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blender-archive/source/blender/blenkernel/intern/cdderivedmesh.c
Brecht Van Lommel 89320c911e Sculpt & modifiers: patch by Sergey Sharybin, with modifications by me.
Fixes various crashes and redraw problems, most noticeable new feature
is that you can now sculpt on a multires mesh with deforming modifiers
preceding it.

I've left out support for sculpting on multires with enabled modifiers
following it, in this case only the base mesh can be sculpted now. The
code changes needed to do this are just too ugly in my opinion, would
need a more torough redesign which I don't think we should try now. In
my opinion this is also not really an important case, since it's going
to be incredibly slow anyway to run a modifier on a high res mesh while
sculpting.


So, to summarize current state:

* Fastest sculpting: base mesh with no modifiers or multires with only
  modifiers preceding it.
* Slower sculpting: base mesh with modifiers, depends on the speed of
  the modifiers.
* Not supported: multires mesh with modifiers following it.
2010-06-02 18:04:31 +00:00

1893 lines
52 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ben Batt <benbatt@gmail.com>
*
* ***** END GPL LICENSE BLOCK *****
*
* Implementation of CDDerivedMesh.
*
* BKE_cdderivedmesh.h contains the function prototypes for this file.
*
*/
/* TODO maybe BIF_gl.h should include string.h? */
#include <string.h>
#include "BIF_gl.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BLI_math.h"
#include "BLI_pbvh.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h" /* for Curve */
#include "MEM_guardedalloc.h"
#include "gpu_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include <string.h>
#include <limits.h>
#include <math.h>
typedef struct {
DerivedMesh dm;
/* these point to data in the DerivedMesh custom data layers,
they are only here for efficiency and convenience **/
MVert *mvert;
MEdge *medge;
MFace *mface;
/* Cached */
struct PBVH *pbvh;
int pbvh_draw;
/* Mesh connectivity */
struct ListBase *fmap;
struct IndexNode *fmap_mem;
} CDDerivedMesh;
/**************** DerivedMesh interface functions ****************/
static int cdDM_getNumVerts(DerivedMesh *dm)
{
return dm->numVertData;
}
static int cdDM_getNumEdges(DerivedMesh *dm)
{
return dm->numEdgeData;
}
static int cdDM_getNumFaces(DerivedMesh *dm)
{
return dm->numFaceData;
}
static void cdDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*vert_r = cddm->mvert[index];
}
static void cdDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*edge_r = cddm->medge[index];
}
static void cdDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*face_r = cddm->mface[index];
}
static void cdDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(vert_r, cddm->mvert, sizeof(*vert_r) * dm->numVertData);
}
static void cdDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(edge_r, cddm->medge, sizeof(*edge_r) * dm->numEdgeData);
}
static void cdDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(face_r, cddm->mface, sizeof(*face_r) * dm->numFaceData);
}
static void cdDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
int i;
if (dm->numVertData) {
for (i=0; i<dm->numVertData; i++) {
DO_MINMAX(cddm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void cdDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
VECCOPY(co_r, cddm->mvert[index].co);
}
static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MVert *mv = CDDM_get_verts(dm);
int i;
for(i = 0; i < dm->numVertData; i++, mv++)
VECCOPY(cos_r[i], mv->co);
}
static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
short *no = cddm->mvert[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static ListBase *cdDM_getFaceMap(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
if(!cddm->fmap && ob->type == OB_MESH) {
Mesh *me= ob->data;
create_vert_face_map(&cddm->fmap, &cddm->fmap_mem, me->mface,
me->totvert, me->totface);
}
return cddm->fmap;
}
static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
Mesh *me= (ob)? ob->data: NULL;
if(!ob) {
cddm->pbvh= NULL;
return NULL;
}
if(!ob->sculpt)
return NULL;
if(ob->sculpt->pbvh) {
cddm->pbvh= ob->sculpt->pbvh;
cddm->pbvh_draw = (cddm->mvert == me->mvert);
}
/* always build pbvh from original mesh, and only use it for drawing if
this derivedmesh is just original mesh. it's the multires subsurf dm
that this is actually for, to support a pbvh on a modified mesh */
if(!cddm->pbvh && ob->type == OB_MESH) {
cddm->pbvh = BLI_pbvh_new();
