef( TexImage2D),
MethodDef( TexParameterf),
MethodDef( TexParameterfv),
MethodDef( TexParameteri),
MethodDef( TexParameteriv),
MethodDef( Translated),
MethodDef( Translatef),
MethodDef( Vertex2d),
MethodDef( Vertex2dv),
MethodDef( Vertex2f),
MethodDef( Vertex2fv),
MethodDef( Vertex2i),
MethodDef( Vertex2iv),
MethodDef( Vertex2s),
MethodDef( Vertex2sv),
MethodDef( Vertex3d),
MethodDef( Vertex3dv),
MethodDef( Vertex3f),
MethodDef( Vertex3fv),
MethodDef( Vertex3i),
MethodDef( Vertex3iv),
MethodDef( Vertex3s),
MethodDef( Vertex3sv),
MethodDef( Vertex4d),
MethodDef( Vertex4dv),
MethodDef( Vertex4f),
MethodDef( Vertex4fv),
MethodDef( Vertex4i),
MethodDef( Vertex4iv),
MethodDef( Vertex4s),
MethodDef( Vertex4sv),
MethodDef( Viewport),
#endif
{NULL, NULL}
};
PyObject *M_BGL_Init(void)
{
PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods);
PyObject *dict= PyModule_GetDict(mod);
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(x))
/* So, for example:
* EXPP_ADDCONST(GL_CURRENT_BIT) becomes
* PyDict_SetItemString(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */
EXPP_ADDCONST(GL_CURRENT_BIT);
EXPP_ADDCONST(GL_POINT_BIT);
EXPP_ADDCONST(GL_LINE_BIT);
EXPP_ADDCONST(GL_POLYGON_BIT);
EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
EXPP_ADDCONST(GL_LIGHTING_BIT);
EXPP_ADDCONST(GL_FOG_BIT);
EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
EXPP_ADDCONST(GL_VIEWPORT_BIT);
EXPP_ADDCONST(GL_TRANSFORM_BIT);
EXPP_ADDCONST(GL_ENABLE_BIT);
EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
EXPP_ADDCONST(GL_HINT_BIT);
EXPP_ADDCONST(GL_EVAL_BIT);
EXPP_ADDCONST(GL_LIST_BIT);
EXPP_ADDCONST(GL_TEXTURE_BIT);
EXPP_ADDCONST(GL_SCISSOR_BIT);
EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
EXPP_ADDCONST(GL_FALSE);
EXPP_ADDCONST(GL_TRUE);
EXPP_ADDCONST(GL_POINTS);
EXPP_ADDCONST(GL_LINES);
EXPP_ADDCONST(GL_LINE_LOOP);
EXPP_ADDCONST(GL_LINE_STRIP);
EXPP_ADDCONST(GL_TRIANGLES);
EXPP_ADDCONST(GL_TRIANGLE_STRIP);
EXPP_ADDCONST(GL_TRIANGLE_FAN);
EXPP_ADDCONST(GL_QUADS);
EXPP_ADDCONST(GL_QUAD_STRIP);
EXPP_ADDCONST(GL_POLYGON);
EXPP_ADDCONST(GL_ACCUM);
EXPP_ADDCONST(GL_LOAD);
EXPP_ADDCONST(GL_RETURN);
EXPP_ADDCONST(GL_MULT);
EXPP_ADDCONST(GL_ADD);
EXPP_ADDCONST(GL_NEVER);
EXPP_ADDCONST(GL_LESS);
EXPP_ADDCONST(GL_EQUAL);
EXPP_ADDCONST(GL_LEQUAL);
EXPP_ADDCONST(GL_GREATER);
EXPP_ADDCONST(GL_NOTEQUAL);
EXPP_ADDCONST(GL_GEQUAL);
EXPP_ADDCONST(GL_ALWAYS);
