This is part of the Vulkan task T68990. This commits changes a few things: - Rename extensions to capabilities (but left the file name untouched). - Cubemap mip render workaround detection is rewritten using gl commands to avoid using the GPU API before initialization. - Put all the capabilities that are only relevant for the GL backend inside GLContext as static variables. - Cleanup the names of the limit variables. - Separate all GL related workaround search inside the GL module.
88 lines
1.9 KiB
C
88 lines
1.9 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "GPU_init_exit.h" /* interface */
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#include "BKE_global.h"
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#include "BLI_sys_types.h"
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#include "GPU_batch.h"
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#include "GPU_buffers.h"
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#include "GPU_context.h"
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#include "GPU_immediate.h"
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#include "intern/gpu_codegen.h"
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#include "intern/gpu_material_library.h"
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#include "intern/gpu_private.h"
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/**
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* although the order of initialization and shutdown should not matter
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* (except for the extensions), I chose alphabetical and reverse alphabetical order
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*/
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static bool initialized = false;
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void GPU_init(void)
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{
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/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
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if (initialized) {
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return;
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}
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initialized = true;
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gpu_codegen_init();
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gpu_material_library_init();
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gpu_batch_init();
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if (!G.background) {
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immInit();
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}
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#ifndef GPU_STANDALONE
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gpu_pbvh_init();
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#endif
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}
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void GPU_exit(void)
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{
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#ifndef GPU_STANDALONE
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gpu_pbvh_exit();
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#endif
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if (!G.background) {
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immDestroy();
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}
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gpu_batch_exit();
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gpu_material_library_exit();
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gpu_codegen_exit();
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initialized = false;
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}
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bool GPU_is_init(void)
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{
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return initialized;
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}
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