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blender-archive/source/blender/blenkernel/BKE_main.h
Joshua Leung 53ae509cc5 2.5 - AnimSys Data management stuff...
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so.

* Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use...

* Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code).

* File writing code should now only write the new data to files
2009-01-18 10:41:45 +00:00

85 lines
2.0 KiB
C++

/**
* blenlib/BKE_main.h (mar-2001 nzc)
*
* Main is the root of the 'database' of a Blender context. All data
* is stuffed into lists, and all these lists are knotted to here. A
* Blender file is not much more but a binary dump of these
* lists. This list of lists is not serialized itself.
*
* Oops... this should be a _types.h file.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_MAIN_H
#define BKE_MAIN_H
#include "DNA_listBase.h"
struct Library;
typedef struct Main {
struct Main *next, *prev;
char name[240];
short versionfile, subversionfile;
short minversionfile, minsubversionfile;
struct Library *curlib;
ListBase scene;
ListBase library;
ListBase object;
ListBase mesh;
ListBase curve;
ListBase mball;
ListBase mat;
ListBase tex;
ListBase image;
ListBase wave;
ListBase latt;
ListBase lamp;
ListBase camera;
ListBase ipo; // XXX depreceated
ListBase key;
ListBase world;
ListBase screen;
ListBase script;
ListBase vfont;
ListBase text;
ListBase sound;
ListBase group;
ListBase armature;
ListBase action;
ListBase nodetree;
ListBase brush;
ListBase particle;
ListBase wm;
} Main;
#endif