985 lines
27 KiB
C
985 lines
27 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/animation/keyframes_draw.c
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* \ingroup edanimation
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*/
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/* System includes ----------------------------------------------------- */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_dlrbTree.h"
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#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_mask_types.h"
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#include "BKE_fcurve.h"
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#include "BIF_gl.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_draw.h"
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/* *************************** Keyframe Processing *************************** */
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/* ActKeyColumns (Keyframe Columns) ------------------------------------------ */
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/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
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/* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */
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short compare_ak_cfraPtr(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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const float *cframe = data;
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float val = *cframe;
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if (IS_EQT(val, ak->cfra, BEZT_BINARYSEARCH_THRESH))
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return 0;
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if (val < ak->cfra)
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return -1;
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else if (val > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* --------------- */
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/* Comparator callback used for ActKeyColumns and BezTriple */
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static short compare_ak_bezt(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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BezTriple *bezt = (BezTriple *)data;
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if (bezt->vec[1][0] < ak->cfra)
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return -1;
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else if (bezt->vec[1][0] > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from BezTriples */
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static DLRBT_Node *nalloc_ak_bezt(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
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BezTriple *bezt = (BezTriple *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = bezt->vec[1][0];
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ak->sel = BEZSELECTED(bezt) ? SELECT : 0;
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ak->key_type = BEZKEYTYPE(bezt);
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from BezTriples */
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static void nupdate_ak_bezt(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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BezTriple *bezt = (BezTriple *)data;
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/* set selection status and 'touched' status */
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if (BEZSELECTED(bezt)) ak->sel = SELECT;
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ak->modified += 1;
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/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
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if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME)
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ak->key_type = BEZT_KEYTYPE_KEYFRAME;
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}
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/* ......... */
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/* Comparator callback used for ActKeyColumns and GPencil frame */
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static short compare_ak_gpframe(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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bGPDframe *gpf = (bGPDframe *)data;
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if (gpf->framenum < ak->cfra)
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return -1;
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else if (gpf->framenum > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from GPencil frames */
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static DLRBT_Node *nalloc_ak_gpframe(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
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bGPDframe *gpf = (bGPDframe *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = gpf->framenum;
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ak->sel = (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
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ak->key_type = gpf->key_type;
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from GPencil frames */
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static void nupdate_ak_gpframe(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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bGPDframe *gpf = (bGPDframe *)data;
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/* set selection status and 'touched' status */
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if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT;
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ak->modified += 1;
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/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
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if (gpf->key_type == BEZT_KEYTYPE_KEYFRAME)
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ak->key_type = BEZT_KEYTYPE_KEYFRAME;
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}
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/* ......... */
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/* Comparator callback used for ActKeyColumns and GPencil frame */
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static short compare_ak_masklayshape(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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if (masklay_shape->frame < ak->cfra)
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return -1;
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else if (masklay_shape->frame > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from GPencil frames */
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static DLRBT_Node *nalloc_ak_masklayshape(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = masklay_shape->frame;
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ak->sel = (masklay_shape->flag & MASK_SHAPE_SELECT) ? SELECT : 0;
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from GPencil frames */
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static void nupdate_ak_masklayshape(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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/* set selection status and 'touched' status */
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if (masklay_shape->flag & MASK_SHAPE_SELECT) ak->sel = SELECT;
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ak->modified += 1;
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}
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/* --------------- */
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/* Add the given BezTriple to the given 'list' of Keyframes */
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static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
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{
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if (ELEM(NULL, keys, bezt))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
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}
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/* Add the given GPencil Frame to the given 'list' of Keyframes */
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static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
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{
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if (ELEM(NULL, keys, gpf))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
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}
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/* Add the given MaskLayerShape Frame to the given 'list' of Keyframes */
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static void add_masklay_to_keycolumns_list(DLRBT_Tree *keys, MaskLayerShape *masklay_shape)
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{
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if (ELEM(NULL, keys, masklay_shape))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_masklayshape, nalloc_ak_masklayshape, nupdate_ak_masklayshape, masklay_shape);
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}
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/* ActKeyBlocks (Long Keyframes) ------------------------------------------ */
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/* Comparator callback used for ActKeyBlock and cframe float-value pointer */
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/* NOTE: this is exported to other modules that use the ActKeyBlocks for finding long-keyframes */
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short compare_ab_cfraPtr(void *node, void *data)
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{
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ActKeyBlock *ab = (ActKeyBlock *)node;
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const float *cframe = data;
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float val = *cframe;
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if (val < ab->start)
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return -1;
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else if (val > ab->start)
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return 1;
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else
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return 0;
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}
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/* --------------- */
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/* Create a ActKeyColumn for a pair of BezTriples */
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static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn)
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{
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ActKeyBlock *ab = MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock");
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ab->start = prev->vec[1][0];
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ab->end = beztn->vec[1][0];
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ab->val = beztn->vec[1][1];
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ab->sel = (BEZSELECTED(prev) || BEZSELECTED(beztn)) ? SELECT : 0;
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ab->modified = 1;
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return ab;
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}
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static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, BezTriple *first_bezt, BezTriple *beztn)
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{
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ActKeyBlock *new_ab = NULL;
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BezTriple *prev = NULL;
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/* get the BezTriple immediately before the given one which has the same value */
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if (beztn != first_bezt) {
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/* XXX: Unless I'm overlooking some details from the past, this should be sufficient?