cddm->pbvh_draw = (cddm->mvert == me->mvert);
BLI_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
me->totface, me->totvert);
}
return cddm->pbvh;
}
static void cdDM_drawVerts(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
int i;
if( GPU_buffer_legacy(dm) ) {
glBegin(GL_POINTS);
for(i = 0; i < dm->numVertData; i++, mv++)
glVertex3fv(mv->co);
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glDrawArrays(GL_POINTS,0,dm->drawObject->nelements);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MFace *mf = cddm->mface;
MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
int i;
if(mf) {
if( GPU_buffer_legacy(dm) ) {
glBegin(GL_LINES);
for(i = 0; i < dm->numFaceData; i++, mf++, tf++) {
if(!(mf->flag&ME_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if(!mf->v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
else {
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
int curpos = 0;
GPU_uvedge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numFaceData; i++, mf++) {
if(mf->flag&ME_LOOSEEDGE) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (curpos-prevstart) > 0) {
glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
}
prevstart = curpos;
}
if( mf->v4 ) {
curpos += 8;
}
else {
curpos += 6;
}
prevdraw = draw;
}
if( prevdraw > 0 && (curpos-prevstart) > 0 ) {
glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
}
}
GPU_buffer_unbind();
}
}
}
static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawEdges\n" );
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
GPU_edge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
prevstart = i;
}
prevdraw = draw;
}
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawLooseEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawLooseEdges\n" );
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if(medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
GPU_edge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if(medge->flag&ME_LOOSEEDGE) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (i-prevstart) > 0) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
prevstart = i;
}
prevdraw = draw;
}
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs))
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
int a, glmode = -1, shademodel = -1, matnr = -1, drawCurrentMat = 1;
#define PASSVERT(index) { \
if(shademodel == GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
}
if(cddm->pbvh && cddm->pbvh_draw) {
if(dm->numFaceData) {
float (*face_nors)[3] = CustomData_get_layer(&dm->faceData, CD_NORMAL);
/* should be per face */
if(!setMaterial(mface->mat_nr+1, NULL))
return;
glShadeModel((mface->flag & ME_SMOOTH)? GL_SMOOTH: GL_FLAT);
BLI_pbvh_draw(cddm->pbvh, partial_redraw_planes, face_nors, (mface->flag & ME_SMOOTH));
glShadeModel(GL_FLAT);
}
return;
}
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesSolid\n" );
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr + 1;
new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
if(new_glmode != glmode || new_matnr != matnr
|| new_shademodel != shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
glShadeModel(shademodel = new_shademodel);
glBegin(glmode = new_glmode);
}
if(drawCurrentMat) {
if(shademodel == GL_FLAT) {
if (nors) {
glNormal3fv(nors);
}
else {
/* TODO make this better (cache facenormals as layer?) */
float nor[3];
if(mface->v4) {
normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
} else {
normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if(mface->v4) {
PASSVERT(mface->v4);
}
}
if(nors) nors += 3;
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup( dm );
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
}
}
GPU_buffer_unbind( );
}
#undef PASSVERT
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
int a, glmode;
unsigned char *cp1, *cp2;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
cp1 = col1;
if(col2) {
cp2 = col2;
} else {
cp2 = NULL;
useTwoSided = 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesColored\n" );
glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++, cp1 += 16) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
if(new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3ub(cp1[0], cp1[1], cp1[2]);
glVertex3fv(mvert[mface->v1].co);
glColor3ub(cp1[4], cp1[5], cp1[6]);
glVertex3fv(mvert[mface->v2].co);
glColor3ub(cp1[8], cp1[9], cp1[10]);
glVertex3fv(mvert[mface->v3].co);
if(mface->v4) {
glColor3ub(cp1[12], cp1[13], cp1[14]);
glVertex3fv(mvert[mface->v4].co);
}
if(useTwoSided) {
