With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
1197 lines
34 KiB
C
1197 lines
34 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_node/node_draw.c
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* \ingroup spnode
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* \brief higher level node drawing for the node editor.
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*/
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLF_translation.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_node.h"
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#include "ED_gpencil.h"
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#include "ED_space_api.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" /* own include */
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#include "COM_compositor.h"
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/* XXX interface.h */
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extern void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int select);
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/* XXX update functions for node editor are a mess, needs a clear concept */
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void ED_node_tree_update(SpaceNode *snode, Scene *scene)
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{
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snode_set_context(snode, scene);
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if (snode->nodetree && snode->nodetree->id.us == 0)
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snode->nodetree->id.us = 1;
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}
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void ED_node_changed_update(ID *id, bNode *node)
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{
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bNodeTree *nodetree, *edittree;
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int treetype;
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node_tree_from_ID(id, &nodetree, &edittree, &treetype);
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if (treetype == NTREE_SHADER) {
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DAG_id_tag_update(id, 0);
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if (GS(id->name) == ID_MA)
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WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, id);
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else if (GS(id->name) == ID_LA)
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WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, id);
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else if (GS(id->name) == ID_WO)
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WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, id);
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}
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else if (treetype == NTREE_COMPOSIT) {
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if (node)
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nodeUpdate(edittree, node);
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/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
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node = node_tree_get_editgroup(nodetree);
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if (node)
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nodeUpdateID(nodetree, node->id);
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WM_main_add_notifier(NC_SCENE | ND_NODES, id);
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}
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else if (treetype == NTREE_TEXTURE) {
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DAG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
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}
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}
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static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
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{
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bNode *node;
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if (ntree == lookup)
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return 1;
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for (node = ntree->nodes.first; node; node = node->next)
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if (node->type == NODE_GROUP && node->id)
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if (has_nodetree((bNodeTree *)node->id, lookup))
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return 1;
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return 0;
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}
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typedef struct NodeUpdateCalldata {
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bNodeTree *ntree;
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bNode *node;
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} NodeUpdateCalldata;
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static void node_generic_update_cb(void *calldata, ID *owner_id, bNodeTree *ntree)
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{
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NodeUpdateCalldata *cd = (NodeUpdateCalldata *)calldata;
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/* check if nodetree uses the group stored in calldata */
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if (has_nodetree(ntree, cd->ntree))
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ED_node_changed_update(owner_id, cd->node);
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}
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void ED_node_generic_update(Main *bmain, bNodeTree *ntree, bNode *node)
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{
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bNodeTreeType *tti = ntreeGetType(ntree->type);
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NodeUpdateCalldata cd;
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cd.ntree = ntree;
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cd.node = node;
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/* look through all datablocks, to support groups */
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tti->foreach_nodetree(bmain, &cd, node_generic_update_cb);
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if (ntree->type == NTREE_TEXTURE)
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ntreeTexCheckCyclics(ntree);
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}
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static int compare_nodes(bNode *a, bNode *b)
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{
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bNode *parent;
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/* These tell if either the node or any of the parent nodes is selected.
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* A selected parent means an unselected node is also in foreground!
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*/
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int a_select = (a->flag & NODE_SELECT), b_select = (b->flag & NODE_SELECT);
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int a_active = (a->flag & NODE_ACTIVE), b_active = (b->flag & NODE_ACTIVE);
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/* if one is an ancestor of the other */
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/* XXX there might be a better sorting algorithm for stable topological sort, this is O(n^2) worst case */
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for (parent = a->parent; parent; parent = parent->parent) {
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/* if b is an ancestor, it is always behind a */
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if (parent == b)
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return 1;
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/* any selected ancestor moves the node forward */
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if (parent->flag & NODE_ACTIVE)
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a_active = 1;
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if (parent->flag & NODE_SELECT)
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a_select = 1;
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}
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for (parent = b->parent; parent; parent = parent->parent) {
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/* if a is an ancestor, it is always behind b */
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if (parent == a)
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return 0;
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/* any selected ancestor moves the node forward */
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if (parent->flag & NODE_ACTIVE)
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b_active = 1;
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if (parent->flag & NODE_SELECT)
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b_select = 1;
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}
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/* if one of the nodes is in the background and the other not */
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if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND))
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return 0;
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else if (!(a->flag & NODE_BACKGROUND) && (b->flag & NODE_BACKGROUND))
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return 1;
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/* if one has a higher selection state (active > selected > nothing) */
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if (!b_active && a_active)
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return 1;
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else if (!b_select && (a_active || a_select))
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return 1;
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return 0;
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}
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/* Sorts nodes by selection: unselected nodes first, then selected,
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* then the active node at the very end. Relative order is kept intact!
