- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer.
951 lines
29 KiB
Python
951 lines
29 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Menu, Panel
|
|
|
|
|
|
class RENDER_MT_presets(Menu):
|
|
bl_label = "Render Presets"
|
|
preset_subdir = "render"
|
|
preset_operator = "script.execute_preset"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RENDER_MT_ffmpeg_presets(Menu):
|
|
bl_label = "FFMPEG Presets"
|
|
preset_subdir = "ffmpeg"
|
|
preset_operator = "script.python_file_run"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RENDER_MT_framerate_presets(Menu):
|
|
bl_label = "Frame Rate Presets"
|
|
preset_subdir = "framerate"
|
|
preset_operator = "script.execute_preset"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RenderButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class RENDER_PT_context(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
bl_options = {'HIDE_HEADER'}
|
|
bl_label = ""
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.scene
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
if rd.has_multiple_engines:
|
|
layout.prop(rd, "engine", text="")
|
|
|
|
|
|
class RENDER_PT_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
row = layout.row(align=True)
|
|
row.operator("render.render", text="Render", icon='RENDER_STILL')
|
|
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
|
|
row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO')
|
|
|
|
split = layout.split(percentage=0.33)
|
|
|
|
split.label(text="Display:")
|
|
row = split.row(align=True)
|
|
row.prop(rd, "display_mode", text="")
|
|
row.prop(rd, "use_lock_interface", icon_only=True)
|
|
|
|
|
|
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
|
|
bl_label = "Dimensions"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
_frame_rate_args_prev = None
|
|
_preset_class = None
|
|
|
|
@staticmethod
|
|
def _draw_framerate_label(*args):
|
|
# avoids re-creating text string each draw
|
|
if RENDER_PT_dimensions._frame_rate_args_prev == args:
|
|
return RENDER_PT_dimensions._frame_rate_ret
|
|
|
|
fps, fps_base, preset_label = args
|
|
|
|
if fps_base == 1.0:
|
|
fps_rate = round(fps)
|
|
else:
|
|
fps_rate = round(fps / fps_base, 2)
|
|
|
|
# TODO: Change the following to iterate over existing presets
|
|
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
|
|
|
|
if custom_framerate is True:
|
|
fps_label_text = "Custom (%r fps)" % fps_rate
|
|
show_framerate = True
|
|
else:
|
|
fps_label_text = "%r fps" % fps_rate
|
|
show_framerate = (preset_label == "Custom")
|
|
|
|
RENDER_PT_dimensions._frame_rate_args_prev = args
|
|
RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate)
|
|
return args
|
|
|
|
@staticmethod
|
|
def draw_framerate(sub, rd):
|
|
if RENDER_PT_dimensions._preset_class is None:
|
|
RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
|
|
|
|
args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label
|
|
fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args)
|
|
|
|
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
|
|
|
|
if show_framerate:
|
|
sub.prop(rd, "fps")
|
|
sub.prop(rd, "fps_base", text="/")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
row = layout.row(align=True)
|
|
row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
|
|
row.operator("render.preset_add", text="", icon='ZOOMIN')
|
|
row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="Resolution:")
|
|
sub.prop(rd, "resolution_x", text="X")
|
|
sub.prop(rd, "resolution_y", text="Y")
|
|
sub.prop(rd, "resolution_percentage", text="")
|
|
|
|
sub.label(text="Aspect Ratio:")
|
|
sub.prop(rd, "pixel_aspect_x", text="X")
|
|
sub.prop(rd, "pixel_aspect_y", text="Y")
|
|
|
|
row = col.row()
|
|
row.prop(rd, "use_border", text="Border")
|
|
sub = row.row()
|
|
sub.active = rd.use_border
|
|
sub.prop(rd, "use_crop_to_border", text="Crop")
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="Frame Range:")
|
|
sub.prop(scene, "frame_start")
|
|
sub.prop(scene, "frame_end")
|
|
sub.prop(scene, "frame_step")
|
|
|
|
sub.label(text="Frame Rate:")
|
|
|
|
self.draw_framerate(sub, rd)