glColor3ub(cp2[8], cp2[9], cp2[10]);
glVertex3fv(mvert[mface->v3].co );
glColor3ub(cp2[4], cp2[5], cp2[6]);
glVertex3fv(mvert[mface->v2].co );
glColor3ub(cp2[0], cp2[1], cp2[2]);
glVertex3fv(mvert[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[12], cp2[13], cp2[14]);
glVertex3fv(mvert[mface->v4].co );
}
}
if(col2) cp2 += 16;
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_color4_upload(dm,cp1);
GPU_vertex_setup(dm);
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
glCullFace(GL_BACK);
}
}
GPU_buffer_unbind();
}
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void cdDM_drawFacesTex_common(DerivedMesh *dm,
int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MFace *mf = DM_get_face_data_layer(dm, CD_MFACE);
MCol *realcol = dm->getFaceDataArray(dm, CD_TEXTURE_MCOL);
float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
int i, j, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
int startFace = 0, lastFlag = 0xdeadbeef;
MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
mcol = dm->getFaceDataArray(dm, CD_MCOL);
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesTex_common\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
MVert *mvert;
int flag;
unsigned char *cp = NULL;
if(drawParams) {
flag = drawParams(tf? &tf[i]: NULL, mcol? &mcol[i*4]: NULL, mf->mat_nr);
}
else {
if(index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
if(drawParamsMapped) flag = drawParamsMapped(userData, orig);
else { if(nors) nors += 3; continue; }
}
else
if(drawParamsMapped) flag = drawParamsMapped(userData, i);
else { if(nors) nors += 3; continue; }
}
if(flag != 0) {
if (flag==1 && mcol)
cp= (unsigned char*) &mcol[i*4];
if(!(mf->flag&ME_SMOOTH)) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if(mf->v4) {
normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
} else {
normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if(tf) glTexCoord2fv(tf[i].uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
mvert = &mv[mf->v1];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(tf) glTexCoord2fv(tf[i].uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
mvert = &mv[mf->v2];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(tf) glTexCoord2fv(tf[i].uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
mvert = &mv[mf->v3];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(mf->v4) {
if(tf) glTexCoord2fv(tf[i].uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
mvert = &mv[mf->v4];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
}
glEnd();
}
if(nors) nors += 3;
}
} else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
MCol *col = realcol;
if(!col)
col = mcol;
GPU_vertex_setup( dm );
GPU_normal_setup( dm );
GPU_uv_setup( dm );
if( col != 0 ) {
/*if( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
col = 0;
} else if( mcol && dm->drawObject->colType == CD_MCOL ) {
col = 0;
}
if( col != 0 ) {*/
unsigned char *colors = MEM_mallocN(dm->getNumFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
for( i=0; i < dm->getNumFaces(dm); i++ ) {
for( j=0; j < 4; j++ ) {
colors[i*12+j*3] = col[i*4+j].r;
colors[i*12+j*3+1] = col[i*4+j].g;
colors[i*12+j*3+2] = col[i*4+j].b;
}
}
GPU_color3_upload(dm,colors);
MEM_freeN(colors);
if(realcol)
dm->drawObject->colType = CD_TEXTURE_MCOL;
else if(mcol)
dm->drawObject->colType = CD_MCOL;
//}
GPU_color_setup( dm );
}
if( !GPU_buffer_legacy(dm) ) {
glShadeModel( GL_SMOOTH );
for(i = 0; i < dm->drawObject->nelements/3; i++) {
int actualFace = dm->drawObject->faceRemap[i];
int flag = 1;
if(drawParams) {
flag = drawParams(tf? &tf[actualFace]: NULL, mcol? &mcol[actualFace*4]: NULL, mf[actualFace].mat_nr);
}
else {
if(index) {
orig = index[actualFace];
if(drawParamsMapped)
flag = drawParamsMapped(userData, orig);
}
else
if(drawParamsMapped)
flag = drawParamsMapped(userData, actualFace);
}
if( flag != lastFlag ) {
if( startFace < i ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && mcol)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES,startFace*3,(i-startFace)*3);
}
}
lastFlag = flag;
startFace = i;
}
}
if( startFace < dm->drawObject->nelements/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && mcol)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
}
}
}
GPU_buffer_unbind();
glShadeModel( GL_FLAT );
}
}
static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
{
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
MCol *mc;
float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