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* The old code did some elaborate stuff trying to find keyframe columns for
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* the given BezTriple, then step backwards to the column before that, and find
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* an appropriate BezTriple with matching values there. Maybe that was warranted
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* in the past, but now, that list is only ever filled with keyframes from the
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* current FCurve.
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*
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* -- Aligorith (20140415)
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*/
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prev = beztn - 1;
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}
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/* check if block needed - same value(s)?
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* -> firstly, handles must have same central value as each other
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* -> secondly, handles which control that section of the curve must be constant
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*/
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if (prev == NULL) return;
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if (IS_EQF(beztn->vec[1][1], prev->vec[1][1]) == 0) return;
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if (IS_EQF(beztn->vec[1][1], beztn->vec[0][1]) == 0) return;
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if (IS_EQF(prev->vec[1][1], prev->vec[2][1]) == 0) return;
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/* if there are no blocks already, just add as root */
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if (blocks->root == NULL) {
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/* just add this as the root, then call the tree-balancing functions to validate */
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new_ab = bezts_to_new_actkeyblock(prev, beztn);
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blocks->root = (DLRBT_Node *)new_ab;
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}
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else {
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ActKeyBlock *ab, *abn = NULL;
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/* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there
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* Note: we perform a tree traversal here NOT a standard linked-list traversal...
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* Note: we can't search from end to try to optimize this as it causes errors there's
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* an A ___ B |---| B situation
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*/
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// FIXME: here there is a bug where we are trying to get the summary for the following channels
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// A|--------------|A ______________ B|--------------|B
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// A|------------------------------------------------|A
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// A|----|A|---|A|-----------------------------------|A
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for (ab = blocks->root; ab; ab = abn) {
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/* check if this is a match, or whether we go left or right
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* NOTE: we now use a float threshold to prevent precision errors causing problems with summaries
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*/
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if (IS_EQT(ab->start, prev->vec[1][0], BEZT_BINARYSEARCH_THRESH)) {
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/* set selection status and 'touched' status */
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if (BEZSELECTED(beztn)) ab->sel = SELECT;
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ab->modified++;
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/* done... no need to insert */
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return;
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}
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else {
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ActKeyBlock **abnp = NULL; /* branch to go down - used to hook new blocks to parents */
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/* check if go left or right, but if not available, add new node */
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if (ab->start < prev->vec[1][0])
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abnp = &ab->right;
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else
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abnp = &ab->left;
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/* if this does not exist, add a new node, otherwise continue... */
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if (*abnp == NULL) {
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/* add a new node representing this, and attach it to the relevant place */
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new_ab = bezts_to_new_actkeyblock(prev, beztn);
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new_ab->parent = ab;
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*abnp = new_ab;
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break;
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}
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else
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abn = *abnp;
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}
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}
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}
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/* now, balance the tree taking into account this newly added node */
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BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab);
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}
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/* --------- */
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/* Handle the 'touched' status of ActKeyColumn tree nodes */
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static void set_touched_actkeycolumn(ActKeyColumn *ak)
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{
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/* sanity check */
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if (ak == NULL)
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return;
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/* deal with self first */
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if (ak->modified) {
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ak->modified = 0;
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ak->totcurve++;
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}
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/* children */
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set_touched_actkeycolumn(ak->left);
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set_touched_actkeycolumn(ak->right);
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}
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/* Handle the 'touched' status of ActKeyBlock tree nodes */
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static void set_touched_actkeyblock(ActKeyBlock *ab)
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{
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/* sanity check */