|
|
|
|
subrow = sub.row(align=True)
|
|
subrow.label(text="Time Remapping:")
|
|
subrow = sub.row(align=True)
|
|
subrow.prop(rd, "frame_map_old", text="Old")
|
|
subrow.prop(rd, "frame_map_new", text="New")
|
|
|
|
|
|
class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
|
|
bl_label = "Anti-Aliasing"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
|
|
self.layout.prop(rd, "use_antialiasing", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
layout.active = rd.use_antialiasing
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.row().prop(rd, "antialiasing_samples", expand=True)
|
|
sub = col.row()
|
|
sub.prop(rd, "use_full_sample")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "pixel_filter_type", text="")
|
|
col.prop(rd, "filter_size", text="Size")
|
|
|
|
|
|
class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampled Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
rd = context.scene.render
|
|
return not rd.use_full_sample and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
|
|
self.layout.prop(rd, "use_motion_blur", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
layout.active = rd.use_motion_blur
|
|
|
|
row = layout.row()
|
|
row.prop(rd, "motion_blur_samples")
|
|
row.prop(rd, "motion_blur_shutter")
|
|
|
|
|
|
class RENDER_PT_shading(RenderButtonsPanel, Panel):
|
|
bl_label = "Shading"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_textures", text="Textures")
|
|
col.prop(rd, "use_shadows", text="Shadows")
|
|
col.prop(rd, "use_sss", text="Subsurface Scattering")
|
|
col.prop(rd, "use_envmaps", text="Environment Map")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_raytrace", text="Ray Tracing")
|
|
col.prop(rd, "alpha_mode", text="Alpha")
|
|
col.prop(rd, "use_world_space_shading", text="World Space Shading")
|
|
|
|
|
|
class RENDER_PT_performance(RenderButtonsPanel, Panel):
|
|
bl_label = "Performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.label(text="Threads:")
|
|
col.row(align=True).prop(rd, "threads_mode", expand=True)
|
|
sub = col.column(align=True)
|
|
sub.enabled = rd.threads_mode == 'FIXED'
|
|
sub.prop(rd, "threads")
|
|
|
|
col.label(text="Tile Size:")
|
|
col.prop(rd, "tile_x", text="X")
|
|
col.prop(rd, "tile_y", text="Y")
|
|
|
|
col.separator()
|
|
col.prop(rd, "preview_start_resolution")
|
|
col.prop(rd, "preview_pixel_size", text="")
|
|
|
|
col = split.column()
|
|
col.label(text="Memory:")
|
|
sub = col.column()
|
|
sub.enabled = not rd.use_full_sample
|
|
sub.prop(rd, "use_save_buffers")
|
|
sub = col.column()
|
|
sub.active = rd.use_compositing
|
|
sub.prop(rd, "use_free_image_textures")
|
|
sub = col.column()
|
|
sub.active = rd.use_raytrace
|
|
sub.label(text="Acceleration Structure:")
|
|
sub.prop(rd, "raytrace_method", text="")
|
|
if rd.raytrace_method == 'OCTREE':
|
|
sub.prop(rd, "octree_resolution", text="Resolution")
|
|
else:
|
|
sub.prop(rd, "use_instances", text="Instances")
|
|
sub.prop(rd, "use_local_coords", text="Local Coordinates")
|
|
|
|
|
|
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
|
|
bl_label = "Post Processing"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_compositing")
|
|
col.prop(rd, "use_sequencer")
|
|
|
|
split.prop(rd, "dither_intensity", text="Dither", slider=True)
|
|
|
|
if context.engine == 'BLENDER_EEVEE':
|
|
return
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_fields", text="Fields")
|
|
sub = col.column()
|
|
sub.active = rd.use_fields
|
|
sub.row().prop(rd, "field_order", expand=True)
|
|
sub.prop(rd, "use_fields_still", text="Still")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_edge_enhance")
|
|
sub = col.column()
|
|
sub.active = rd.use_edge_enhance
|
|
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
|
|
sub.prop(rd, "edge_color", text="")
|
|
|
|
|
|
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
|
|
bl_label = "Metadata"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.prop(rd, "use_stamp")
|
|
col = layout.column()
|
|
col.active = rd.use_stamp
|
|
row = col.row()
|
|
row.prop(rd, "stamp_font_size", text="Font Size")
