Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
27 lines
680 B
C++
27 lines
680 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_index_mask.hh"
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#include "BKE_spline.hh"
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#pragma once
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struct Mesh;
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class MeshComponent;
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/** \file
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* \ingroup geo
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*/
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namespace blender::geometry {
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/**
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* Convert the mesh into one or many poly splines. Since splines cannot have branches,
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* intersections of more than three edges will become breaks in splines. Attributes that
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* are not built-in on meshes and not curves are transferred to the result curve.
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*/
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std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent &mesh_component,
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const IndexMask selection);
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} // namespace blender::geometry
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