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blender-archive/source/blender/editors/space_node/node_templates.c
2012-07-01 09:54:44 +00:00

673 lines
18 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation 2009.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/node_templates.c
* \ingroup edinterface
*/
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "RNA_access.h"
#include "NOD_socket.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "../interface/interface_intern.h"
#include "ED_node.h"
#include "ED_util.h"
/************************* Node Socket Manipulation **************************/
static void node_tag_recursive(bNode *node)
{
bNodeSocket *input;
if (!node || (node->flag & NODE_TEST))
return; /* in case of cycles */
node->flag |= NODE_TEST;
for (input = node->inputs.first; input; input = input->next)
if (input->link)
node_tag_recursive(input->link->fromnode);
}
static void node_clear_recursive(bNode *node)
{
bNodeSocket *input;
if (!node || !(node->flag & NODE_TEST))
return; /* in case of cycles */
node->flag &= ~NODE_TEST;
for (input = node->inputs.first; input; input = input->next)
if (input->link)
node_clear_recursive(input->link->fromnode);
}
static void node_remove_linked(bNodeTree *ntree, bNode *rem_node)
{
bNode *node, *next;
bNodeSocket *sock;
if (!rem_node)
return;
/* tag linked nodes to be removed */
for (node = ntree->nodes.first; node; node = node->next)
node->flag &= ~NODE_TEST;
node_tag_recursive(rem_node);
/* clear tags on nodes that are still used by other nodes */
for (node = ntree->nodes.first; node; node = node->next)
if (!(node->flag & NODE_TEST))
for (sock = node->inputs.first; sock; sock = sock->next)
if (sock->link && sock->link->fromnode != rem_node)
node_clear_recursive(sock->link->fromnode);
/* remove nodes */
for (node = ntree->nodes.first; node; node = next) {
next = node->next;
if (node->flag & NODE_TEST) {
if (node->id)
node->id->us--;
nodeFreeNode(ntree, node);
}
}
}
/* disconnect socket from the node it is connected to */
static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
{
if (!sock_to->link)
return;
nodeRemLink(ntree, sock_to->link);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/* remove all nodes connected to this socket, if they aren't connected to other nodes */
static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
{
if (!sock_to->link)
return;
node_remove_linked(ntree, sock_to->link->fromnode);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/* add new node connected to this socket, or replace an existing one */
static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
{
bNode *node_from;
bNodeSocket *sock_from;
bNode *node_prev = NULL;
/* unlink existing node */
if (sock_to->link) {
node_prev = sock_to->link->fromnode;
nodeRemLink(ntree, sock_to->link);
}
/* find existing node that we can use */
for (node_from = ntree->nodes.first; node_from; node_from = node_from->next)
if (node_from->type == ntemp->type)
break;
if (node_from)
if (!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS)))
node_from = NULL;
if (node_prev && node_prev->type == ntemp->type &&
(ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id))
{
/* keep the previous node if it's the same type */
node_from = node_prev;
}
else if (!node_from) {
node_from = nodeAddNode(ntree, ntemp);
node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
node_from->locy = node_to->locy;
if (node_from->id)
id_us_plus(node_from->id);
}
nodeSetActive(ntree, node_from);
/* add link */
sock_from = BLI_findlink(&node_from->outputs, sock_num);
nodeAddLink(ntree, node_from, sock_from, node_to, sock_to);
/* copy input sockets from previous node */
if (node_prev && node_from != node_prev) {
bNodeSocket *sock_prev, *sock_from;
for (sock_prev = node_prev->inputs.first; sock_prev; sock_prev = sock_prev->next) {
for (sock_from = node_from->inputs.first; sock_from; sock_from = sock_from->next) {
if (nodeCountSocketLinks(ntree, sock_from) >= sock_from->limit)
continue;
if (strcmp(sock_prev->name, sock_from->name) == 0 && sock_prev->type == sock_from->type) {
bNodeLink *link = sock_prev->link;
if (link && link->fromnode) {
nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
nodeRemLink(ntree, link);
}
node_socket_free_default_value(sock_from->type, sock_from->default_value);
sock_from->default_value = node_socket_make_default_value(sock_from->type);
node_socket_copy_default_value(sock_from->type, sock_from->default_value, sock_prev->default_value);
}
}
}
/* also preserve mapping for texture nodes */
if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE)
{
memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
}
/* remove node */
node_remove_linked(ntree, node_prev);
}
nodeUpdate(ntree, node_from);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/****************************** Node Link Menu *******************************/
#define UI_NODE_LINK_ADD 0
#define UI_NODE_LINK_DISCONNECT -1
#define UI_NODE_LINK_REMOVE -2
typedef struct NodeLinkArg {
Main *bmain;
Scene *scene;
