* Means that full object recalc isn't done, so multires works more as expected now * Moved mesh element cache back to sculpt session (from sculpt cache), really makes more sense there
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software  Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2007 by Nicholas Bishop
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BKE_SCULPT_H
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#define BKE_SCULPT_H
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struct MFace;
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struct MultireModifierData;
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struct MVert;
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struct Sculpt;
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struct StrokeCache;
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typedef struct SculptSession {
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	struct ProjVert *projverts;
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	/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
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	struct MultiresModifierData *multires; /* Special handling for multires meshes */
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	struct MVert *mvert;
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	struct MFace *mface;
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	int totvert, totface;
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	float *face_normals;
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	/* Mesh connectivity */
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	struct ListBase *fmap;
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	struct IndexNode *fmap_mem;
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	int fmap_size;
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	/* Used temporarily per-stroke */
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	float *vertexcosnos;
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	ListBase damaged_rects;
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	ListBase damaged_verts;
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	/* Used to cache the render of the active texture */
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	unsigned int texcache_side, *texcache, texcache_actual;
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	void *cursor; /* wm handle */
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	struct SculptStroke *stroke;
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	struct StrokeCache *cache;
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} SculptSession;
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void sculptsession_free(struct Sculpt *sculpt);
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#endif
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