|
|
row.prop(rd, "use_stamp_labels", text="Draw Labels")
|
|
|
|
row = col.row()
|
|
row.column().prop(rd, "stamp_foreground", slider=True)
|
|
row.column().prop(rd, "stamp_background", slider=True)
|
|
|
|
layout.label("Enabled Metadata")
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_stamp_time", text="Time")
|
|
col.prop(rd, "use_stamp_date", text="Date")
|
|
col.prop(rd, "use_stamp_render_time", text="RenderTime")
|
|
col.prop(rd, "use_stamp_frame", text="Frame")
|
|
col.prop(rd, "use_stamp_scene", text="Scene")
|
|
col.prop(rd, "use_stamp_memory", text="Memory")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_stamp_camera", text="Camera")
|
|
col.prop(rd, "use_stamp_lens", text="Lens")
|
|
col.prop(rd, "use_stamp_filename", text="Filename")
|
|
col.prop(rd, "use_stamp_frame_range", text="Frame range")
|
|
col.prop(rd, "use_stamp_marker", text="Marker")
|
|
col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
|
|
|
|
row = layout.split(percentage=0.2)
|
|
row.prop(rd, "use_stamp_note", text="Note")
|
|
sub = row.row()
|
|
sub.active = rd.use_stamp_note
|
|
sub.prop(rd, "stamp_note_text", text="")
|
|
if rd.use_sequencer:
|
|
layout.label("Sequencer:")
|
|
layout.prop(rd, "use_stamp_strip_meta")
|
|
|
|
|
|
class RENDER_PT_output(RenderButtonsPanel, Panel):
|
|
bl_label = "Output"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
image_settings = rd.image_settings
|
|
file_format = image_settings.file_format
|
|
|
|
layout.prop(rd, "filepath", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.active = not rd.is_movie_format
|
|
col.prop(rd, "use_overwrite")
|
|
col.prop(rd, "use_placeholder")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_file_extension")
|
|
col.prop(rd, "use_render_cache")
|
|
|
|
layout.template_image_settings(image_settings, color_management=False)
|
|
if rd.use_multiview:
|
|
layout.template_image_views(image_settings)
|
|
|
|
|
|
class RENDER_PT_encoding(RenderButtonsPanel, Panel):
|
|
bl_label = "Encoding"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
rd = context.scene.render
|
|
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
ffmpeg = rd.ffmpeg
|
|
|
|
layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
|
|
|
|
split = layout.split()
|
|
split.prop(rd.ffmpeg, "format")
|
|
split.prop(ffmpeg, "use_autosplit")
|
|
|
|
# Video:
|
|
layout.separator()
|
|
self.draw_vcodec(context)
|
|
|
|
# Audio:
|
|
layout.separator()
|
|
if ffmpeg.format != 'MP3':
|
|
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
|
|
|
|
if ffmpeg.audio_codec != 'NONE':
|
|
row = layout.row()
|
|
row.prop(ffmpeg, "audio_bitrate")
|
|
row.prop(ffmpeg, "audio_volume", slider=True)
|
|
|
|
def draw_vcodec(self, context):
|
|
"""Video codec options."""
|
|
layout = self.layout
|
|
ffmpeg = context.scene.render.ffmpeg
|
|
|
|
needs_codec = ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG', 'MPEG4'}
|
|
if needs_codec:
|
|
layout.prop(ffmpeg, "codec")
|
|
|
|
if needs_codec and ffmpeg.codec == 'NONE':
|
|
return
|
|
|
|
if ffmpeg.codec in {'DNXHD'}:
|
|
layout.prop(ffmpeg, "use_lossless_output")
|
|
|
|
# Output quality
|
|
use_crf = needs_codec and ffmpeg.codec in {'H264', 'MPEG4', 'WEBM'}
|
|
if use_crf:
|
|
layout.prop(ffmpeg, "constant_rate_factor")
|
|
|
|
# Encoding speed
|
|
layout.prop(ffmpeg, "ffmpeg_preset")
|
|
# I-frames
|
|
layout.prop(ffmpeg, "gopsize")
|
|
# B-Frames
|
|
row = layout.row()
|
|
row.prop(ffmpeg, "use_max_b_frames", text="Max B-frames")
|
|
pbox = row.split()
|
|
pbox.prop(ffmpeg, "max_b_frames", text="")
|
|
pbox.enabled = ffmpeg.use_max_b_frames
|
|
|
|
if not use_crf or ffmpeg.constant_rate_factor == 'NONE':
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.label(text="Rate:")
|
|
col.prop(ffmpeg, "video_bitrate")
|
|
col.prop(ffmpeg, "minrate", text="Minimum")
|
|
col.prop(ffmpeg, "maxrate", text="Maximum")
|
|
col.prop(ffmpeg, "buffersize", text="Buffer")
|
|
|
|
col = split.column()
|
|
col.label(text="Mux:")
|
|
col.prop(ffmpeg, "muxrate", text="Rate")
|
|
col.prop(ffmpeg, "packetsize", text="Packet Size")
|