bNodeTree *ntree;
bNode *node;
bNodeSocket *sock;
bNodeTree *ngroup;
int type;
int output;
uiLayout *layout;
} NodeLinkArg;
static void ui_node_link(bContext *C, void *arg_p, void *event_p)
{
NodeLinkArg *arg = (NodeLinkArg *)arg_p;
Main *bmain = arg->bmain;
bNode *node_to = arg->node;
bNodeSocket *sock_to = arg->sock;
bNodeTree *ntree = arg->ntree;
int event = GET_INT_FROM_POINTER(event_p);
bNodeTemplate ntemp;
ntemp.type = arg->type;
ntemp.ngroup = arg->ngroup;
ntemp.scene = CTX_data_scene(C);
ntemp.main = CTX_data_main(C);
if (event == UI_NODE_LINK_DISCONNECT)
node_socket_disconnect(bmain, ntree, node_to, sock_to);
else if (event == UI_NODE_LINK_REMOVE)
node_socket_remove(bmain, ntree, node_to, sock_to);
else
node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output);
ED_undo_push(C, "Node input modify");
}
static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
{
if (sock->link && sock->link->fromnode) {
bNode *node = sock->link->fromnode;
char node_name[UI_MAX_NAME_STR];
if (node->type == NODE_GROUP) {
if (node->id)
BLI_strncpy(node_name, node->id->name + 2, UI_MAX_NAME_STR);
else
BLI_strncpy(node_name, N_("Group"), UI_MAX_NAME_STR);
}
else
BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
if (node->inputs.first == NULL &&
node->outputs.first != node->outputs.last &&
!(node->typeinfo->flag & NODE_OPTIONS))
{
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
}
else {
BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
}
}
else if (sock->type == SOCK_SHADER)
BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
else
BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
}
static int ui_compatible_sockets(int typeA, int typeB)
{
return (typeA == typeB);
}
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
Main *bmain = arg->bmain;
bNodeTree *ntree = arg->ntree;
bNodeSocket *sock = arg->sock;
uiLayout *layout = arg->layout;
uiLayout *column = NULL;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
bNodeType *ntype;
bNodeTree *ngroup;
NodeLinkArg *argN;
int first = 1;
int compatibility = 0;
if (ntree->type == NTREE_SHADER) {
if (BKE_scene_use_new_shading_nodes(arg->scene))
compatibility = NODE_NEW_SHADING;
else
compatibility = NODE_OLD_SHADING;
}
if (nclass == NODE_CLASS_GROUP) {
for (ngroup = bmain->nodetree.first; ngroup; ngroup = ngroup->id.next) {
bNodeSocket *gsock;
char name[UI_MAX_NAME_STR];
int i, j, num = 0;
if (ngroup->type != ntree->type)
continue;
for (gsock = ngroup->inputs.first; gsock; gsock = gsock->next)
if (ui_compatible_sockets(gsock->type, sock->type))
num++;
for (i = 0, j = 0, gsock = ngroup->outputs.first; gsock; gsock = gsock->next, i++) {
if (!ui_compatible_sockets(gsock->type, sock->type))
continue;
if (first) {
column = uiLayoutColumn(layout, FALSE);
uiBlockSetCurLayout(block, column);
uiItemL(column, IFACE_(cname), ICON_NODE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
first = 0;
}
if (num > 1) {
if (j == 0) {
uiItemL(column, ngroup->id.name + 2, ICON_NODE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
}
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name);
j++;
}
else
BLI_strncpy(name, ngroup->id.name + 2, UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, ngroup->id.name + 2, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
argN = MEM_dupallocN(arg);
argN->type = NODE_GROUP;
argN->ngroup = ngroup;
argN->output = i;
uiButSetNFunc(but, ui_node_link, argN, NULL);
}
}
}
else {
bNodeTreeType *ttype = ntreeGetType(ntree->type);
for (ntype = ttype->node_types.first; ntype; ntype = ntype->next) {
bNodeSocketTemplate *stemp;
char name[UI_MAX_NAME_STR];
int i, j, num = 0;
if (compatibility && !(ntype->compatibility & compatibility))
continue;
if (ntype->nclass != nclass)
continue;
for (i = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
if (ui_compatible_sockets(stemp->type, sock->type))
num++;
for (i = 0, j = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
if (!ui_compatible_sockets(stemp->type, sock->type))
continue;
if (first) {
column = uiLayoutColumn(layout, FALSE);
uiBlockSetCurLayout(block, column);
uiItemL(column, IFACE_(cname), ICON_NODE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
first = 0;
}
if (num > 1) {
if (j == 0) {
uiItemL(column, IFACE_(ntype->name), ICON_NODE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
}
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", IFACE_(stemp->name));
j++;
}
else
BLI_strncpy(name, IFACE_(ntype->name), UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
argN = MEM_dupallocN(arg);
argN->type = ntype->type;
argN->output = i;
uiButSetNFunc(but, ui_node_link, argN, NULL);
}
}
}
}
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
{
NodeLinkArg *arg = (NodeLinkArg *)calldata;
if (!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT))
ui_node_menu_column(arg, nclass, name);
}
static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = (uiBut *)but_p;
uiLayout *split, *column;
NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
bNodeSocket *sock = arg->sock;