mc = DM_get_face_data_layer(dm, CD_ID_MCOL);
if(!mc)
mc = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
if(!mc)
mc = DM_get_face_data_layer(dm, CD_MCOL);
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
if( GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFaces\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
int drawSmooth = (mf->flag & ME_SMOOTH);
if(index) {
orig = *index++;
if(setDrawOptions && orig == ORIGINDEX_NONE)
{ if(nors) nors += 3; continue; }
}
else
orig = i;
if(!setDrawOptions || setDrawOptions(userData, orig, &drawSmooth)) {
unsigned char *cp = NULL;
if(useColors && mc)
cp = (unsigned char *)&mc[i * 4];
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if(mf->v4) {
normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
} else {
normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mv[mf->v1].co);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mv[mf->v2].co);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mv[mf->v3].co);
if(mf->v4) {
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mv[mf->v4].co);
}
} else {
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mv[mf->v1].no);
glVertex3fv(mv[mf->v1].co);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mv[mf->v2].no);
glVertex3fv(mv[mf->v2].co);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mv[mf->v3].no);
glVertex3fv(mv[mf->v3].co);
if(mf->v4) {
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mv[mf->v4].no);
glVertex3fv(mv[mf->v4].co);
}
}
glEnd();
}
if (nors) nors += 3;
}
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int state = 1;
int prevstate = 1;
int prevstart = 0;
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
int actualFace = dm->drawObject->faceRemap[i];
int drawSmooth = (mf[actualFace].flag & ME_SMOOTH);
int dontdraw = 0;
if(index) {
orig = index[actualFace];
if(setDrawOptions && orig == ORIGINDEX_NONE)
dontdraw = 1;
}
else
orig = actualFace;
if( dontdraw ) {
state = 0;
}
else {
if(!setDrawOptions || setDrawOptions(userData, orig, &drawSmooth)) {
state = 1;
}
else {
state = 0;
}
}
if( prevstate != state && prevstate == 1 ) {
if( i-prevstart > 0 ) {
glDrawArrays(GL_TRIANGLES,prevstart*3,(i-prevstart)*3);
}
prevstart = i;
}
prevstate = state;
}
if(state==1) {
glDrawArrays(GL_TRIANGLES,prevstart*3,dm->drawObject->nelements-prevstart*3);
}
glShadeModel(GL_FLAT);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
int a, b, dodraw, smoothnormal, matnr, new_matnr;
int transp, new_transp, orig_transp;
int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
matnr = -1;
smoothnormal = 0;
dodraw = 0;
transp = GPU_get_material_blend_mode();
orig_transp = transp;
glShadeModel(GL_SMOOTH);
if( GPU_buffer_legacy(dm) || setDrawOptions != 0 ) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFacesGLSL\n" );
memset(&attribs, 0, sizeof(attribs));
glBegin(GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
new_matnr = mface->mat_nr + 1;
if(new_matnr != matnr) {
glEnd();
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
glBegin(GL_QUADS);
}
if(!dodraw) {
continue;
}
else if(setDrawOptions) {
orig = (index)? index[a]: a;
if(orig == ORIGINDEX_NONE)
continue;
else if(!setDrawOptions(userData, orig))
continue;
}
if(tf) {
new_transp = tf[a].transp;
if(new_transp != transp) {
glEnd();
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
GPU_set_material_blend_mode(orig_transp);
else
GPU_set_material_blend_mode(new_transp);
transp = new_transp;
glBegin(GL_QUADS);
}
}
smoothnormal = (mface->flag & ME_SMOOTH);
if(!smoothnormal) {
if(nors) {
glNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
if(mface->v4) {
normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
} else {
normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
#define PASSVERT(index, vert) { \
if(attribs.totorco) \
glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
for(b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
} \
for(b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
GLubyte col[4]; \
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
} \
if(attribs.tottang) { \
float *tang = attribs.tang.array[a*4 + vert]; \
glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
} \
if(smoothnormal) \
glNormal3sv(mvert[index].no); \
glVertex3fv(mvert[index].co); \
}
PASSVERT(mface->v1, 0);
PASSVERT(mface->v2, 1);
PASSVERT(mface->v3, 2);
if(mface->v4)
PASSVERT(mface->v4, 3)
else
PASSVERT(mface->v3, 2)
#undef PASSVERT
}
glEnd();
}
else {
GPUBuffer *buffer = 0;
char *varray = 0;
int numdata = 0, elementsize = 0, offset;