EXPP_ADDCONST(GL_ZERO);
EXPP_ADDCONST(GL_ONE);
EXPP_ADDCONST(GL_SRC_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
EXPP_ADDCONST(GL_DST_ALPHA);
EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);
EXPP_ADDCONST(GL_DST_COLOR);
EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);
EXPP_ADDCONST(GL_NONE);
EXPP_ADDCONST(GL_FRONT_LEFT);
EXPP_ADDCONST(GL_FRONT_RIGHT);
EXPP_ADDCONST(GL_BACK_LEFT);
EXPP_ADDCONST(GL_BACK_RIGHT);
EXPP_ADDCONST(GL_FRONT);
EXPP_ADDCONST(GL_BACK);
EXPP_ADDCONST(GL_LEFT);
EXPP_ADDCONST(GL_RIGHT);
EXPP_ADDCONST(GL_FRONT_AND_BACK);
EXPP_ADDCONST(GL_AUX0);
EXPP_ADDCONST(GL_AUX1);
EXPP_ADDCONST(GL_AUX2);
EXPP_ADDCONST(GL_AUX3);
EXPP_ADDCONST(GL_NO_ERROR);
EXPP_ADDCONST(GL_INVALID_ENUM);
EXPP_ADDCONST(GL_INVALID_VALUE);
EXPP_ADDCONST(GL_INVALID_OPERATION);
EXPP_ADDCONST(GL_STACK_OVERFLOW);
EXPP_ADDCONST(GL_STACK_UNDERFLOW);
EXPP_ADDCONST(GL_OUT_OF_MEMORY);
EXPP_ADDCONST(GL_2D);
EXPP_ADDCONST(GL_3D);
EXPP_ADDCONST(GL_3D_COLOR);
EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);
EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
EXPP_ADDCONST(GL_POINT_TOKEN);
EXPP_ADDCONST(GL_LINE_TOKEN);
EXPP_ADDCONST(GL_POLYGON_TOKEN);
EXPP_ADDCONST(GL_BITMAP_TOKEN);
EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
EXPP_ADDCONST(GL_LINE_RESET_TOKEN);
EXPP_ADDCONST(GL_EXP);
EXPP_ADDCONST(GL_EXP2);
EXPP_ADDCONST(GL_CW);
EXPP_ADDCONST(GL_CCW);
EXPP_ADDCONST(GL_COEFF);
EXPP_ADDCONST(GL_ORDER);
EXPP_ADDCONST(GL_DOMAIN);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);
EXPP_ADDCONST(GL_CURRENT_COLOR);
EXPP_ADDCONST(GL_CURRENT_INDEX);
EXPP_ADDCONST(GL_CURRENT_NORMAL);
EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
EXPP_ADDCONST(GL_POINT_SMOOTH);
EXPP_ADDCONST(GL_POINT_SIZE);
EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
EXPP_ADDCONST(GL_LINE_SMOOTH);
EXPP_ADDCONST(GL_LINE_WIDTH);
EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
EXPP_ADDCONST(GL_LINE_STIPPLE);
EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
EXPP_ADDCONST(GL_LIST_MODE);
EXPP_ADDCONST(GL_MAX_LIST_NESTING);
EXPP_ADDCONST(GL_LIST_BASE);
EXPP_ADDCONST(GL_LIST_INDEX);
EXPP_ADDCONST(GL_POLYGON_MODE);
EXPP_ADDCONST(GL_POLYGON_SMOOTH);
EXPP_ADDCONST(GL_POLYGON_STIPPLE);
EXPP_ADDCONST(GL_EDGE_FLAG);
EXPP_ADDCONST(GL_CULL_FACE);
EXPP_ADDCONST(GL_CULL_FACE_MODE);
EXPP_ADDCONST(GL_FRONT_FACE);
EXPP_ADDCONST(GL_LIGHTING);
EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
