* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/**
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* blenlib/BKE_group.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_GROUP_H
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#define BKE_GROUP_H
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struct Base;
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struct Group;
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struct GroupObject;
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struct Object;
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struct bAction;
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struct Scene;
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void free_group_objects(struct Group *group);
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void unlink_group(struct Group *group);
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struct Group *add_group(char *name);
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struct Group *copy_group(struct Group *group);
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int add_to_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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int rem_from_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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struct Group *find_group(struct Object *ob, struct Group *group);
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int object_in_group(struct Object *ob, struct Group *group);
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int group_is_animated(struct Object *parent, struct Group *group);
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void group_tag_recalc(struct Group *group);
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void group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group);
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struct Object *group_get_member_with_action(struct Group *group, struct bAction *act);
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void group_relink_nla_objects(struct Object *ob);
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#endif
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