76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/** \file RE_shader_ext.h
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* \ingroup render
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*/
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#ifndef __RE_SHADER_EXT_H__
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#define __RE_SHADER_EXT_H__
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* this include is for texture exports */
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* localized texture result data */
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/* note; tr tg tb ta has to remain in this order */
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typedef struct TexResult {
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float tin, tr, tg, tb, ta;
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int talpha;
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float *nor;
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} TexResult;
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typedef struct BakeImBufuserData {
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float *displacement_buffer;
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char *mask_buffer;
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} BakeImBufuserData;
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/* node shaders... */
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struct Tex;
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struct MTex;
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struct ImBuf;
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struct ImagePool;
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struct Object;
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/* this one uses nodes */
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int multitex_ext(struct Tex *tex,
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float texvec[3],
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float dxt[3], float dyt[3],
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int osatex,
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struct TexResult *texres,
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const short thread,
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struct ImagePool *pool,
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bool scene_color_manage,
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const bool skip_load_image);
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/* nodes disabled */
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int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image);
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/* only for internal node usage */
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int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres,
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const short thread, short which_output, struct MTex *mtex, struct ImagePool *pool);
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#endif /* __RE_SHADER_EXT_H__ */
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