Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
872 B
C
34 lines
872 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup edlattice
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*/
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#include "DNA_scene_types.h"
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#include "WM_api.h"
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#include "ED_lattice.h"
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#include "ED_screen.h"
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#include "lattice_intern.h"
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void ED_operatortypes_lattice(void)
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{
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WM_operatortype_append(LATTICE_OT_select_all);
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WM_operatortype_append(LATTICE_OT_select_more);
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WM_operatortype_append(LATTICE_OT_select_less);
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WM_operatortype_append(LATTICE_OT_select_ungrouped);
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WM_operatortype_append(LATTICE_OT_select_random);
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WM_operatortype_append(LATTICE_OT_select_mirror);
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WM_operatortype_append(LATTICE_OT_make_regular);
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WM_operatortype_append(LATTICE_OT_flip);
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}
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void ED_keymap_lattice(wmKeyConfig *keyconf)
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{
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wmKeyMap *keymap = WM_keymap_ensure(keyconf, "Lattice", 0, 0);
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keymap->poll = ED_operator_editlattice;
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}
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