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blender-archive/source/blender/gpu/intern/gpu_node_graph.h
Clément Foucault fa3bd17ae8 GPU: Replace GPUMaterialVolumeGrid by GPUMaterialAttribute
This is to make the codegen and shading nodes object type agnostic. This
is essential for flexibility of the engine to use the nodetree as it see
fits.

The essential volume attributes struct properties are moved to the
`GPUMaterialAttribute` which see its final input name set on creation.

The binding process is centralized into `draw_volume.cc` to avoid
duplicating the code between multiple engines. It mimics the hair attributes
process.

Volume object grid transforms and other per object uniforms are packed into
one UBO per object. The grid transform is now based on object which simplify
the matrix preparations.

This also gets rid of the double transforms and use object info orco factors
for volume objects.

Tagging @brecht because he did the initial implementation of Volume Grids.
2022-04-19 12:09:18 +02:00

200 lines
4.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Intermediate node graph for generating GLSL shaders.
*/
#pragma once
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
#include "BLI_ghash.h"
#include "GPU_material.h"
#include "GPU_shader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUNode;
struct GPUOutput;
struct ListBase;
typedef enum eGPUDataSource {
GPU_SOURCE_OUTPUT,
GPU_SOURCE_CONSTANT,
GPU_SOURCE_UNIFORM,
GPU_SOURCE_ATTR,
GPU_SOURCE_UNIFORM_ATTR,
GPU_SOURCE_STRUCT,
GPU_SOURCE_TEX,
GPU_SOURCE_TEX_TILED_MAPPING,
GPU_SOURCE_FUNCTION_CALL,
} eGPUDataSource;
typedef enum {
GPU_NODE_LINK_NONE = 0,
GPU_NODE_LINK_ATTR,
GPU_NODE_LINK_UNIFORM_ATTR,
GPU_NODE_LINK_COLORBAND,
GPU_NODE_LINK_CONSTANT,
GPU_NODE_LINK_IMAGE,
GPU_NODE_LINK_IMAGE_TILED,
GPU_NODE_LINK_IMAGE_TILED_MAPPING,
GPU_NODE_LINK_OUTPUT,
GPU_NODE_LINK_UNIFORM,
GPU_NODE_LINK_DIFFERENTIATE_FLOAT_FN,
} GPUNodeLinkType;
typedef enum {
GPU_NODE_TAG_NONE = 0,
GPU_NODE_TAG_SURFACE = (1 << 0),
GPU_NODE_TAG_VOLUME = (1 << 1),
GPU_NODE_TAG_DISPLACEMENT = (1 << 2),
GPU_NODE_TAG_THICKNESS = (1 << 3),
GPU_NODE_TAG_AOV = (1 << 4),
GPU_NODE_TAG_FUNCTION = (1 << 5),
} eGPUNodeTag;
ENUM_OPERATORS(eGPUNodeTag, GPU_NODE_TAG_FUNCTION)
struct GPUNode {
struct GPUNode *next, *prev;
const char *name;
/* Internal flag to mark nodes during pruning */
eGPUNodeTag tag;
ListBase inputs;
ListBase outputs;
};
struct GPUNodeLink {
GPUNodeStack *socket;
GPUNodeLinkType link_type;
int users; /* Refcount */
union {
/* GPU_NODE_LINK_CONSTANT | GPU_NODE_LINK_UNIFORM */
const float *data;
/* GPU_NODE_LINK_COLORBAND */
struct GPUTexture **colorband;
/* GPU_NODE_LINK_OUTPUT */
struct GPUOutput *output;
/* GPU_NODE_LINK_ATTR */
struct GPUMaterialAttribute *attr;
/* GPU_NODE_LINK_UNIFORM_ATTR */
struct GPUUniformAttr *uniform_attr;
/* GPU_NODE_LINK_IMAGE_BLENDER */
struct GPUMaterialTexture *texture;
/* GPU_NODE_LINK_DIFFERENTIATE_FLOAT_FN */
const char *function_name;
};
};
typedef struct GPUOutput {
struct GPUOutput *next, *prev;
GPUNode *node;
eGPUType type; /* data type = length of vector/matrix */
GPUNodeLink *link; /* output link */
int id; /* unique id as created by code generator */
} GPUOutput;
typedef struct GPUInput {
struct GPUInput *next, *prev;
GPUNode *node;
eGPUType type; /* data-type. */
GPUNodeLink *link;
int id; /* unique id as created by code generator */
eGPUDataSource source; /* data source */
/* Content based on eGPUDataSource */
union {
/* GPU_SOURCE_CONSTANT | GPU_SOURCE_UNIFORM */
float vec[16]; /* vector data */
/* GPU_SOURCE_TEX | GPU_SOURCE_TEX_TILED_MAPPING */
struct GPUMaterialTexture *texture;
/* GPU_SOURCE_ATTR */
struct GPUMaterialAttribute *attr;
/* GPU_SOURCE_UNIFORM_ATTR */
struct GPUUniformAttr *uniform_attr;
/* GPU_SOURCE_FUNCTION_CALL */
char function_call[64];
};
} GPUInput;
typedef struct GPUNodeGraphOutputLink {
struct GPUNodeGraphOutputLink *next, *prev;
int hash;
GPUNodeLink *outlink;
} GPUNodeGraphOutputLink;
typedef struct GPUNodeGraphFunctionLink {
struct GPUNodeGraphFunctionLink *next, *prev;
char name[16];
GPUNodeLink *outlink;
} GPUNodeGraphFunctionLink;
typedef struct GPUNodeGraph {
/* Nodes */
ListBase nodes;
/* Main Outputs. */
GPUNodeLink *outlink_surface;
GPUNodeLink *outlink_volume;
GPUNodeLink *outlink_displacement;
GPUNodeLink *outlink_thickness;
/* List of GPUNodeGraphOutputLink */
ListBase outlink_aovs;
/* List of GPUNodeGraphFunctionLink */
ListBase material_functions;
/* Requested attributes and textures. */
ListBase attributes;
ListBase textures;
/* The list of uniform attributes. */
GPUUniformAttrList uniform_attrs;
/** Set of all the GLSL lib code blocks . */
GSet *used_libraries;
} GPUNodeGraph;
/* Node Graph */
void gpu_node_graph_prune_unused(GPUNodeGraph *graph);
void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph);
/**
* Free intermediate node graph.
*/
void gpu_node_graph_free_nodes(GPUNodeGraph *graph);
/**
* Free both node graph and requested attributes and textures.
*/
void gpu_node_graph_free(GPUNodeGraph *graph);
/* Material calls */
struct GPUNodeGraph *gpu_material_node_graph(struct GPUMaterial *material);
/**
* Returns the address of the future pointer to coba_tex.
*/
struct GPUTexture **gpu_material_ramp_texture_row_set(struct GPUMaterial *mat,
int size,
float *pixels,
float *row);
#ifdef __cplusplus
}
#endif