EXPP_ADDCONST(GL_SHADE_MODEL);
EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
EXPP_ADDCONST(GL_COLOR_MATERIAL);
EXPP_ADDCONST(GL_FOG);
EXPP_ADDCONST(GL_FOG_INDEX);
EXPP_ADDCONST(GL_FOG_DENSITY);
EXPP_ADDCONST(GL_FOG_START);
EXPP_ADDCONST(GL_FOG_END);
EXPP_ADDCONST(GL_FOG_MODE);
EXPP_ADDCONST(GL_FOG_COLOR);
EXPP_ADDCONST(GL_DEPTH_RANGE);
EXPP_ADDCONST(GL_DEPTH_TEST);
EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
EXPP_ADDCONST(GL_DEPTH_FUNC);
EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_TEST);
EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
EXPP_ADDCONST(GL_STENCIL_FUNC);
EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
EXPP_ADDCONST(GL_STENCIL_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
EXPP_ADDCONST(GL_STENCIL_REF);
EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
EXPP_ADDCONST(GL_MATRIX_MODE);
EXPP_ADDCONST(GL_NORMALIZE);
EXPP_ADDCONST(GL_VIEWPORT);
EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
EXPP_ADDCONST(GL_PROJECTION_MATRIX);
EXPP_ADDCONST(GL_TEXTURE_MATRIX);
EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_ALPHA_TEST);
EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
EXPP_ADDCONST(GL_ALPHA_TEST_REF);
EXPP_ADDCONST(GL_DITHER);
EXPP_ADDCONST(GL_BLEND_DST);
EXPP_ADDCONST(GL_BLEND_SRC);
EXPP_ADDCONST(GL_BLEND);
EXPP_ADDCONST(GL_LOGIC_OP_MODE);
EXPP_ADDCONST(GL_LOGIC_OP);
EXPP_ADDCONST(GL_AUX_BUFFERS);
EXPP_ADDCONST(GL_DRAW_BUFFER);
EXPP_ADDCONST(GL_READ_BUFFER);
EXPP_ADDCONST(GL_SCISSOR_BOX);
EXPP_ADDCONST(GL_SCISSOR_TEST);
EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
EXPP_ADDCONST(GL_INDEX_WRITEMASK);
EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
EXPP_ADDCONST(GL_COLOR_WRITEMASK);
EXPP_ADDCONST(GL_INDEX_MODE);
EXPP_ADDCONST(GL_RGBA_MODE);
EXPP_ADDCONST(GL_DOUBLEBUFFER);
EXPP_ADDCONST(GL_STEREO);
EXPP_ADDCONST(GL_RENDER_MODE);
EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
EXPP_ADDCONST(GL_FOG_HINT);
EXPP_ADDCONST(GL_TEXTURE_GEN_S);
EXPP_ADDCONST(GL_TEXTURE_GEN_T);
EXPP_ADDCONST(GL_TEXTURE_GEN_R);
EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
EXPP_ADDCONST(GL_PACK_LSB_FIRST);
EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
EXPP_ADDCONST(GL_PACK_ALIGNMENT);
EXPP_ADDCONST(GL_MAP_COLOR);
EXPP_ADDCONST(GL_MAP_STENCIL);
EXPP_ADDCONST(GL_INDEX_SHIFT);
EXPP_ADDCONST(GL_INDEX_OFFSET);
EXPP_ADDCONST(GL_RED_SCALE);
