209 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id:
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef ED_MESH_H
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#define ED_MESH_H
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struct ID;
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struct View3D;
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struct ARegion;
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struct EditMesh;
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struct EditVert;
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struct EditEdge;
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struct EditFace;
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struct bContext;
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struct wmOperator;
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struct wmWindowManager;
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struct wmKeyConfig;
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struct ReportList;
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struct EditSelection;
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struct ViewContext;
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struct bDeformGroup;
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struct MDeformWeight;
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struct MDeformVert;
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struct Scene;
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struct Mesh;
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struct MCol;
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struct UvVertMap;
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struct UvMapVert;
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struct CustomData;
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struct Material;
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struct Object;
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#define EM_FGON_DRAW	1 // face flag
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#define EM_FGON			2 // edge and face flag both
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/* editbutflag */
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#define B_CLOCKWISE			1
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#define B_KEEPORIG			2
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#define B_BEAUTY			4
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#define B_SMOOTH			8
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#define B_BEAUTY_SHORT  	0x10
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#define B_AUTOFGON			0x20
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#define B_KNIFE				0x80
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#define B_PERCENTSUBD		0x40
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#define B_MESH_X_MIRROR		0x100
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#define B_JOINTRIA_UV		0x200
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#define B_JOINTRIA_VCOL		0X400
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#define B_JOINTRIA_SHARP	0X800
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#define B_JOINTRIA_MAT		0X1000
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#define B_FRACTAL			0x2000
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#define B_SPHERE			0x4000
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/* meshtools.c */
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intptr_t	mesh_octree_table(struct Object *ob, struct EditMesh *em, float *co, char mode);
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struct EditVert   *editmesh_get_x_mirror_vert(struct Object *ob, struct EditMesh *em, float *co);
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int			mesh_get_x_mirror_vert(struct Object *ob, int index);
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int			*mesh_get_x_mirror_faces(struct Object *ob, struct EditMesh *em);
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int			join_mesh_exec(struct bContext *C, struct wmOperator *op);
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/* mesh_ops.c */
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void		ED_operatortypes_mesh(void);
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void		ED_operatormacros_mesh(void);
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void		ED_keymap_mesh(struct wmKeyConfig *keyconf);
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/* editmesh.c */
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void		ED_spacetypes_init(void);
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void		ED_keymap_mesh(struct wmKeyConfig *keyconf);
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void		make_editMesh(struct Scene *scene, struct Object *ob);
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void		load_editMesh(struct Scene *scene, struct Object *ob);
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void		remake_editMesh(struct Scene *scene, struct Object *ob);
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void		free_editMesh(struct EditMesh *em);
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void		recalc_editnormals(struct EditMesh *em);
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void		EM_init_index_arrays(struct EditMesh *em, int forVert, int forEdge, int forFace);
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void		EM_free_index_arrays(void);
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struct EditVert	*EM_get_vert_for_index(int index);
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struct EditEdge	*EM_get_edge_for_index(int index);
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struct EditFace	*EM_get_face_for_index(int index);
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int			EM_texFaceCheck(struct EditMesh *em);
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int			EM_vertColorCheck(struct EditMesh *em);
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void		undo_push_mesh(struct bContext *C, char *name);
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/* editmesh_lib.c */
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struct EditFace	*EM_get_actFace(struct EditMesh *em, int sloppy);
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void             EM_set_actFace(struct EditMesh *em, struct EditFace *efa);
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float            EM_face_area(struct EditFace *efa);
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void		EM_select_edge(struct EditEdge *eed, int sel);
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void		EM_select_face(struct EditFace *efa, int sel);
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void		EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
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void		EM_select_swap(struct EditMesh *em);
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void		EM_toggle_select_all(struct EditMesh *em);
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void		EM_select_all(struct EditMesh *em);
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void		EM_selectmode_flush(struct EditMesh *em);
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void		EM_deselect_flush(struct EditMesh *em);
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void		EM_selectmode_set(struct EditMesh *em);
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void		EM_select_flush(struct EditMesh *em);
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void		EM_convertsel(struct EditMesh *em, short oldmode, short selectmode);
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void		EM_validate_selections(struct EditMesh *em);
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			/* exported to transform */
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int			EM_get_actSelection(struct EditMesh *em, struct EditSelection *ese);
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void		EM_editselection_normal(float *normal, struct EditSelection *ese);
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void		EM_editselection_plane(float *plane, struct EditSelection *ese);
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void		EM_editselection_center(float *center, struct EditSelection *ese);			
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struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_face_idx_array, float *limit);
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struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
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void              EM_free_uv_vert_map(struct UvVertMap *vmap);
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void		EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
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void		EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type);
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/* editmesh_mods.c */
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extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
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void		mouse_mesh(struct bContext *C, short mval[2], short extend);
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int			EM_check_backbuf(unsigned int index);
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int			EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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void		EM_free_backbuf(void);
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int			EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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int			EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
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void		EM_hide_mesh(struct EditMesh *em, int swap);
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void		EM_reveal_mesh(struct EditMesh *em);
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void		EM_select_by_material(struct EditMesh *em, int index);
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void		EM_deselect_by_material(struct EditMesh *em, int index); 
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void		EM_automerge(struct Scene *scene, struct Object *obedit, int update);
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/* editface.c */
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struct MTFace	*EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
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/* object_vgroup.c */
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#define WEIGHT_REPLACE 1
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#define WEIGHT_ADD 2
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#define WEIGHT_SUBTRACT 3
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struct bDeformGroup		*ED_vgroup_add(struct Object *ob);
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struct bDeformGroup		*ED_vgroup_add_name(struct Object *ob, char *name);
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void					ED_vgroup_select_by_name(struct Object *ob, char *name);
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void					ED_vgroup_data_create(struct ID *id);
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void		ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum,  float weight, int assignmode);
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void		ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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float		ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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struct MDeformWeight	*ED_vgroup_weight_verify(struct MDeformVert *dv, int defgroup);
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struct MDeformWeight	*ED_vgroup_weight_get(struct MDeformVert *dv, int defgroup);
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/*needed by edge slide*/
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struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *eve);
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struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);
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int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve);
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int editface_containsVert(struct EditFace *efa, struct EditVert *eve);
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int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
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short sharesFace(struct EditMesh *em, struct EditEdge *e1, struct EditEdge *e2);
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/* mesh_data.c */
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void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
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void ED_mesh_transform(struct Mesh *me, float *mat);
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void ED_mesh_calc_normals(struct Mesh *me);
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void ED_mesh_material_add(struct Mesh *me, struct Material *ma);
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void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges);
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int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
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int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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#endif /* ED_MESH_H */
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