|
|
|
|
|
class RENDER_PT_bake(RenderButtonsPanel, Panel):
|
|
bl_label = "Bake"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.operator("object.bake_image", icon='RENDER_STILL')
|
|
|
|
layout.prop(rd, "bake_type")
|
|
|
|
multires_bake = False
|
|
if rd.bake_type in ['NORMALS', 'DISPLACEMENT', 'DERIVATIVE', 'AO']:
|
|
layout.prop(rd, "use_bake_multires")
|
|
multires_bake = rd.use_bake_multires
|
|
|
|
if not multires_bake:
|
|
if rd.bake_type == 'NORMALS':
|
|
layout.prop(rd, "bake_normal_space")
|
|
elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
|
|
layout.prop(rd, "use_bake_normalize")
|
|
|
|
# col.prop(rd, "bake_aa_mode")
|
|
# col.prop(rd, "use_bake_antialiasing")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_to_vertex_color")
|
|
sub = col.column()
|
|
sub.active = not rd.use_bake_to_vertex_color
|
|
sub.prop(rd, "use_bake_clear")
|
|
sub.prop(rd, "bake_margin")
|
|
sub.prop(rd, "bake_quad_split", text="Split")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_selected_to_active")
|
|
sub = col.column()
|
|
sub.active = rd.use_bake_selected_to_active
|
|
sub.prop(rd, "bake_distance")
|
|
sub.prop(rd, "bake_bias")
|
|
else:
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_clear")
|
|
col.prop(rd, "bake_margin")
|
|
|
|
if rd.bake_type == 'DISPLACEMENT':
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_lores_mesh")
|
|
|
|
if rd.bake_type == 'AO':
|
|
col = split.column()
|
|
col.prop(rd, "bake_bias")
|
|
col.prop(rd, "bake_samples")
|
|
|
|
if rd.bake_type == 'DERIVATIVE':
|
|
row = layout.row()
|
|
row.prop(rd, "use_bake_user_scale", text="")
|
|
|
|
sub = row.column()
|
|
sub.active = rd.use_bake_user_scale
|
|
sub.prop(rd, "bake_user_scale", text="User Scale")
|
|
|
|
|
|
class RENDER_PT_clay_layer_settings(RenderButtonsPanel, Panel):
|
|
bl_label = "Clay Layer Settings"
|
|
COMPAT_ENGINES = {'BLENDER_CLAY'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
props = context.scene.layer_properties['BLENDER_CLAY']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "ssao_samples")
|
|
|
|
|
|
class RENDER_PT_clay_collection_settings(RenderButtonsPanel, Panel):
|
|
bl_label = "Clay Collection Settings"
|
|
COMPAT_ENGINES = {'BLENDER_CLAY'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
props = context.scene.collection_properties['BLENDER_CLAY']
|
|
|
|
col = layout.column()
|
|
col.template_icon_view(props, "matcap_icon")
|
|
col.prop(props, "matcap_rotation")
|
|
col.prop(props, "matcap_hue")
|
|
col.prop(props, "matcap_saturation")
|
|
col.prop(props, "matcap_value")
|
|
col.prop(props, "ssao_factor_cavity")
|
|
col.prop(props, "ssao_factor_edge")
|
|
col.prop(props, "ssao_distance")
|
|
col.prop(props, "ssao_attenuation")
|
|
col.prop(props, "hair_brightness_randomness")
|
|
|
|
|
|
class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
|
|
bl_label = "Ambient Occlusion"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "gtao_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
layout.active = props.gtao_enable
|
|
col = layout.column()
|
|
col.prop(props, "gtao_use_bent_normals")
|
|
col.prop(props, "gtao_bounce")
|
|
col.prop(props, "gtao_distance")
|
|
col.prop(props, "gtao_factor")
|
|
col.prop(props, "gtao_quality")
|
|
|
|
|
|
class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "motion_blur_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
layout.active = props.motion_blur_enable
|
|
col = layout.column()
|
|
col.prop(props, "motion_blur_samples")
|
|
col.prop(props, "motion_blur_shutter")
|
|
|
|
|
|
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
|
|
bl_label = "Depth of Field"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "dof_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
layout.active = props.dof_enable
|
|
col = layout.column()
|
|
col.prop(props, "bokeh_max_size")
|
|
col.prop(props, "bokeh_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
|
|
bl_label = "Bloom"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "bloom_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
layout.active = props.bloom_enable