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*/
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void ED_node_sort(bNodeTree *ntree)
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{
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/* merge sort is the algorithm of choice here */
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bNode *first_a, *first_b, *node_a, *node_b, *tmp;
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int totnodes = BLI_countlist(&ntree->nodes);
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int k, a, b;
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k = 1;
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while (k < totnodes) {
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first_a = first_b = ntree->nodes.first;
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do {
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/* setup first_b pointer */
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for (b = 0; b < k && first_b; ++b) {
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first_b = first_b->next;
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}
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/* all batches merged? */
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if (first_b == NULL)
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break;
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/* merge batches */
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node_a = first_a;
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node_b = first_b;
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a = b = 0;
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while (a < k && b < k && node_b) {
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if (compare_nodes(node_a, node_b) == 0) {
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node_a = node_a->next;
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a++;
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}
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else {
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tmp = node_b;
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node_b = node_b->next;
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b++;
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BLI_remlink(&ntree->nodes, tmp);
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BLI_insertlinkbefore(&ntree->nodes, node_a, tmp);
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}
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}
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/* setup first pointers for next batch */
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first_b = node_b;
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for (; b < k; ++b) {
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/* all nodes sorted? */
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if (first_b == NULL)
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break;
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first_b = first_b->next;
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}
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first_a = first_b;
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} while (first_b);
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k = k << 1;
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}
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}
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static void do_node_internal_buttons(bContext *C, void *node_v, int event)
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{
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if (event == B_NODE_EXEC) {
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SpaceNode *snode = CTX_wm_space_node(C);
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if (snode && snode->id)
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ED_node_changed_update(snode->id, node_v);
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}
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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bNode *node;
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char uiblockstr[32];
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/* add node uiBlocks in drawing order - prevents events going to overlapping nodes */
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for (node = ntree->nodes.first; node; node = node->next) {
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/* ui block */
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BLI_snprintf(uiblockstr, sizeof(uiblockstr), "node buttons %p", (void *)node);
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node->block = uiBeginBlock(C, CTX_wm_region(C), uiblockstr, UI_EMBOSS);
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uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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/* this cancels events for background nodes */
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uiBlockSetFlag(node->block, UI_BLOCK_CLIP_EVENTS);
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}
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}
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void node_to_view(struct bNode *node, float x, float y, float *rx, float *ry)
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{
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nodeToView(node, x, y, rx, ry);
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*rx *= UI_DPI_FAC;
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*ry *= UI_DPI_FAC;
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}
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void node_from_view(struct bNode *node, float x, float y, float *rx, float *ry)
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{
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x /= UI_DPI_FAC;
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y /= UI_DPI_FAC;
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nodeFromView(node, x, y, rx, ry);
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}
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/* based on settings in node, sets drawing rect info. each redraw! */
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static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
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{
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uiLayout *layout;
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PointerRNA ptr;
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bNodeSocket *nsock;
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float locx, locy;
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float dy;
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int buty;
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/* get "global" coords */
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node_to_view(node, 0.0f, 0.0f, &locx, &locy);
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dy = locy;
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/* header */
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dy -= NODE_DY;
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/* little bit space in top */
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if (node->outputs.first)
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dy -= NODE_DYS / 2;
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/* output sockets */
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for (nsock = node->outputs.first; nsock; nsock = nsock->next) {
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if (!nodeSocketIsHidden(nsock)) {
