This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenloader/BLO_readfile.h
Brecht Van Lommel 17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00

171 lines
5.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLO_READFILE_H__
#define __BLO_READFILE_H__
/** \file BLO_readfile.h
* \ingroup blenloader
* \brief external readfile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BlendThumbnail;
struct bScreen;
struct LinkNode;
struct ListBase;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct ViewLayer;
struct UserDef;
struct View3D;
struct bContext;
struct BHead;
struct FileData;
struct wmWindowManager;
typedef struct BlendHandle BlendHandle;
typedef enum eBlenFileType {
BLENFILETYPE_BLEND = 1,
BLENFILETYPE_PUB = 2,
BLENFILETYPE_RUNTIME = 3
} eBlenFileType;
typedef struct BlendFileData {
struct Main *main;
struct UserDef *user;
int fileflags;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
struct bScreen *curscreen; /* TODO think this isn't needed anymore? */
struct Scene *curscene;
struct ViewLayer *cur_view_layer; /* layer to activate in workspaces when reading without UI */
eBlenFileType type;
} BlendFileData;
typedef struct WorkspaceConfigFileData {
struct Main *main; /* has to be freed when done reading file data */
struct ListBase workspaces;
} WorkspaceConfigFileData;
/* skip reading some data-block types (may want to skip screen data too). */
typedef enum eBLOReadSkip {
BLO_READ_SKIP_NONE = 0,
BLO_READ_SKIP_USERDEF = (1 << 0),
BLO_READ_SKIP_DATA = (1 << 1),
} eBLOReadSkip;
#define BLO_READ_SKIP_ALL \
(BLO_READ_SKIP_USERDEF | BLO_READ_SKIP_DATA)
BlendFileData *BLO_read_from_file(
const char *filepath,
struct ReportList *reports, eBLOReadSkip skip_flag);
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
struct ReportList *reports, eBLOReadSkip skip_flag);
BlendFileData *BLO_read_from_memfile(
struct Main *oldmain, const char *filename, struct MemFile *memfile,
struct ReportList *reports, eBLOReadSkip skip_flag);
void BLO_blendfiledata_free(BlendFileData *bfd);
BlendHandle *BLO_blendhandle_from_file(const char *filepath, struct ReportList *reports);
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize);
struct LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names);
struct LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev);
struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
void BLO_blendhandle_close(BlendHandle *bh);
/***/
#define BLO_GROUP_MAX 32
bool BLO_has_bfile_extension(const char *str);
bool BLO_library_path_explode(const char *path, char *r_dir, char **r_group, char **r_name);
/* Options controlling behavior of append/link code.
* Note: merged with 'user-level' options from operators etc. in 16 lower bits
* (see eFileSel_Params_Flag in DNA_space_types.h). */
typedef enum BLO_LibLinkFlags {
/* Generate a placeholder (empty ID) if not found in current lib file. */
BLO_LIBLINK_USE_PLACEHOLDERS = 1 << 16,
/* Force loaded ID to be tagged as LIB_TAG_INDIRECT (used in reload context only). */
BLO_LIBLINK_FORCE_INDIRECT = 1 << 17,
} BLO_LinkFlags;
struct Main *BLO_library_link_begin(struct Main *mainvar, BlendHandle **bh, const char *filepath);
struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, const short idcode, const char *name);
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const int flag,
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer);
void BLO_library_link_end(
struct Main *mainl, BlendHandle **bh, int flag,
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer);
void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
/* internal function but we need to expose it */
void blo_lib_link_restore(
struct Main *newmain, struct wmWindowManager *curwm,
struct Scene *curscene, struct ViewLayer *cur_render_layer);
typedef void (*BLOExpandDoitCallback) (void *fdhandle, struct Main *mainvar, void *idv);
void BLO_main_expander(BLOExpandDoitCallback expand_doit_func);
void BLO_expand_main(void *fdhandle, struct Main *mainvar);
/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
void BLO_update_defaults_userpref_blend(void);
void BLO_update_defaults_startup_blend(struct Main *mainvar);
struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
struct Main *BLO_main_from_memfile(struct MemFile *memfile, struct Main *bmain, struct Scene **r_scene);
#ifdef __cplusplus
}
#endif
#endif /* __BLO_READFILE_H__ */