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if (ab == NULL)
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return;
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/* deal with self first */
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if (ab->modified) {
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ab->modified = 0;
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ab->totcurve++;
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}
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/* children */
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set_touched_actkeyblock(ab->left);
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set_touched_actkeyblock(ab->right);
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}
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/* --------- */
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/* Checks if ActKeyBlock should exist... */
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bool actkeyblock_is_valid(ActKeyBlock *ab, DLRBT_Tree *keys)
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{
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ActKeyColumn *ak;
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short startCurves, endCurves, totCurves;
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/* check that block is valid */
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if (ab == NULL)
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return 0;
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/* find out how many curves occur at each keyframe */
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ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start);
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startCurves = (ak) ? ak->totcurve : 0;
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ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end);
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endCurves = (ak) ? ak->totcurve : 0;
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/* only draw keyblock if it appears in at all of the keyframes at lowest end */
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if (!startCurves && !endCurves)
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return 0;
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totCurves = (startCurves > endCurves) ? endCurves : startCurves;
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return (ab->totcurve >= totCurves);
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}
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/* *************************** Keyframe Drawing *************************** */
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/* coordinates for diamond shape */
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static const float _unit_diamond_shape[4][2] = {
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{0.0f, 1.0f}, /* top vert */
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{1.0f, 0.0f}, /* mid-right */
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{0.0f, -1.0f}, /* bottom vert */
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{-1.0f, 0.0f} /* mid-left */
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};
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/* draw a simple diamond shape with OpenGL */
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void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha)
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{
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static GLuint displist1 = 0;
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static GLuint displist2 = 0;
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/* initialize 2 display lists for diamond shape - one empty, one filled */
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if (displist1 == 0) {
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displist1 = glGenLists(1);
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glNewList(displist1, GL_COMPILE);
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glBegin(GL_LINE_LOOP);
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glVertex2fv(_unit_diamond_shape[0]);
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glVertex2fv(_unit_diamond_shape[1]);
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glVertex2fv(_unit_diamond_shape[2]);
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glVertex2fv(_unit_diamond_shape[3]);
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glEnd();
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glEndList();
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}
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if (displist2 == 0) {
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displist2 = glGenLists(1);
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glNewList(displist2, GL_COMPILE);
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glBegin(GL_QUADS);
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glVertex2fv(_unit_diamond_shape[0]);
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glVertex2fv(_unit_diamond_shape[1]);
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glVertex2fv(_unit_diamond_shape[2]);
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glVertex2fv(_unit_diamond_shape[3]);
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glEnd();
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glEndList();
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}
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/* tweak size of keyframe shape according to type of keyframe
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* - 'proper' keyframes have key_type = 0, so get drawn at full size
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*/
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hsize -= 0.5f * key_type;
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/* adjust view transform before starting */
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glTranslatef(x, y, 0.0f);
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glScalef(1.0f / xscale * hsize, hsize, 1.0f);
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/* anti-aliased lines for more consistent appearance */
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glEnable(GL_LINE_SMOOTH);
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/* draw! */
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if (ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH)) {
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float inner_col[4];
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/* get interior colors from theme (for selected and unselected only) */
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switch (key_type) {
|
|
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
|
|
{
|
|
if (sel) UI_GetThemeColor4fv(TH_KEYTYPE_BREAKDOWN_SELECT, inner_col);
|
|
else UI_GetThemeColor4fv(TH_KEYTYPE_BREAKDOWN, inner_col);
|
|
break;
|
|
}
|
|
case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
|
|
{
|
|
if (sel) UI_GetThemeColor4fv(TH_KEYTYPE_EXTREME_SELECT, inner_col);
|
|
else UI_GetThemeColor4fv(TH_KEYTYPE_EXTREME, inner_col);
|
|
break;
|
|
}
|
|
case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
|
|
{
|
|
if (sel) UI_GetThemeColor4fv(TH_KEYTYPE_JITTER_SELECT, inner_col);
|
|
else UI_GetThemeColor4fv(TH_KEYTYPE_JITTER, inner_col);
|
|
break;
|
|
}
|
|
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
|
|
default:
|
|
{
|
|
if (sel) UI_GetThemeColor4fv(TH_KEYTYPE_KEYFRAME_SELECT, inner_col);
|
|
else UI_GetThemeColor4fv(TH_KEYTYPE_KEYFRAME, inner_col);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
|
|
* graying out protected/muted channels doesn't work correctly!
