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blender-archive/release/scripts/ui/properties_physics_smoke.py
Janne Karhu 17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00

233 lines
6.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@classmethod
def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke"
def draw(self, context):
layout = self.layout
md = context.smoke
ob = context.object
split = layout.split()
if md:
# remove modifier + settings
split.context_pointer_set("modifier", md)
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.prop(md, "show_render", text="")
row.prop(md, "show_viewport", text="")
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'SMOKE'
split.label()
if md:
layout.prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
split = layout.split()
split.enabled = not domain.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
col.label(text="Time:")
col.prop(domain, "time_scale", text="Scale")
col.label(text="Border Collisions:")
col.prop(domain, "collision_extents", text="")
col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta", text="Temp. Diff.")
col.prop(domain, "vorticity")
col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
elif md.smoke_type == 'FLOW':
flow = md.flow_settings
split = layout.split()
col = split.column()
col.prop(flow, "use_outflow")
col.label(text="Particle System:")
col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
sub = col.column()
sub.active = not md.flow_settings.use_outflow
sub.prop(flow, "initial_velocity", text="Initial Velocity")
sub = sub.column()
sub.active = flow.initial_velocity
sub.prop(flow, "velocity_factor", text="Multiplier")
sub = split.column()
sub.active = not md.flow_settings.use_outflow
sub.label(text="Initial Values:")
sub.prop(flow, "use_absolute")
sub.prop(flow, "density")
sub.prop(flow, "temperature")
#elif md.smoke_type == 'COLLISION':
# layout.separator()
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
group = context.smoke.domain_settings
split = layout.split()
col = split.column()
col.label(text="Flow Group:")
col.prop(group, "fluid_group", text="")
#col.label(text="Effector Group:")
#col.prop(group, "effector_group", text="")
col = split.column()
col.label(text="Collision Group:")
col.prop(group, "collision_group", text="")
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke High Resolution"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw_header(self, context):
md = context.smoke.domain_settings
self.layout.enabled = not md.point_cache.is_baked
self.layout.prop(md, "use_high_resolution", text="")
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
layout.active = md.use_high_resolution
split = layout.split()
split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.prop(md, "smooth_emitter")
col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
layout.prop(md, "show_high_resolution")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Cache"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
cache = md.point_cache
layout.label(text="Compression:")
layout.prop(md, "point_cache_compress_type", expand=True)
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Field Weights"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
smoke = context.smoke
return (smoke and smoke.smoke_type == 'DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
effector_weights_ui(self, context, domain.effector_weights)
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()