|
|
col = layout.column()
|
|
col.prop(props, "bloom_threshold")
|
|
col.prop(props, "bloom_knee")
|
|
col.prop(props, "bloom_radius")
|
|
col.prop(props, "bloom_color")
|
|
col.prop(props, "bloom_intensity")
|
|
col.prop(props, "bloom_clamp")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "volumetric_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
layout.active = props.volumetric_enable
|
|
col = layout.column()
|
|
col.prop(props, "volumetric_start")
|
|
col.prop(props, "volumetric_end")
|
|
col.prop(props, "volumetric_tile_size")
|
|
col.prop(props, "volumetric_samples")
|
|
col.prop(props, "volumetric_sample_distribution")
|
|
col.prop(props, "volumetric_lights")
|
|
col.prop(props, "volumetric_light_clamp")
|
|
col.prop(props, "volumetric_shadows")
|
|
col.prop(props, "volumetric_shadow_samples")
|
|
col.prop(props, "volumetric_colored_transmittance")
|
|
|
|
|
|
class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
|
|
bl_label = "Subsurface Scattering"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "sss_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "sss_samples")
|
|
col.prop(props, "sss_jitter_threshold")
|
|
col.prop(props, "sss_separate_albedo")
|
|
|
|
|
|
class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
|
|
bl_label = "Screen Space Reflections"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
self.layout.prop(props, "ssr_enable", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
col = layout.column()
|
|
col.active = props.ssr_enable
|
|
col.prop(props, "ssr_refraction")
|
|
col.prop(props, "ssr_halfres")
|
|
col.prop(props, "ssr_quality")
|
|
col.prop(props, "ssr_max_roughness")
|
|
col.prop(props, "ssr_thickness")
|
|
col.prop(props, "ssr_border_fade")
|
|
col.prop(props, "ssr_firefly_fac")
|
|
|
|
|
|
class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Shadows"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "shadow_method")
|
|
col.prop(props, "shadow_size")
|
|
col.prop(props, "shadow_high_bitdepth")
|
|
|
|
|
|
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "taa_samples")
|
|
col.prop(props, "taa_render_samples")
|
|
|
|
|
|
class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Indirect Lighting"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
props = scene.layer_properties['BLENDER_EEVEE']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "gi_diffuse_bounces")
|
|
col.prop(props, "gi_cubemap_resolution")
|
|
col.prop(props, "gi_visibility_resolution")
|
|
|
|
|
|
class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "filter_size")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "alpha_mode", text="Alpha")
|
|
|
|
|
|
class RENDER_PT_workbench_collection_settings(RenderButtonsPanel, Panel):
|
|
bl_label = "Workbench Settings"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH', 'BLENDER_EEVEE', 'CYCLES'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
props = context.scene.collection_properties['BLENDER_WORKBENCH']
|
|
|
|
col = layout.column()
|
|
col.prop(props, "object_color_type")
|
|
if props.object_color_type == 'COLLECTION':
|
|
col.prop(props, "object_color")
|
|
|
|
|
|
classes = (
|
|
RENDER_MT_presets,
|
|
RENDER_MT_ffmpeg_presets,
|
|
RENDER_MT_framerate_presets,
|
|
RENDER_PT_context,
|
|
RENDER_PT_render,
|
|
RENDER_PT_dimensions,
|
|
RENDER_PT_antialiasing,
|
|
RENDER_PT_motion_blur,
|
|
RENDER_PT_shading,
|
|
RENDER_PT_performance,
|
|
RENDER_PT_post_processing,
|
|
RENDER_PT_stamp,
|
|
RENDER_PT_output,
|
|
RENDER_PT_encoding,
|
|
RENDER_PT_bake,
|
|
RENDER_PT_clay_layer_settings,
|
|
RENDER_PT_clay_collection_settings,
|
|
RENDER_PT_eevee_sampling,
|
|
RENDER_PT_eevee_film,
|
|
RENDER_PT_eevee_shadows,
|
|
RENDER_PT_eevee_indirect_lighting,
|
|
RENDER_PT_eevee_subsurface_scattering,
|
|
RENDER_PT_eevee_screen_space_reflections,
|
|
RENDER_PT_eevee_ambient_occlusion,
|
|
RENDER_PT_eevee_volumetric,
|
|
RENDER_PT_eevee_motion_blur,
|
|
RENDER_PT_eevee_depth_of_field,
|
|
RENDER_PT_eevee_bloom,
|
|
RENDER_PT_workbench_collection_settings,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|