int start = 0, numfaces = 0, prevdraw = 0, curface = 0;
int i;
MFace *mf = mface;
GPUAttrib datatypes[GPU_MAX_ATTRIB]; /* TODO, messing up when switching materials many times - [#21056]*/
memset(&attribs, 0, sizeof(attribs));
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
a = dm->drawObject->faceRemap[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
if(new_matnr != matnr ) {
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,numfaces*3);
if( numdata != 0 ) {
GPU_buffer_free(buffer,0);
buffer = 0;
}
}
}
numdata = 0;
start = curface;
prevdraw = dodraw;
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if(attribs.totorco) {
datatypes[numdata].index = attribs.orco.glIndex;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for(b = 0; b < attribs.tottface; b++) {
datatypes[numdata].index = attribs.tface[b].glIndex;
datatypes[numdata].size = 2;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for(b = 0; b < attribs.totmcol; b++) {
datatypes[numdata].index = attribs.mcol[b].glIndex;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
}
if(attribs.tottang) {
datatypes[numdata].index = attribs.tang.glIndex;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, 0 );
if( buffer == 0 ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
return;
}
varray = GPU_buffer_lock_stream(buffer);
if( varray == 0 ) {
GPU_buffer_unbind();
GPU_buffer_free(buffer, 0);
dm->drawObject->legacy = 1;
return;
}
}
else {
/* if the buffer was set, dont use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
prevdraw= 0;
buffer= NULL;
}
}
}
if(!dodraw) {
continue;
}
if(tf) {
new_transp = tf[a].transp;
if(new_transp != transp) {
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
if( numdata != 0 ) {
varray = GPU_buffer_lock_stream(buffer);
}
}
}
start = curface;
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
GPU_set_material_blend_mode(orig_transp);
else
GPU_set_material_blend_mode(new_transp);
transp = new_transp;
}
}
if( numdata != 0 ) {
offset = 0;
if(attribs.totorco) {
VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]);
offset += sizeof(float)*3;
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a*4 + 0];
GLubyte col[4];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col);
cp = &attribs.mcol[b].array[a*4 + 1];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col);
cp = &attribs.mcol[b].array[a*4 + 2];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col);
offset += sizeof(unsigned char)*4;
}
if(attribs.tottang) {
float *tang = attribs.tang.array[a*4 + 0];
VECCOPY((float *)&varray[elementsize*curface*3+offset], tang);
tang = attribs.tang.array[a*4 + 1];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 2];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
curface++;
if(mface->v4) {
if( numdata != 0 ) {
offset = 0;
if(attribs.totorco) {
VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]);
offset += sizeof(float)*3;
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a*4 + 2];
GLubyte col[4];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col);
cp = &attribs.mcol[b].array[a*4 + 3];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col);
cp = &attribs.mcol[b].array[a*4 + 0];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col);
offset += sizeof(unsigned char)*4;
}
if(attribs.tottang) {
float *tang = attribs.tang.array[a*4 + 2];
VECCOPY((float *)&varray[elementsize*curface*3+offset], tang);
tang = attribs.tang.array[a*4 + 3];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 0];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
curface++;
i++;
}
}
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
}
}
GPU_buffer_unbind();
}
GPU_buffer_free( buffer, 0 );
}
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
{
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
static void cdDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *vert = cddm->mvert;
MEdge *edge = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, edge++) {
if(index) {
orig = *index++;
if(setDrawOptions && orig == ORIGINDEX_NONE) continue;
}
else
orig = i;
if(!setDrawOptions || setDrawOptions(userData, orig)) {
glVertex3fv(vert[edge->v1].co);
glVertex3fv(vert[edge->v2].co);
}
}
glEnd();
}
static void cdDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *co,
float *no_f, short *no_s),
void *userData)
{
MVert *mv = CDDM_get_verts(dm);
int i, orig, *index = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numVertData; i++, mv++) {