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nsock->locx = locx + NODE_WIDTH(node);
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nsock->locy = dy - NODE_DYS;
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dy -= NODE_DY;
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}
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}
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node->prvr.xmin = locx + NODE_DYS;
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node->prvr.xmax = locx + NODE_WIDTH(node) - NODE_DYS;
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/* preview rect? */
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if (node->flag & NODE_PREVIEW) {
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if (node->preview && node->preview->rect) {
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float aspect = 1.0f;
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if (node->preview && node->preview->xsize && node->preview->ysize)
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aspect = (float)node->preview->ysize / (float)node->preview->xsize;
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dy -= NODE_DYS / 2;
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node->prvr.ymax = dy;
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if (aspect <= 1.0f)
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node->prvr.ymin = dy - aspect * (NODE_WIDTH(node) - NODE_DY);
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else {
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/* width correction of image */
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/* XXX huh? (ton) */
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float dx = (NODE_WIDTH(node) - NODE_DYS) - (NODE_WIDTH(node) - NODE_DYS) / aspect;
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node->prvr.ymin = dy - (NODE_WIDTH(node) - NODE_DY);
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node->prvr.xmin += 0.5f * dx;
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node->prvr.xmax -= 0.5f * dx;
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}
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dy = node->prvr.ymin - NODE_DYS / 2;
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/* make sure that maximums are bigger or equal to minimums */
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if (node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
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if (node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
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}
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else {
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float oldh = BLI_rctf_size_y(&node->prvr);
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if (oldh == 0.0f)
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oldh = 0.6f * NODE_WIDTH(node) - NODE_DY;
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dy -= NODE_DYS / 2;
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node->prvr.ymax = dy;
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node->prvr.ymin = dy - oldh;
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dy = node->prvr.ymin - NODE_DYS / 2;
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}
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}
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|
/* buttons rect? */
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if ((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
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dy -= NODE_DYS / 2;
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|
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/* set this for uifunc() that don't use layout engine yet */
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node->butr.xmin = 0;
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node->butr.xmax = NODE_WIDTH(node) - 2 * NODE_DYS;
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node->butr.ymin = 0;
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node->butr.ymax = 0;
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
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|
|
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layout = uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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locx + NODE_DYS, dy, node->butr.xmax, 0, UI_GetStyle());
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uiLayoutSetContextPointer(layout, "node", &ptr);
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node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
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uiBlockEndAlign(node->block);
|
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uiBlockLayoutResolve(node->block, NULL, &buty);
|
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|
|
dy = buty - NODE_DYS / 2;
|
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}
|
|
|
|
/* input sockets */
|
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for (nsock = node->inputs.first; nsock; nsock = nsock->next) {
|
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if (!nodeSocketIsHidden(nsock)) {
|
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nsock->locx = locx;
|
|
nsock->locy = dy - NODE_DYS;
|
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dy -= NODE_DY;
|
|
}
|
|
}
|
|
|
|
/* little bit space in end */
|
|
if (node->inputs.first || (node->flag & (NODE_OPTIONS | NODE_PREVIEW)) == 0)
|
|
dy -= NODE_DYS / 2;
|
|
|
|
node->totr.xmin = locx;
|
|
node->totr.xmax = locx + NODE_WIDTH(node);
|
|
node->totr.ymax = locy;
|
|
node->totr.ymin = min_ff(dy, locy - 2 * NODE_DY);
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes.
|
|
* Add a margin for sockets on each side.
|
|
*/
|
|
uiExplicitBoundsBlock(node->block,
|
|
node->totr.xmin - NODE_SOCKSIZE,
|
|
node->totr.ymin,
|
|
node->totr.xmax + NODE_SOCKSIZE,
|
|
node->totr.ymax);
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
static void node_update_hidden(bNode *node)
|
|
{
|
|
bNodeSocket *nsock;
|
|
float locx, locy;
|
|
float rad, drad, hiddenrad = HIDDEN_RAD;
|
|
int totin = 0, totout = 0, tot;
|
|
|
|
/* get "global" coords */
|
|
node_to_view(node, 0.0f, 0.0f, &locx, &locy);
|
|
|
|
/* calculate minimal radius */
|
|
for (nsock = node->inputs.first; nsock; nsock = nsock->next)
|
|
if (!nodeSocketIsHidden(nsock))
|
|
totin++;
|
|
for (nsock = node->outputs.first; nsock; nsock = nsock->next)
|
|
if (!nodeSocketIsHidden(nsock))
|
|
totout++;
|
|
|
|
tot = MAX2(totin, totout);
|
|
if (tot > 4) {
|
|
hiddenrad += 5.0f * (float)(tot - 4);
|
|
}
|
|
|
|
node->totr.xmin = locx;
|
|
node->totr.xmax = locx + 3 * hiddenrad + node->miniwidth;
|
|
node->totr.ymax = locy + (hiddenrad - 0.5f * NODE_DY);
|
|
node->totr.ymin = node->totr.ymax - 2 * hiddenrad;
|
|
|
|
/* output sockets */
|
|
rad = drad = (float)M_PI / (1.0f + (float)totout);
|
|
|
|
for (nsock = node->outputs.first; nsock; nsock = nsock->next) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmax - hiddenrad + (float)sin(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + (float)cos(rad) * hiddenrad;
|
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rad += drad;
|
|
}
|
|
}
|
|
|
|
/* input sockets */
|
|
rad = drad = -(float)M_PI / (1.0f + (float)totin);
|
|
|
|
for (nsock = node->inputs.first; nsock; nsock = nsock->next) {
|
|
if (!nodeSocketIsHidden(nsock)) {
|
|
nsock->locx = node->totr.xmin + hiddenrad + (float)sin(rad) * hiddenrad;
|
|
nsock->locy = node->totr.ymin + hiddenrad + (float)cos(rad) * hiddenrad;
|
|
rad += drad;
|
|
}
|
|
}
|
|
|
|
/* Set the block bounds to clip mouse events from underlying nodes.