|
|
*/
|
|
inner_col[3] *= alpha;
|
|
glColor4fv(inner_col);
|
|
|
|
/* draw the "filled in" interior poly now */
|
|
glCallList(displist2);
|
|
}
|
|
|
|
if (ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH)) {
|
|
float border_col[4];
|
|
|
|
/* exterior - black frame */
|
|
if (sel) UI_GetThemeColor4fv(TH_KEYBORDER_SELECT, border_col);
|
|
else UI_GetThemeColor4fv(TH_KEYBORDER, border_col);
|
|
|
|
border_col[3] *= alpha;
|
|
glColor4fv(border_col);
|
|
|
|
glCallList(displist1);
|
|
}
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
|
|
/* restore view transform */
|
|
glScalef(xscale / hsize, 1.0f / hsize, 1.0f);
|
|
glTranslatef(-x, -y, 0.0f);
|
|
}
|
|
|
|
static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked)
|
|
{
|
|
ActKeyColumn *ak;
|
|
ActKeyBlock *ab;
|
|
float alpha;
|
|
float xscale;
|
|
float iconsize = U.widget_unit / 4.0f;
|
|
glEnable(GL_BLEND);
|
|
|
|
/* get View2D scaling factor */
|
|
UI_view2d_scale_get(v2d, &xscale, NULL);
|
|
|
|
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
|
|
/* TODO: allow this opacity factor to be themed? */
|
|
alpha = (channelLocked) ? 0.25f : 1.0f;
|
|
|
|
/* draw keyblocks */
|
|
if (blocks) {
|
|
float sel_color[4], unsel_color[4];
|
|
|
|
/* cache colours first */
|
|
UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color);
|
|
UI_GetThemeColor4fv(TH_STRIP, unsel_color);
|
|
|
|
sel_color[3] *= alpha;
|
|
unsel_color[3] *= alpha;
|
|
|
|
/* NOTE: the tradeoff for changing colors between each draw is dwarfed by the cost of checking validity */
|
|
for (ab = blocks->first; ab; ab = ab->next) {
|
|
if (actkeyblock_is_valid(ab, keys)) {
|
|
/* draw block */
|
|
if (ab->sel)
|
|
glColor4fv(sel_color);
|
|
else
|
|
glColor4fv(unsel_color);
|
|
|
|
glRectf(ab->start, ypos - iconsize, ab->end, ypos + iconsize);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw keys */
|
|
if (keys) {
|
|
for (ak = keys->first; ak; ak = ak->next) {
|
|
/* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
|
|
* - this might give some improvements, since we current have to flip between view/region matrices
|
|
*/
|
|
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax) == 0)
|
|
continue;
|
|
|
|
/* draw using OpenGL - uglier but faster */
|
|
/* NOTE1: a previous version of this didn't work nice for some intel cards
|
|
* NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3; */
|
|
draw_keyframe_shape(ak->cfra, ypos, xscale, iconsize, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, alpha);
|
|
}
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* *************************** Channel Drawing Funcs *************************** */
|
|
|
|
void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
summary_to_keylist(ac, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, 0);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
scene_to_keylist(ads, sce, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, 0);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
ob_to_keylist(ads, ob, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, 0);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
short locked = (fcu->flag & FCURVE_PROTECTED) ||
|
|
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
|
|
((adt && adt->action) && (adt->action->id.lib));
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
fcurve_to_keylist(adt, fcu, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
short locked = (agrp->flag & AGRP_PROTECTED) ||
|
|
((adt && adt->action) && (adt->action->id.lib));
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
agroup_to_keylist(adt, agrp, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
short locked = (act && act->id.lib != NULL);
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
action_to_keylist(adt, act, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
gpencil_to_keylist(ads, gpd, &keys);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, 0);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
gpl_to_keylist(ads, gpl, &keys);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED));
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
mask_to_keylist(ads, masklay, &keys);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, (masklay->flag & MASK_LAYERFLAG_LOCKED));
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
/* *************************** Keyframe List Conversions *************************** */
|
|
|
|
void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
if (ac) {
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE;
|
|
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next) {
|
|
/* Why not use all #eAnim_KeyType here?
|
|
* All of the other key types are actually "summaries" themselves, and will just end up duplicating stuff
|
|
* that comes up through standard filtering of just F-Curves.