if(index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv->co, NULL, mv->no);
}
else
func(userData, i, mv->co, NULL, mv->no);
}
}
static void cdDM_foreachMappedEdge(
DerivedMesh *dm,
void (*func)(void *userData, int index,
float *v0co, float *v1co),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MEdge *med = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numEdgeData; i++, med++) {
if (index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv[med->v1].co, mv[med->v2].co);
}
else
func(userData, i, mv[med->v1].co, mv[med->v2].co);
}
}
static void cdDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index,
float *cent, float *no),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numFaceData; i++, mf++) {
float cent[3];
float no[3];
if (index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
}
else
orig = i;
VECCOPY(cent, mv[mf->v1].co);
add_v3_v3(cent, mv[mf->v2].co);
add_v3_v3(cent, mv[mf->v3].co);
if (mf->v4) {
normal_quad_v3( no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
add_v3_v3(cent, mv[mf->v4].co);
mul_v3_fl(cent, 0.25f);
} else {
normal_tri_v3( no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
mul_v3_fl(cent, 0.33333333333f);
}
func(userData, orig, cent, no);
}
}
static void cdDM_free_internal(CDDerivedMesh *cddm)
{
if(cddm->fmap) MEM_freeN(cddm->fmap);
if(cddm->fmap_mem) MEM_freeN(cddm->fmap_mem);
}
static void cdDM_release(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
if (DM_release(dm)) {
cdDM_free_internal(cddm);
MEM_freeN(cddm);
}
}
/**************** CDDM interface functions ****************/
static CDDerivedMesh *cdDM_create(const char *desc)
{
CDDerivedMesh *cddm;
DerivedMesh *dm;
cddm = MEM_callocN(sizeof(*cddm), desc);
dm = &cddm->dm;
dm->getMinMax = cdDM_getMinMax;
dm->getNumVerts = cdDM_getNumVerts;
dm->getNumFaces = cdDM_getNumFaces;
dm->getNumEdges = cdDM_getNumEdges;
dm->getVert = cdDM_getVert;
dm->getEdge = cdDM_getEdge;
dm->getFace = cdDM_getFace;
dm->copyVertArray = cdDM_copyVertArray;
dm->copyEdgeArray = cdDM_copyEdgeArray;
dm->copyFaceArray = cdDM_copyFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getFaceDataArray = DM_get_face_data_layer;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
dm->getVertNo = cdDM_getVertNo;
dm->getPBVH = cdDM_getPBVH;
dm->getFaceMap = cdDM_getFaceMap;
dm->drawVerts = cdDM_drawVerts;
dm->drawUVEdges = cdDM_drawUVEdges;
dm->drawEdges = cdDM_drawEdges;
dm->drawLooseEdges = cdDM_drawLooseEdges;
dm->drawMappedEdges = cdDM_drawMappedEdges;
dm->drawFacesSolid = cdDM_drawFacesSolid;
dm->drawFacesColored = cdDM_drawFacesColored;
dm->drawFacesTex = cdDM_drawFacesTex;
dm->drawFacesGLSL = cdDM_drawFacesGLSL;
dm->drawMappedFaces = cdDM_drawMappedFaces;
dm->drawMappedFacesTex = cdDM_drawMappedFacesTex;
dm->drawMappedFacesGLSL = cdDM_drawMappedFacesGLSL;
dm->foreachMappedVert = cdDM_foreachMappedVert;
dm->foreachMappedEdge = cdDM_foreachMappedEdge;
dm->foreachMappedFaceCenter = cdDM_foreachMappedFaceCenter;
dm->release = cdDM_release;
return cddm;
}
DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_new dm");
DerivedMesh *dm = &cddm->dm;
DM_init(dm, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
return dm;
}
DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_mesh dm");
DerivedMesh *dm = &cddm->dm;
CustomDataMask mask = CD_MASK_MESH & (~CD_MASK_MDISPS);
int alloctype;
/* this does a referenced copy, with an exception for fluidsim */
DM_init(dm, DM_TYPE_CDDM, mesh->totvert, mesh->totedge, mesh->totface);
dm->deformedOnly = 1;
alloctype= CD_REFERENCE;
CustomData_merge(&mesh->vdata, &dm->vertData, mask, alloctype,
mesh->totvert);
CustomData_merge(&mesh->edata, &dm->edgeData, mask, alloctype,
mesh->totedge);
CustomData_merge(&mesh->fdata, &dm->faceData, mask, alloctype,
mesh->totface);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
return dm;
}
DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
{
DerivedMesh *dm = CDDM_new(BLI_countlist(&em->verts),
BLI_countlist(&em->edges),
BLI_countlist(&em->faces));
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
MFace *mface = cddm->mface;
int i, *index;
dm->deformedOnly = 1;
CustomData_merge(&em->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numVertData);
/* CustomData_merge(&em->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numEdgeData); */
CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numFaceData);
/* set eve->hash to vert index */
for(i = 0, eve = em->verts.first; eve; eve = eve->next, ++i)
eve->tmp.l = i;
/* Need to be able to mark loose edges */
