own fault when adding mathutils callbacks, generic destructor didnt free the matrix accessor array, made the array apart of the matrix struct since its not worth malloc'ing to save at most 16bytes.
119 lines
4.6 KiB
C++
119 lines
4.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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//Include this file for access to vector, quat, matrix, euler, etc...
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#ifndef EXPP_Mathutils_H
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#define EXPP_Mathutils_H
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#include <Python.h>
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/* Can cast different mathutils types to this, use for generic funcs */
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extern char BaseMathObject_Wrapped_doc[];
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extern char BaseMathObject_Owner_doc[];
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#define BASE_MATH_MEMBERS(_data) \
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PyObject_VAR_HEAD \
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float *_data; /* array of data (alias), wrapped status depends on wrapped status */ \
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PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */ \
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unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */ \
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unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */ \
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unsigned char wrapped; /* wrapped data type? */ \
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typedef struct {
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BASE_MATH_MEMBERS(data)
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} BaseMathObject;
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#include "mathutils_vector.h"
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#include "mathutils_matrix.h"
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#include "mathutils_quat.h"
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#include "mathutils_euler.h"
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#include "mathutils_color.h"
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PyObject *BaseMathObject_getOwner( BaseMathObject * self, void * );
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PyObject *BaseMathObject_getWrapped( BaseMathObject *self, void * );
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void BaseMathObject_dealloc(BaseMathObject * self);
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PyObject *Mathutils_Init(void);
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PyObject *quat_rotation(PyObject *arg1, PyObject *arg2);
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int EXPP_FloatsAreEqual(float A, float B, int floatSteps);
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int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps);
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#define Py_PI 3.14159265358979323846
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#define Py_NEW 1
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#define Py_WRAP 2
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/* Mathutils is used by the BGE and Blender so have to define
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* some things here for luddite mac users of py2.3 */
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#ifndef Py_RETURN_NONE
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#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
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#endif
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#ifndef Py_RETURN_FALSE
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#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
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#endif
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#ifndef Py_RETURN_TRUE
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#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
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#endif
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typedef struct Mathutils_Callback Mathutils_Callback;
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typedef int (*BaseMathCheckFunc)(PyObject *);
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typedef int (*BaseMathGetFunc)(PyObject *, int, float *);
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typedef int (*BaseMathSetFunc)(PyObject *, int, float *);
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typedef int (*BaseMathGetIndexFunc)(PyObject *, int, float *, int);
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typedef int (*BaseMathSetIndexFunc)(PyObject *, int, float *, int);
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struct Mathutils_Callback {
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int (*check)(PyObject *user); /* checks the user is still valid */
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int (*get)(PyObject *user, int subtype, float *from); /* gets the vector from the user */
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int (*set)(PyObject *user, int subtype, float *to); /* sets the users vector values once the vector is modified */
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int (*get_index)(PyObject *user, int subtype, float *from,int index); /* same as above but only for an index */
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int (*set_index)(PyObject *user, int subtype, float *to, int index); /* same as above but only for an index */
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};
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int Mathutils_RegisterCallback(Mathutils_Callback *cb);
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int _BaseMathObject_ReadCallback(BaseMathObject *self);
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int _BaseMathObject_WriteCallback(BaseMathObject *self);
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int _BaseMathObject_ReadIndexCallback(BaseMathObject *self, int index);
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int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index);
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/* since this is called so often avoid where possible */
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#define BaseMath_ReadCallback(_self) (((_self)->cb_user ? _BaseMathObject_ReadCallback((BaseMathObject *)_self):1))
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#define BaseMath_WriteCallback(_self) (((_self)->cb_user ?_BaseMathObject_WriteCallback((BaseMathObject *)_self):1))
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#define BaseMath_ReadIndexCallback(_self, _index) (((_self)->cb_user ? _BaseMathObject_ReadIndexCallback((BaseMathObject *)_self, _index):1))
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#define BaseMath_WriteIndexCallback(_self, _index) (((_self)->cb_user ? _BaseMathObject_WriteIndexCallback((BaseMathObject *)_self, _index):1))
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#endif /* EXPP_Mathutils_H */
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