This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/geometry/GEO_mesh_to_curve.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

27 lines
680 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_mask.hh"
#include "BKE_spline.hh"
#pragma once
struct Mesh;
class MeshComponent;
/** \file
* \ingroup geo
*/
namespace blender::geometry {
/**
* Convert the mesh into one or many poly splines. Since splines cannot have branches,
* intersections of more than three edges will become breaks in splines. Attributes that
* are not built-in on meshes and not curves are transferred to the result curve.
*/
std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent &mesh_component,
const IndexMask selection);
} // namespace blender::geometry