bNodeTreeType *ntreetype = ntreeGetType(arg->ntree->type);
uiBlockSetCurLayout(block, layout);
split = uiLayoutSplit(layout, 0.0f, FALSE);
arg->bmain = bmain;
arg->scene = scene;
arg->layout = split;
if (ntreetype && ntreetype->foreach_nodeclass)
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
column = uiLayoutColumn(split, FALSE);
uiBlockSetCurLayout(block, column);
if (sock->link) {
uiItemL(column, IFACE_("Link"), ICON_NONE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
but = uiDefBut(block, BUT, 0, IFACE_("Remove"), 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Remove nodes connected to the input"));
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
but = uiDefBut(block, BUT, 0, IFACE_("Disconnect"), 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Disconnect nodes connected to the input"));
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
}
ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
}
void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
{
uiBlock *block = uiLayoutGetBlock(layout);
NodeLinkArg *arg;
uiBut *but;
arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
arg->ntree = ntree;
arg->node = node;
arg->sock = sock;
arg->type = 0;
arg->output = 0;
uiBlockSetCurLayout(block, layout);
if (sock->link || sock->type == SOCK_SHADER || (sock->flag & SOCK_HIDE_VALUE)) {
char name[UI_MAX_NAME_STR];
ui_node_sock_name(sock, name);
but = uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
}
else
but = uiDefIconMenuBut(block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
but->type = MENU;
but->flag |= UI_TEXT_LEFT | UI_BUT_NODE_LINK;
but->poin = (char *)but;
but->func_argN = arg;
if (sock->link && sock->link->fromnode)
if (sock->link->fromnode->flag & NODE_ACTIVE_TEXTURE)
but->flag |= UI_BUT_NODE_ACTIVE;
}
/**************************** Node Tree Layout *******************************/
static void ui_node_draw_input(uiLayout *layout, bContext *C,
bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
{
bNodeSocket *input;
uiLayout *col, *split;
PointerRNA nodeptr;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
if (node->typeinfo->uifunc) {
if (node->type != NODE_GROUP) {
split = uiLayoutSplit(layout, 0.35f, FALSE);
col = uiLayoutColumn(split, FALSE);
col = uiLayoutColumn(split, FALSE);
node->typeinfo->uifunc(col, C, &nodeptr);
}
}
for (input = node->inputs.first; input; input = input->next)
ui_node_draw_input(layout, C, ntree, node, input, depth + 1);
}
static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
{
PointerRNA inputptr;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *bt;
uiLayout *split, *row, *col;
bNode *lnode;
char label[UI_MAX_NAME_STR];
int indent = (depth > 1) ? 2 * (depth - 1) : 0;
int dependency_loop;
if (input->flag & SOCK_UNAVAIL)
return;
/* to avoid eternal loops on cyclic dependencies */
node->flag |= NODE_TEST;
lnode = (input->link) ? input->link->fromnode : NULL;
dependency_loop = (lnode && (lnode->flag & NODE_TEST));
if (dependency_loop)
lnode = NULL;
/* socket RNA pointer */
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
/* indented label */
memset(label, ' ', indent);
label[indent] = '\0';
BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, IFACE_(input->name));
/* split in label and value */
split = uiLayoutSplit(layout, 0.35f, FALSE);
row = uiLayoutRow(split, TRUE);
if (depth > 0) {
uiBlockSetEmboss(block, UI_EMBOSSN);
if (lnode && (lnode->inputs.first || (lnode->typeinfo->uifunc && lnode->type != NODE_GROUP))) {
int icon = (input->flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT : ICON_DISCLOSURE_TRI_DOWN;
uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
}
else
uiItemL(row, "", ICON_BLANK1);
bt = block->buttons.last;
bt->x2 = UI_UNIT_X / 2;
uiBlockSetEmboss(block, UI_EMBOSS);
}
uiItemL(row, label, ICON_NONE);
bt = block->buttons.last;
bt->flag = UI_TEXT_LEFT;
if (dependency_loop) {
row = uiLayoutRow(split, FALSE);
uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
}
else if (lnode) {
/* input linked to a node */
uiTemplateNodeLink(split, ntree, node, input);
if (!(input->flag & SOCK_COLLAPSED)) {
if (depth == 0)
uiItemS(layout);
ui_node_draw_node(layout, C, ntree, lnode, depth);
}
}
else {
/* input not linked, show value */
if (input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) {
if (input->type == SOCK_VECTOR) {
row = uiLayoutRow(split, FALSE);
col = uiLayoutColumn(row, FALSE);
uiItemR(col, &inputptr, "default_value", 0, "", 0);
}
else {
row = uiLayoutRow(split, TRUE);
uiItemR(row, &inputptr, "default_value", 0, "", 0);
}
}
else
row = uiLayoutRow(split, FALSE);
uiTemplateNodeLink(row, ntree, node, input);
}
/* clear */
node->flag &= ~NODE_TEST;
}
void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
{
bNode *tnode;
if (!ntree)
return;
/* clear for cycle check */
for (tnode = ntree->nodes.first; tnode; tnode = tnode->next)
tnode->flag &= ~NODE_TEST;
if (input)
ui_node_draw_input(layout, C, ntree, node, input, 0);
else
ui_node_draw_node(layout, C, ntree, node, 0);
}