|
|
* Add a margin for sockets on each side.
|
|
*/
|
|
uiExplicitBoundsBlock(node->block,
|
|
node->totr.xmin - NODE_SOCKSIZE,
|
|
node->totr.ymin,
|
|
node->totr.xmax + NODE_SOCKSIZE,
|
|
node->totr.ymax);
|
|
}
|
|
|
|
void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update_basis(C, ntree, node);
|
|
}
|
|
|
|
int node_select_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_tweak_area_default(bNode *node, int x, int y)
|
|
{
|
|
return BLI_rctf_isect_pt(&node->totr, x, y);
|
|
}
|
|
|
|
int node_get_colorid(bNode *node)
|
|
{
|
|
if (node->typeinfo->nclass == NODE_CLASS_INPUT)
|
|
return TH_NODE_IN_OUT;
|
|
if (node->typeinfo->nclass == NODE_CLASS_OUTPUT) {
|
|
if (node->flag & NODE_DO_OUTPUT)
|
|
return TH_NODE_IN_OUT;
|
|
else
|
|
return TH_NODE;
|
|
}
|
|
if (node->typeinfo->nclass == NODE_CLASS_CONVERTOR)
|
|
return TH_NODE_CONVERTOR;
|
|
if (ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
|
|
return TH_NODE_OPERATOR;
|
|
if (node->typeinfo->nclass == NODE_CLASS_GROUP)
|
|
return TH_NODE_GROUP;
|
|
return TH_NODE;
|
|
}
|
|
|
|
/* note: in cmp_util.c is similar code, for node_compo_pass_on()
|
|
* the same goes for shader and texture nodes. */
|
|
/* note: in node_edit.c is similar code, for untangle node */
|
|
static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeLink *link;
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
for (link = node->internal_links.first; link; link = link->next)
|
|
node_draw_link_bezier(v2d, snode, link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
|
|
/* this might have some more generic use */
|
|
static void node_circle_draw(float x, float y, float size, char *col, int highlight)
|
|
{
|
|
/* 16 values of sin function */
|
|
static float si[16] = {
|
|
0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
|
|
0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
|
|
-0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
|
|
-0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
|
|
};
|
|
/* 16 values of cos function */
|
|
static float co[16] = {
|
|
1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
|
|
-0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
|
|
-0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
|
|
0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
|
|
};
|
|
int a;
|
|
|
|
glColor3ub(col[0], col[1], col[2]);
|
|
|
|
glBegin(GL_POLYGON);
|
|
for (a = 0; a < 16; a++)
|
|
glVertex2f(x + size * si[a], y + size * co[a]);
|
|
glEnd();
|
|
|
|
if (highlight) {
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
glLineWidth(1.5f);
|
|
}
|
|
else {
|
|
glColor4ub(0, 0, 0, 150);
|
|
}
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINE_LOOP);
|
|
for (a = 0; a < 16; a++)
|
|
glVertex2f(x + size * si[a], y + size * co[a]);
|
|
glEnd();
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
glLineWidth(1.0f);
|
|
}
|
|
|
|
void node_socket_circle_draw(bNodeTree *UNUSED(ntree), bNodeSocket *sock, float size, int highlight)
|
|
{
|
|
bNodeSocketType *stype = ntreeGetSocketType(sock->type);
|
|
node_circle_draw(sock->locx, sock->locy, size, stype->ui_color, highlight);
|
|
}
|
|
|
|
/* ************** Socket callbacks *********** */
|
|
|
|
/* not a callback */
|
|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
|
|
{
|
|
float xscale = BLI_rctf_size_x(prv) / ((float)preview->xsize);
|
|
float yscale = BLI_rctf_size_y(prv) / ((float)preview->ysize);
|
|
float tile = BLI_rctf_size_x(prv) / 10.0f;
|
|
float x, y;
|
|
|
|
/* draw checkerboard backdrop to show alpha */
|
|
glColor3ub(120, 120, 120);
|
|
glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