EXPP_ADDCONST(GL_RED_BIAS);
EXPP_ADDCONST(GL_ZOOM_X);
EXPP_ADDCONST(GL_ZOOM_Y);
EXPP_ADDCONST(GL_GREEN_SCALE);
EXPP_ADDCONST(GL_GREEN_BIAS);
EXPP_ADDCONST(GL_BLUE_SCALE);
EXPP_ADDCONST(GL_BLUE_BIAS);
EXPP_ADDCONST(GL_ALPHA_SCALE);
EXPP_ADDCONST(GL_ALPHA_BIAS);
EXPP_ADDCONST(GL_DEPTH_SCALE);
EXPP_ADDCONST(GL_DEPTH_BIAS);
EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
EXPP_ADDCONST(GL_MAX_LIGHTS);
EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
EXPP_ADDCONST(GL_SUBPIXEL_BITS);
EXPP_ADDCONST(GL_INDEX_BITS);
EXPP_ADDCONST(GL_RED_BITS);
EXPP_ADDCONST(GL_GREEN_BITS);
EXPP_ADDCONST(GL_BLUE_BITS);
EXPP_ADDCONST(GL_ALPHA_BITS);
EXPP_ADDCONST(GL_DEPTH_BITS);
EXPP_ADDCONST(GL_STENCIL_BITS);
EXPP_ADDCONST(GL_ACCUM_RED_BITS);
EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
EXPP_ADDCONST(GL_AUTO_NORMAL);
EXPP_ADDCONST(GL_MAP1_COLOR_4);
EXPP_ADDCONST(GL_MAP1_INDEX);
EXPP_ADDCONST(GL_MAP1_NORMAL);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP1_VERTEX_3);
EXPP_ADDCONST(GL_MAP1_VERTEX_4);
EXPP_ADDCONST(GL_MAP2_COLOR_4);
EXPP_ADDCONST(GL_MAP2_INDEX);
EXPP_ADDCONST(GL_MAP2_NORMAL);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
EXPP_ADDCONST(GL_MAP2_VERTEX_3);
EXPP_ADDCONST(GL_MAP2_VERTEX_4);
EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
EXPP_ADDCONST(GL_TEXTURE_1D);
EXPP_ADDCONST(GL_TEXTURE_2D);
EXPP_ADDCONST(GL_TEXTURE_WIDTH);
EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
EXPP_ADDCONST(GL_TEXTURE_BORDER);
EXPP_ADDCONST(GL_DONT_CARE);
EXPP_ADDCONST(GL_FASTEST);
EXPP_ADDCONST(GL_NICEST);
EXPP_ADDCONST(GL_AMBIENT);
EXPP_ADDCONST(GL_DIFFUSE);
EXPP_ADDCONST(GL_SPECULAR);
EXPP_ADDCONST(GL_POSITION);
EXPP_ADDCONST(GL_SPOT_DIRECTION);
EXPP_ADDCONST(GL_SPOT_EXPONENT);
EXPP_ADDCONST(GL_SPOT_CUTOFF);
EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);
EXPP_ADDCONST(GL_COMPILE);
EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);
EXPP_ADDCONST(GL_BYTE);
EXPP_ADDCONST(GL_UNSIGNED_BYTE);
EXPP_ADDCONST(GL_SHORT);
EXPP_ADDCONST(GL_UNSIGNED_SHORT);
EXPP_ADDCONST(GL_INT);
EXPP_ADDCONST(GL_UNSIGNED_INT);
EXPP_ADDCONST(GL_FLOAT);
EXPP_ADDCONST(GL_2_BYTES);
EXPP_ADDCONST(GL_3_BYTES);
EXPP_ADDCONST(GL_4_BYTES);
EXPP_ADDCONST(GL_CLEAR);
EXPP_ADDCONST(GL_AND);
EXPP_ADDCONST(GL_AND_REVERSE);
EXPP_ADDCONST(GL_COPY);
EXPP_ADDCONST(GL_AND_INVERTED);
EXPP_ADDCONST(GL_NOOP);
EXPP_ADDCONST(GL_XOR);
EXPP_ADDCONST(GL_OR);
EXPP_ADDCONST(GL_NOR);