|
|
* Given the way that these work, there isn't really any benefit at all from including them. - Aligorith */
|
|
|
|
switch (ale->datatype) {
|
|
case ALE_FCURVE:
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
break;
|
|
case ALE_MASKLAY:
|
|
mask_to_keylist(ac->ads, ale->data, keys);
|
|
break;
|
|
case ALE_GPFRAME:
|
|
gpl_to_keylist(ac->ads, ale->data, keys);
|
|
break;
|
|
default:
|
|
// printf("%s: datatype %d unhandled\n", __func__, ale->datatype);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
}
|
|
|
|
void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
bAnimContext ac = {NULL};
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
bAnimListElem dummychan = {NULL};
|
|
|
|
if (sce == NULL)
|
|
return;
|
|
|
|
/* create a dummy wrapper data to work with */
|
|
dummychan.type = ANIMTYPE_SCENE;
|
|
dummychan.data = sce;
|
|
dummychan.id = &sce->id;
|
|
dummychan.adt = sce->adt;
|
|
|
|
ac.ads = ads;
|
|
ac.data = &dummychan;
|
|
ac.datatype = ANIMCONT_CHANNEL;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE; // curves only
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next)
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
|
|
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
bAnimContext ac = {NULL};
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
bAnimListElem dummychan = {NULL};
|
|
Base dummybase = {NULL};
|
|
|
|
if (ob == NULL)
|
|
return;
|
|
|
|
/* create a dummy wrapper data to work with */
|
|
dummybase.object = ob;
|
|
|
|
dummychan.type = ANIMTYPE_OBJECT;
|
|
dummychan.data = &dummybase;
|
|
dummychan.id = &ob->id;
|
|
dummychan.adt = ob->adt;
|
|
|
|
ac.ads = ads;
|
|
ac.data = &dummychan;
|
|
ac.datatype = ANIMCONT_CHANNEL;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE; // curves only
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next)
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
|
|
void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
BezTriple *bezt;
|
|
unsigned int v;
|
|
|
|
if (fcu && fcu->totvert && fcu->bezt) {
|
|
/* apply NLA-mapping (if applicable) */
|
|
if (adt)
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
|
|
|
|
/* loop through beztriples, making ActKeysColumns and ActKeyBlocks */
|
|
for (v = 0, bezt = fcu->bezt; v < fcu->totvert; v++, bezt++) {
|
|
add_bezt_to_keycolumns_list(keys, bezt);
|
|
if (blocks) add_bezt_to_keyblocks_list(blocks, fcu->bezt, bezt);
|
|
}
|
|
|
|
/* update the number of curves that elements have appeared in */
|
|
if (keys)
|
|
set_touched_actkeycolumn(keys->root);
|
|
if (blocks)
|
|
set_touched_actkeyblock(blocks->root);
|
|
|
|
/* unapply NLA-mapping if applicable */
|
|
if (adt)
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
|
|
}
|
|
}
|
|
|
|
void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (agrp) {
|
|
/* loop through F-Curves */
|
|
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (act) {
|
|
/* loop through F-Curves */
|
|
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gpencil_to_keylist(bDopeSheet *ads, bGPdata *gpd, DLRBT_Tree *keys)
|
|
{
|
|
bGPDlayer *gpl;
|
|
|
|
if (gpd && keys) {
|
|
/* for now, just aggregate out all the frames, but only for visible layers */
|
|
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
if ((gpl->flag & GP_LAYER_HIDE) == 0) {
|
|
gpl_to_keylist(ads, gpl, keys);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
|
|
{
|
|
bGPDframe *gpf;
|
|
|
|
if (gpl && keys) {
|
|
/* although the frames should already be in an ordered list, they are not suitable for displaying yet */
|
|
for (gpf = gpl->frames.first; gpf; gpf = gpf->next)
|
|
add_gpframe_to_keycolumns_list(keys, gpf);
|
|
}
|
|
}
|
|
|
|
void mask_to_keylist(bDopeSheet *UNUSED(ads), MaskLayer *masklay, DLRBT_Tree *keys)
|
|
{
|
|
MaskLayerShape *masklay_shape;
|
|
|
|
if (masklay && keys) {
|
|
for (masklay_shape = masklay->splines_shapes.first;
|
|
masklay_shape;
|
|
masklay_shape = masklay_shape->next)
|
|
{
|
|
add_masklay_to_keycolumns_list(keys, masklay_shape);
|
|
}
|
|
}
|
|
}
|
|
|