glColor3ub(160, 160, 160);
|
|
|
|
for (y = prv->ymin; y < prv->ymax; y += tile * 2) {
|
|
for (x = prv->xmin; x < prv->xmax; x += tile * 2) {
|
|
float tilex = tile, tiley = tile;
|
|
|
|
if (x + tile > prv->xmax)
|
|
tilex = prv->xmax - x;
|
|
if (y + tile > prv->ymax)
|
|
tiley = prv->ymax - y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
for (y = prv->ymin + tile; y < prv->ymax; y += tile * 2) {
|
|
for (x = prv->xmin + tile; x < prv->xmax; x += tile * 2) {
|
|
float tilex = tile, tiley = tile;
|
|
|
|
if (x + tile > prv->xmax)
|
|
tilex = prv->xmax - x;
|
|
if (y + tile > prv->ymax)
|
|
tiley = prv->ymax - y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
|
|
glPixelZoom(xscale, yscale);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
|
|
|
|
glDisable(GL_BLEND);
|
|
glPixelZoom(1.0f, 1.0f);
|
|
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
|
|
fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
|
|
}
|
|
|
|
/* common handle function for operator buttons that need to select the node first */
|
|
static void node_toggle_button_cb(struct bContext *C, void *node_argv, void *op_argv)
|
|
{
|
|
bNode *node = (bNode *)node_argv;
|
|
const char *opname = (const char *)op_argv;
|
|
|
|
/* select & activate only the button's node */
|
|
node_select_single(C, node);
|
|
|
|
WM_operator_name_call(C, opname, WM_OP_INVOKE_DEFAULT, NULL);
|
|
}
|
|
|
|
void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
|
|
{
|
|
rctf *rct = &node->totr;
|
|
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
if (node->parent == NULL)
|
|
ui_dropshadow(rct, radius, snode->aspect, alpha, node->flag & SELECT);
|
|
else {
|
|
const float margin = 3.0f;
|
|
|
|
glColor4f(0.0f, 0.0f, 0.0f, 0.33f);
|
|
glEnable(GL_BLEND);
|
|
uiRoundBox(rct->xmin - margin, rct->ymin - margin,
|
|
rct->xmax + margin, rct->ymax + margin, radius + margin);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct = &node->totr;
|
|
float iconofs;
|
|
/* float socket_size = NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */
|
|
float iconbutw = 0.8f * UI_UNIT_X;
|
|
int color_id = node_get_colorid(node);
|
|
char showname[128]; /* 128 used below */
|
|
View2D *v2d = &ar->v2d;
|
|
|
|
/* hurmf... another candidate for callback, have to see how this works first */
|
|
if (node->id && node->block && snode->treetype == NTREE_SHADER)
|
|
nodeShaderSynchronizeID(node, 0);
|
|
|
|
/* skip if out of view */
|
|
if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == FALSE) {
|
|
uiEndBlock(C, node->block);
|
|
node->block = NULL;
|
|
return;
|
|
}
|
|
|
|
/* shadow */
|
|
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
|
|
|
|
/* header */
|
|
if (color_id == TH_NODE)
|
|
UI_ThemeColorShade(color_id, -20);
|
|
else
|
|
UI_ThemeColor(color_id);
|
|
|
|
if (node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) {
|
|
if (COM_isHighlightedbNode(node)) {
|
|
UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
|
|
uiRoundBox(rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
/* show/hide icons */
|
|
iconofs = rct->xmax - 0.35f * U.widget_unit;
|
|
|
|
/* preview */
|
|
if (node->typeinfo->flag & NODE_PREVIEW) {
|
|
uiBut *but;
|
|
iconofs -= iconbutw;
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefIconBut(node->block, TOGBUT, B_REDR, ICON_MATERIAL,
|
|
iconofs, rct->ymax - NODE_DY, iconbutw, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_preview_toggle");
|
|
/* XXX this does not work when node is activated and the operator called right afterwards,
|
|
* since active ID is not updated yet (needs to process the notifier).
|
|
* This can only work as visual indicator!
