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blender-archive/source/blender/gpu/intern
Mitchell Stokes 7ef55c62f3 A little bit of cleanup for the new DXT code:
* Using TRUE/FALSE instead of 1/0
  * Checking to make sure GL_EXT_texture_compression_s3tc is supported
  * Removing some debug error checking
2012-07-01 02:47:34 +00:00
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2012-03-09 18:28:30 +00:00
2012-06-04 20:11:09 +00:00