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blender-archive/intern/ghost/intern/GHOST_EventManager.hh

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup GHOST
* Declaration of GHOST_EventManager class.
*/
#pragma once
#include <deque>
#include <vector>
#include "GHOST_IEventConsumer.hh"
/**
* Manages an event stack and a list of event consumers.
* The stack works on a FIFO (First In First Out) basis.
* Events are pushed on the front of the stack and retrieved from the back.
* Ownership of the event is transferred to the event manager as soon as an event is pushed.
* Ownership of the event is transferred from the event manager as soon as an event is popped.
* Events can be dispatched to the event consumers.
*/
class GHOST_EventManager {
public:
/**
* Constructor.
*/
GHOST_EventManager();
/**
* Destructor.
*/
~GHOST_EventManager();
/**
* Returns the number of events currently on the stack.
* \return The number of events on the stack.
*/
uint32_t getNumEvents();
/**
* Returns the number of events of a certain type currently on the stack.
* \param type: The type of events to be counted.
* \return The number of events on the stack of this type.
*/
uint32_t getNumEvents(GHOST_TEventType type);
/**
* Pushes an event on the stack.
* To dispatch it, call dispatchEvent() or dispatchEvents().
* Do not delete the event!
* \param event: The event to push on the stack.
*/
GHOST_TSuccess pushEvent(GHOST_IEvent *event);
/**
* Dispatches the given event directly, bypassing the event stack.
*/
void dispatchEvent(GHOST_IEvent *event);
/**
* Dispatches the event at the back of the stack.
* The event will be removed from the stack.
*/
void dispatchEvent();
/**
* Dispatches all the events on the stack.
* The event stack will be empty afterwards.
*/
void dispatchEvents();
/**
* Adds a consumer to the list of event consumers.
* \param consumer: The consumer added to the list.
* \return Indication as to whether addition has succeeded.
*/
GHOST_TSuccess addConsumer(GHOST_IEventConsumer *consumer);
/**
* Removes a consumer from the list of event consumers.
* \param consumer: The consumer removed from the list.
* \return Indication as to whether removal has succeeded.
*/
GHOST_TSuccess removeConsumer(GHOST_IEventConsumer *consumer);
/**
* Removes all events for a window from the stack.
* \param window: The window to remove events for.
*/
void removeWindowEvents(GHOST_IWindow *window);
/**
* Removes all events of a certain type from the stack.
* The window parameter is optional.
* If non-null, the routine will remove events only associated with that window.
* \param type: The type of events to be removed.
* \param window: The window to remove the events for.
*/
void removeTypeEvents(GHOST_TEventType type, GHOST_IWindow *window = NULL);
protected:
/**
* Removes all events from the stack.
*/
void disposeEvents();
/** A stack with events. */
typedef std::deque<GHOST_IEvent *> TEventStack;
/** The event stack. */
std::deque<GHOST_IEvent *> m_events;
std::deque<GHOST_IEvent *> m_handled_events;
/** A vector with event consumers. */
typedef std::vector<GHOST_IEventConsumer *> TConsumerVector;
/** The list with event consumers. */
TConsumerVector m_consumers;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_EventManager")
#endif
};