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blender-archive/release/scripts
Pablo Vazquez 160959152e UI: 3D Viewport Header - swap position of shading/snapping settings
When tweaking the shading/overlays settings through the popovers,
these get on the way of the content in the viewport. Making it hard to
see the result of our changes.

Unfortunately this breaks consistency with other headers where the snapping
tools are aligned to the right, but the benefits outweigh the costs.
2018-07-11 13:24:13 +02:00
..
2018-07-11 13:13:07 +02:00