EXPP_ADDCONST(GL_EQUIV);
EXPP_ADDCONST(GL_INVERT);
EXPP_ADDCONST(GL_OR_REVERSE);
EXPP_ADDCONST(GL_COPY_INVERTED);
EXPP_ADDCONST(GL_OR_INVERTED);
EXPP_ADDCONST(GL_NAND);
EXPP_ADDCONST(GL_SET);
EXPP_ADDCONST(GL_EMISSION);
EXPP_ADDCONST(GL_SHININESS);
EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
EXPP_ADDCONST(GL_COLOR_INDEXES);
EXPP_ADDCONST(GL_MODELVIEW);
EXPP_ADDCONST(GL_PROJECTION);
EXPP_ADDCONST(GL_TEXTURE);
EXPP_ADDCONST(GL_COLOR);
EXPP_ADDCONST(GL_DEPTH);
EXPP_ADDCONST(GL_STENCIL);
EXPP_ADDCONST(GL_COLOR_INDEX);
EXPP_ADDCONST(GL_STENCIL_INDEX);
EXPP_ADDCONST(GL_DEPTH_COMPONENT);
EXPP_ADDCONST(GL_RED);
EXPP_ADDCONST(GL_GREEN);
EXPP_ADDCONST(GL_BLUE);
EXPP_ADDCONST(GL_ALPHA);
EXPP_ADDCONST(GL_RGB);
EXPP_ADDCONST(GL_RGBA);
EXPP_ADDCONST(GL_LUMINANCE);
EXPP_ADDCONST(GL_LUMINANCE_ALPHA);
EXPP_ADDCONST(GL_BITMAP);
EXPP_ADDCONST(GL_POINT);
EXPP_ADDCONST(GL_LINE);
EXPP_ADDCONST(GL_FILL);
EXPP_ADDCONST(GL_RENDER);
EXPP_ADDCONST(GL_FEEDBACK);
EXPP_ADDCONST(GL_SELECT);
EXPP_ADDCONST(GL_FLAT);
EXPP_ADDCONST(GL_SMOOTH);
EXPP_ADDCONST(GL_KEEP);
EXPP_ADDCONST(GL_REPLACE);
EXPP_ADDCONST(GL_INCR);
EXPP_ADDCONST(GL_DECR);
EXPP_ADDCONST(GL_VENDOR);
EXPP_ADDCONST(GL_RENDERER);
EXPP_ADDCONST(GL_VERSION);
EXPP_ADDCONST(GL_EXTENSIONS);
EXPP_ADDCONST(GL_S);
EXPP_ADDCONST(GL_T);
EXPP_ADDCONST(GL_R);
EXPP_ADDCONST(GL_Q);
EXPP_ADDCONST(GL_MODULATE);
EXPP_ADDCONST(GL_DECAL);
EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);
EXPP_ADDCONST(GL_TEXTURE_ENV);
EXPP_ADDCONST(GL_EYE_LINEAR);
EXPP_ADDCONST(GL_OBJECT_LINEAR);
EXPP_ADDCONST(GL_SPHERE_MAP);
EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
EXPP_ADDCONST(GL_OBJECT_PLANE);
EXPP_ADDCONST(GL_EYE_PLANE);
EXPP_ADDCONST(GL_NEAREST);
EXPP_ADDCONST(GL_LINEAR);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);
EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
EXPP_ADDCONST(GL_TEXTURE_WRAP_T);
EXPP_ADDCONST(GL_CLAMP);
EXPP_ADDCONST(GL_REPEAT);
EXPP_ADDCONST(GL_CLIP_PLANE0);
EXPP_ADDCONST(GL_CLIP_PLANE1);
EXPP_ADDCONST(GL_CLIP_PLANE2);
EXPP_ADDCONST(GL_CLIP_PLANE3);
EXPP_ADDCONST(GL_CLIP_PLANE4);
EXPP_ADDCONST(GL_CLIP_PLANE5);
EXPP_ADDCONST(GL_LIGHT0);
EXPP_ADDCONST(GL_LIGHT1);
EXPP_ADDCONST(GL_LIGHT2);
EXPP_ADDCONST(GL_LIGHT3);
EXPP_ADDCONST(GL_LIGHT4);
EXPP_ADDCONST(GL_LIGHT5);
EXPP_ADDCONST(GL_LIGHT6);
EXPP_ADDCONST(GL_LIGHT7);
EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
return mod;
}