Currently those IDs are not covered by copy-on-write mechanism since that ruins the current design of BKE_sound, But this change allows to move towards system where sound handlers are only valid for an evaluated ID datablocks.
204 lines
5.9 KiB
C++
204 lines
5.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/depsgraph_type.h"
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#include "BLI_utildefines.h"
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struct GHash;
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struct ID;
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struct Scene;
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namespace DEG {
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struct Depsgraph;
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struct OperationNode;
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struct Relation;
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/* Metatype of Nodes - The general "level" in the graph structure
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* the node serves. */
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enum class NodeClass {
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/* Types generally unassociated with user-visible entities,
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* but needed for graph functioning. */
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GENERIC = 0,
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/* [Outer Node] An "aspect" of evaluating/updating an ID-Block, requiring
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* certain types of evaluation behavior. */
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COMPONENT = 1,
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/* [Inner Node] A glorified function-pointer/callback for scheduling up
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* evaluation operations for components, subject to relationship
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* requirements. */
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OPERATION = 2,
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};
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const char *nodeClassAsString(NodeClass node_class);
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/* Types of Nodes */
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enum class NodeType {
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/* Fallback type for invalid return value */
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UNDEFINED = 0,
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/* Inner Node (Operation) */
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OPERATION,
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/* **** Generic Types **** */
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/* Time-Source */
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TIMESOURCE,
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/* ID-Block reference - used as landmarks/collection point for components,
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* but not usually part of main graph. */
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ID_REF,
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/* **** Outer Types **** */
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/* Parameters Component - Default when nothing else fits
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* (i.e. just SDNA property setting). */
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PARAMETERS,
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/* Generic "Proxy-Inherit" Component. */
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PROXY,
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/* Animation Component */
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ANIMATION,
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/* Transform Component (Parenting/Constraints) */
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TRANSFORM,
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/* Geometry Component (Mesh/Displist) */
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GEOMETRY,
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/* Sequencer Component (Scene Only) */
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SEQUENCER,
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/* Component which contains all operations needed for layer collections
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* evaluation. */
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LAYER_COLLECTIONS,
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/* Entry component of majority of ID nodes: prepares CoW pointers for
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* execution. */
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COPY_ON_WRITE,
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/* Used by all operations which are updating object when something is
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* changed in view layer. */
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OBJECT_FROM_LAYER,
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/* Audio-related evaluation. */
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AUDIO,
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/* Un-interestying datablock, which is a part of dependency graph, but does
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* not have very distinctive update procedure. */
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GENERIC_DATABLOCK,
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/* **** Evaluation-Related Outer Types (with Subdata) **** */
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/* Pose Component - Owner/Container of Bones Eval */
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EVAL_POSE,
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/* Bone Component - Child/Subcomponent of Pose */
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BONE,
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/* Particle Systems Component */
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PARTICLE_SYSTEM,
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PARTICLE_SETTINGS,
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/* Material Shading Component */
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SHADING,
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SHADING_PARAMETERS,
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/* Point cache Component */
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POINT_CACHE,
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/* Cache Component */
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/* TODO(sergey); Verify that we really need this. */
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CACHE,
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/* Batch Cache Component.
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* TODO (dfelinto/sergey): rename to make it more generic. */
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BATCH_CACHE,
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/* Duplication system. Used to force duplicated objects visible when
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* when duplicator is visible. */
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DUPLI,
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/* Synchronization back to original datablock. */
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SYNCHRONIZATION,
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/* Total number of meaningful node types. */
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NUM_TYPES,
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};
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const char *nodeTypeAsString(NodeType type);
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/* All nodes in Depsgraph are descended from this. */
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struct Node {
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/* Helper class for static typeinfo in subclasses. */
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struct TypeInfo {
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TypeInfo(NodeType type, const char *type_name, int id_recalc_tag = 0);
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NodeType type;
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const char *type_name;
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int id_recalc_tag;
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};
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struct Stats {
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Stats();
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/* Reset all the counters. Including all stats needed for average
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* evaluation time calculation. */
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void reset();
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/* Reset counters needed for the current graph evaluation, does not
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* touch averaging accumulators. */
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void reset_current();
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/* Time spend on this node during current graph evaluation. */
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double current_time;
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};
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/* Relationships between nodes
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* The reason why all depsgraph nodes are descended from this type (apart
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* from basic serialization benefits - from the typeinfo) is that we can
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* have relationships between these nodes. */
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typedef vector<Relation *> Relations;
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string name; /* Identifier - mainly for debugging purposes. */
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NodeType type; /* Structural type of node. */
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Relations inlinks; /* Nodes which this one depends on. */
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Relations outlinks; /* Nodes which depend on this one. */
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Stats stats; /* Evaluation statistics. */
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/* Generic tags for traversal algorithms and such.
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*
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* Actual meaning of values depends on a specific area. Every area is to
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* clean this before use. */
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int custom_flags;
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/* Methods. */
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Node();
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virtual ~Node();
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virtual string identifier() const;
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virtual void init(const ID * /*id*/, const char * /*subdata*/)
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{
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}
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virtual void tag_update(Depsgraph * /*graph*/, eUpdateSource /*source*/)
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{
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}
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virtual OperationNode *get_entry_operation()
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{
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return NULL;
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}
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virtual OperationNode *get_exit_operation()
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{
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return NULL;
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}
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virtual NodeClass get_class() const;
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};
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/* Macros for common static typeinfo. */
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#define DEG_DEPSNODE_DECLARE static const Node::TypeInfo typeinfo
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#define DEG_DEPSNODE_DEFINE(NodeType, type_, tname_) \
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const Node::TypeInfo NodeType::typeinfo = Node::TypeInfo(type_, tname_)
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void deg_register_base_depsnodes();
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} // namespace DEG
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