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blender-archive/source/blender/blenkernel/BKE_sculpt.h
Nicholas Bishop 54059f0ac1 * Brought back special normal recalc for sculpt (only recalculates modified faces/verts)
* Means that full object recalc isn't done, so multires works more as expected now
* Moved mesh element cache back to sculpt session (from sculpt cache), really makes more sense there
2009-01-29 03:50:46 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SCULPT_H
#define BKE_SCULPT_H
struct MFace;
struct MultireModifierData;
struct MVert;
struct Sculpt;
struct StrokeCache;
typedef struct SculptSession {
struct ProjVert *projverts;
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MFace *mface;
int totvert, totface;
float *face_normals;
/* Mesh connectivity */
struct ListBase *fmap;
struct IndexNode *fmap_mem;
int fmap_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
ListBase damaged_rects;
ListBase damaged_verts;
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
void *cursor; /* wm handle */
struct SculptStroke *stroke;
struct StrokeCache *cache;
} SculptSession;
void sculptsession_free(struct Sculpt *sculpt);
#endif