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blender-archive/source/blender/python/mathutils
Mitchell Stokes 165e6dbc07 Adding a readonly length_squared property to mathutils.Vector. This is simply vector.dot(vector), so nothing new is really added, but it's nice for writing more intent revealing code. In other words:
if vec.dot(vec) > some_distance*some_distance:
    do_something()

might not be quite as obvious looking as:

if vec.length_squared > some_distance*some_distance:
    do_something()

As to why you'd want to use length_squared over length is that length uses a square root, which isn't always necessary for simple distance checks (e.g., closest object, checks like the ones above, ect).
2011-08-11 09:40:14 +00:00
..
2011-07-15 04:01:47 +00:00
2011-07-25 01:44:19 +00:00