|
|
*/
|
|
// if (!(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT)))
|
|
// uiButSetFlag(but, UI_BUT_DISABLED);
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
}
|
|
/* group edit */
|
|
if (node->type == NODE_GROUP) {
|
|
uiBut *but;
|
|
iconofs -= iconbutw;
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefIconBut(node->block, TOGBUT, B_REDR, ICON_NODETREE,
|
|
iconofs, rct->ymax - NODE_DY, iconbutw, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_group_edit");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
}
|
|
|
|
/* title */
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open/close entirely? */
|
|
{
|
|
uiBut *but;
|
|
int but_size = UI_UNIT_X * 0.6f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
|
|
rct->xmin + 0.5f * U.widget_unit - but_size / 2, rct->ymax - NODE_DY / 2.0f - but_size / 2,
|
|
but_size, but_size, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
|
|
/* custom draw function for this button */
|
|
UI_DrawTriIcon(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v');
|
|
}
|
|
|
|
/* this isn't doing anything for the label, so commenting out */
|
|
#if 0
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
#endif
|
|
|
|
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
|
|
|
|
//if (node->flag & NODE_MUTED)
|
|
// BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname,
|
|
(int)(rct->xmin + (NODE_MARGIN_X)), (int)(rct->ymax - NODE_DY),
|
|
(short)(iconofs - rct->xmin - 18.0f), (short)NODE_DY,
|
|
NULL, 0, 0, 0, 0, "");
|
|
|
|
/* body */
|
|
if (node->flag & NODE_CUSTOM_COLOR)
|
|
glColor3fv(node->color);
|
|
else
|
|
UI_ThemeColor4(TH_NODE);
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* outline active and selected emphasis */
|
|
if (node->flag & SELECT) {
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (node->flag & NODE_ACTIVE)
|
|
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* disable lines */
|
|
if (node->flag & NODE_MUTED)
|
|
node_draw_mute_line(v2d, snode, node);
|
|
|
|
|
|
/* socket inputs, buttons */
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
if (nodeSocketIsHidden(sock))
|
|
continue;
|
|
|
|
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
|
|
|
|
node->typeinfo->drawinputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
|
|
sock->locx + (NODE_DYS), sock->locy - NODE_DYS,
|
|
NODE_WIDTH(node) - NODE_DY);
|
|
}
|
|
|
|
/* socket outputs */
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
if (nodeSocketIsHidden(sock))
|
|
continue;
|
|
|
|
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
|
|
|
|
node->typeinfo->drawoutputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
|
|
sock->locx - NODE_WIDTH(node) + (NODE_DYS), sock->locy - NODE_DYS,
|
|
NODE_WIDTH(node) - NODE_DY);
|
|
}
|
|
|
|
/* preview */
|
|
if (node->flag & NODE_PREVIEW) {
|
|
if (node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
|
|
node_draw_preview(node->preview, &node->prvr);
|
|
}
|
|
|
|
UI_ThemeClearColor(color_id);
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block = NULL;
|
|
}
|
|
|
|
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct = &node->totr;
|
|
float dx, centy = BLI_rctf_cent_y(rct);
|
|
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
|
|
float socket_size = NODE_SOCKSIZE;
|
|
int color_id = node_get_colorid(node);
|
|
char showname[128]; /* 128 is used below */
|
|
|
|
/* shadow */
|
|
node_draw_shadow(snode, node, hiddenrad, 1.0f);
|
|
|
|
/* body */
|
|
UI_ThemeColor(color_id);
|
|
if (node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) {
|
|
if (COM_isHighlightedbNode(node)) {
|
|
UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f);
|
|
}
|
|
}
|
|
#else
|
|
(void)ntree;
|
|
#endif
|
|
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
/* outline active and selected emphasis */
|
|
if (node->flag & SELECT) {
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (node->flag & NODE_ACTIVE)
|
|
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* title */
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open entirely icon */
|
|
{
|
|
uiBut *but;
