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blender-archive/source/blender/functions/intern/generic_virtual_vector_array.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

54 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "FN_generic_virtual_vector_array.hh"
namespace blender::fn {
void GVArray_For_GVVectorArrayIndex::get(const int64_t index_in_vector, void *r_value) const
{
vector_array_.get_vector_element(index_, index_in_vector, r_value);
}
void GVArray_For_GVVectorArrayIndex::get_to_uninitialized(const int64_t index_in_vector,
void *r_value) const
{
type_->default_construct(r_value);
vector_array_.get_vector_element(index_, index_in_vector, r_value);
}
int64_t GVVectorArray_For_SingleGVArray::get_vector_size_impl(const int64_t UNUSED(index)) const
{
return varray_.size();
}
void GVVectorArray_For_SingleGVArray::get_vector_element_impl(const int64_t UNUSED(index),
const int64_t index_in_vector,
void *r_value) const
{
varray_.get(index_in_vector, r_value);
}
bool GVVectorArray_For_SingleGVArray::is_single_vector_impl() const
{
return true;
}
int64_t GVVectorArray_For_SingleGSpan::get_vector_size_impl(const int64_t UNUSED(index)) const
{
return span_.size();
}
void GVVectorArray_For_SingleGSpan::get_vector_element_impl(const int64_t UNUSED(index),
const int64_t index_in_vector,
void *r_value) const
{
type_->copy_assign(span_[index_in_vector], r_value);
}
bool GVVectorArray_For_SingleGSpan::is_single_vector_impl() const
{
return true;
}
} // namespace blender::fn