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blender-archive/source/blender
Antonis Ryakiotakis 169f831394 Make sure we invalidate the node ID layer each time the PBVH is reset.
It makes code more tidy (avoids having to call invalidation on a myriad
places). Also makes sure other invalidation cases (some mesh change,
e.g.) work as expected.
2014-04-17 20:53:40 +03:00
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