|
|
int but_size = UI_UNIT_X * 0.6f;
|
|
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
|
|
uiBlockSetEmboss(node->block, UI_EMBOSSN);
|
|
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
|
|
rct->xmin + 10.0f - but_size / 2, centy - but_size / 2,
|
|
but_size, but_size, NULL, 0, 0, 0, 0, "");
|
|
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
|
|
uiBlockSetEmboss(node->block, UI_EMBOSS);
|
|
|
|
/* custom draw function for this button */
|
|
UI_DrawTriIcon(rct->xmin + 10.0f, centy, 'h');
|
|
}
|
|
|
|
/* disable lines */
|
|
if (node->flag & NODE_MUTED)
|
|
node_draw_mute_line(&ar->v2d, snode, node);
|
|
|
|
if (node->flag & SELECT)
|
|
UI_ThemeColor(TH_SELECT);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
if (node->miniwidth > 0.0f) {
|
|
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
|
|
|
|
//if (node->flag & NODE_MUTED)
|
|
// BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname,
|
|
(int)(rct->xmin + (NODE_MARGIN_X)), (int)(centy - 10),
|
|
(short)(BLI_rctf_size_x(rct) - 18.0f - 12.0f), (short)NODE_DY,
|
|
NULL, 0, 0, 0, 0, "");
|
|
}
|
|
|
|
/* scale widget thing */
|
|
UI_ThemeColorShade(color_id, -10);
|
|
dx = 10.0f;
|
|
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
|
|
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
|
|
|
|
UI_ThemeColorShade(color_id, +30);
|
|
dx -= snode->aspect;
|
|
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
|
|
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
|
|
|
|
/* sockets */
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
if (!nodeSocketIsHidden(sock))
|
|
node_socket_circle_draw(snode->nodetree, sock, socket_size, sock->flag & SELECT);
|
|
}
|
|
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
if (!nodeSocketIsHidden(sock))
|
|
node_socket_circle_draw(snode->nodetree, sock, socket_size, sock->flag & SELECT);
|
|
}
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block = NULL;
|
|
}
|
|
|
|
int node_get_resize_cursor(int directions)
|
|
{
|
|
if (directions == 0)
|
|
return CURSOR_STD;
|
|
else if ((directions & ~(NODE_RESIZE_TOP | NODE_RESIZE_BOTTOM)) == 0)
|
|
return CURSOR_Y_MOVE;
|
|
else if ((directions & ~(NODE_RESIZE_RIGHT | NODE_RESIZE_LEFT)) == 0)
|
|
return CURSOR_X_MOVE;
|
|
else
|
|
return CURSOR_EDIT;
|
|
}
|
|
|
|
void node_set_cursor(wmWindow *win, SpaceNode *snode)
|
|
{
|
|
bNodeTree *ntree = snode->edittree;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int cursor = CURSOR_STD;
|
|
|
|
if (ntree) {
|
|
if (node_find_indicated_socket(snode, &node, &sock, SOCK_IN | SOCK_OUT)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
/* check nodes front to back */
|
|
for (node = ntree->nodes.last; node; node = node->prev) {
|
|
if (BLI_rctf_isect_pt(&node->totr, snode->cursor[0], snode->cursor[1]))
|
|
break; /* first hit on node stops */
|
|
}
|
|
if (node) {
|
|
int dir = node->typeinfo->resize_area_func(node, snode->cursor[0], snode->cursor[1]);
|
|
cursor = node_get_resize_cursor(dir);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_cursor_set(win, cursor);
|
|
}
|
|
|
|
void node_draw_default(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, ntree, node);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node);
|
|
}
|
|
|
|
static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->typeinfo->drawupdatefunc)
|
|
node->typeinfo->drawupdatefunc(C, ntree, node);
|
|
}
|
|
|
|
void node_update_nodetree(const bContext *C, bNodeTree *ntree, float offsetx, float offsety)
|
|
{
|
|
bNode *node;
|
|
|
|
/* update nodes front to back, so children sizes get updated before parents */
|
|
for (node = ntree->nodes.last; node; node = node->prev) {
|
|
/* XXX little hack (not used anyore?) */
|
|
node->locx += offsetx;
|
|
node->locy += offsety;
|
|
|
|
node_update(C, ntree, node);
|
|
|
|
node->locx -= offsetx;
|
|
node->locy -= offsety;
|
|
}
|
|
}
|
|
|
|
static void node_draw(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
if (node->typeinfo->drawfunc)
|
|
node->typeinfo->drawfunc(C, ar, snode, ntree, node);
|
|
}
|
|
|
|
#define USE_DRAW_TOT_UPDATE
|
|
|
|
void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeLink *link;
|
|
int a;
|
|
|
|
if (ntree == NULL) return; /* groups... */
|
|
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
if (ntree->nodes.first) {
|
|
BLI_rctf_init_minmax(&ar->v2d.tot);
|
|
}
|
|
#endif
|
|
|
|
/* draw background nodes, last nodes in front */
|
|
for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
|
|
|
|
#ifdef USE_DRAW_TOT_UPDATE
|
|
/* unrelated to background nodes, update the v2d->tot,
|
|
* can be anywhere before we draw the scroll bars */
|
|
BLI_rctf_union(&ar->v2d.tot, &node->totr);
|
|
#endif
|
|
|
|
if (!(node->flag & NODE_BACKGROUND))
|
|
continue;
|
|
node->nr = a; /* index of node in list, used for exec event code */
|
|
node_draw(C, ar, snode, ntree, node);
|
|
}
|
|
|
|
/* node lines */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for (link = ntree->links.first; link; link = link->next)
|
|
node_draw_link(&ar->v2d, snode, link);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* draw foreground nodes, last nodes in front */
|
|
for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
|
|
if (node->flag & NODE_BACKGROUND)
|
|
continue;
|
|
node->nr = a; /* index of node in list, used for exec event code */
|
|
node_draw(C, ar, snode, ntree, node);
|
|
}
|
|
}
|
|
|
|
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
|
|
{
|
|
View2DScrollers *scrollers;
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
bNodeLinkDrag *nldrag;
|
|
LinkData *linkdata;
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
//uiFreeBlocksWin(&sa->uiblocks, sa->win);
|
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
|
|
|
|
/* only set once */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_MAP1_VERTEX_3);
|
|
|
|
/* aspect+font, set each time */
|
|
snode->aspect = BLI_rctf_size_x(&v2d->cur) / (float)ar->winx;
|
|
// XXX snode->curfont = uiSetCurFont_ext(snode->aspect);
|
|
|
|
/* grid */
|
|
UI_view2d_multi_grid_draw(v2d, U.widget_unit, 5, 2);
|
|
|
|
/* backdrop */
|
|
draw_nodespace_back_pix(C, ar, snode);
|
|
|
|
/* nodes */
|
|
snode_set_context(snode, CTX_data_scene(C));
|
|
|
|
if (snode->nodetree) {
|
|
bNode *node;
|
|
/* void** highlights = 0; */ /* UNUSED */
|
|
|
|
node_uiblocks_init(C, snode->nodetree);
|
|
|
|
/* uiBlocks must be initialized in drawing order for correct event clipping.
|
|
* Node group internal blocks added after the main group block.
|
|
*/
|
|
for (node = snode->nodetree->nodes.first; node; node = node->next) {
|
|
if (node->flag & NODE_GROUP_EDIT)
|
|
node_uiblocks_init(C, (bNodeTree *)node->id);
|
|
}
|
|
|
|
node_update_nodetree(C, snode->nodetree, 0.0f, 0.0f);
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
if (snode->nodetree->type == NTREE_COMPOSIT) {
|
|
COM_startReadHighlights();
|
|
}
|
|
#endif
|
|
|
|
node_draw_nodetree(C, ar, snode, snode->nodetree);
|
|
|
|
#if 0
|
|
/* active group */
|
|
for (node = snode->nodetree->nodes.first; node; node = node->next) {
|
|
if (node->flag & NODE_GROUP_EDIT)
|
|
node_draw_group(C, ar, snode, snode->nodetree, node);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* temporary links */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for (nldrag = snode->linkdrag.first; nldrag; nldrag = nldrag->next) {
|
|
for (linkdata = nldrag->links.first; linkdata; linkdata = linkdata->next) {
|
|
node_draw_link(&ar->v2d, snode, (bNodeLink *)linkdata->data);
|
|
}
|
|
}
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
|
|
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* draw grease-pencil ('canvas' strokes) */
|
|
if (snode->nodetree) {
|
|
draw_gpencil_view2d(C, TRUE);
|
|
}
|
|
}
|
|
|
|
/* reset view matrix */
|
|
UI_view2d_view_restore(C);
|
|
|
|
if (snode->flag & SNODE_SHOW_GPENCIL) {
|
|
/* draw grease-pencil (screen strokes, and also paintbuffer) */
|
|
if (snode->nodetree) {
|
|
draw_gpencil_view2d(C, FALSE);
|
|
}
|
|
}
|
|
|
|
/* scrollers */
|
|
scrollers = UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
|
|
UI_view2d_scrollers_draw(C, v2d, scrollers);
|
|
UI_view2d_scrollers_free(scrollers);
|
|
}
|