for(eed = em->edges.first; eed; eed = eed->next) {
eed->f2 = 0;
}
for(efa = em->faces.first; efa; efa = efa->next) {
efa->e1->f2 = 1;
efa->e2->f2 = 1;
efa->e3->f2 = 1;
if(efa->e4) efa->e4->f2 = 1;
}
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
for(i = 0, eve = em->verts.first; i < dm->numVertData;
i++, eve = eve->next, index++) {
MVert *mv = &mvert[i];
VECCOPY(mv->co, eve->co);
mv->no[0] = eve->no[0] * 32767.0;
mv->no[1] = eve->no[1] * 32767.0;
mv->no[2] = eve->no[2] * 32767.0;
mv->bweight = (unsigned char) (eve->bweight * 255.0f);
mv->mat_nr = 0;
mv->flag = 0;
*index = i;
CustomData_from_em_block(&em->vdata, &dm->vertData, eve->data, i);
}
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
for(i = 0, eed = em->edges.first; i < dm->numEdgeData;
i++, eed = eed->next, index++) {
MEdge *med = &medge[i];
med->v1 = eed->v1->tmp.l;
med->v2 = eed->v2->tmp.l;
med->crease = (unsigned char) (eed->crease * 255.0f);
med->bweight = (unsigned char) (eed->bweight * 255.0f);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
if(eed->seam) med->flag |= ME_SEAM;
if(eed->sharp) med->flag |= ME_SHARP;
if(!eed->f2) med->flag |= ME_LOOSEEDGE;
*index = i;
/* CustomData_from_em_block(&em->edata, &dm->edgeData, eed->data, i); */
}
index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
for(i = 0, efa = em->faces.first; i < dm->numFaceData;
i++, efa = efa->next, index++) {
MFace *mf = &mface[i];
mf->v1 = efa->v1->tmp.l;
mf->v2 = efa->v2->tmp.l;
mf->v3 = efa->v3->tmp.l;
mf->v4 = efa->v4 ? efa->v4->tmp.l : 0;
mf->mat_nr = efa->mat_nr;
mf->flag = efa->flag;
*index = i;
CustomData_from_em_block(&em->fdata, &dm->faceData, efa->data, i);
test_index_face(mf, &dm->faceData, i, efa->v4?4:3);
}
return dm;
}
DerivedMesh *CDDM_from_curve(Object *ob)
{
return CDDM_from_curve_customDB(ob, &((Curve *)ob->data)->disp);
}
DerivedMesh *CDDM_from_curve_customDB(Object *ob, ListBase *dispbase)
{
DerivedMesh *dm;
CDDerivedMesh *cddm;
MVert *allvert;
MEdge *alledge;
MFace *allface;
int totvert, totedge, totface;
if (nurbs_to_mdata_customdb(ob, dispbase, &allvert, &totvert, &alledge,
&totedge, &allface, &totface) != 0) {
/* Error initializing mdata. This often happens when curve is empty */
return CDDM_new(0, 0, 0);
}
dm = CDDM_new(totvert, totedge, totface);
dm->deformedOnly = 1;
cddm = (CDDerivedMesh*)dm;
memcpy(cddm->mvert, allvert, totvert*sizeof(MVert));
memcpy(cddm->medge, alledge, totedge*sizeof(MEdge));
memcpy(cddm->mface, allface, totface*sizeof(MFace));
MEM_freeN(allvert);
MEM_freeN(alledge);
MEM_freeN(allface);
return dm;
}
DerivedMesh *CDDM_copy(DerivedMesh *source)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_copy cddm");
DerivedMesh *dm = &cddm->dm;
int numVerts = source->numVertData;
int numEdges = source->numEdgeData;
int numFaces = source->numFaceData;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
source->getFaceDataArray(source, CD_ORIGINDEX);
/* this initializes dm, and copies all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
dm->deformedOnly = source->deformedOnly;
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
CustomData_copy_data(&source->edgeData, &dm->edgeData, 0, 0, numEdges);
CustomData_copy_data(&source->faceData, &dm->faceData, 0, 0, numFaces);
/* now add mvert/medge/mface layers */
cddm->mvert = source->dupVertArray(source);
cddm->medge = source->dupEdgeArray(source);
cddm->mface = source->dupFaceArray(source);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, cddm->mvert, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, cddm->medge, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, cddm->mface, numFaces);
return dm;
}
DerivedMesh *CDDM_from_template(DerivedMesh *source,
int numVerts, int numEdges, int numFaces)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_template dest");
DerivedMesh *dm = &cddm->dm;
/* this does a copy of all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
/* now add mvert/medge/mface layers */
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
if(!CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
if(!CustomData_get_layer(&dm->edgeData, CD_ORIGINDEX))
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
if(!CustomData_get_layer(&dm->faceData, CD_ORIGINDEX))
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
return dm;
}
void CDDM_apply_vert_coords(DerivedMesh *dm, float (*vertCoords)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
cddm->mvert = vert;
for(i = 0; i < dm->numVertData; ++i, ++vert)
VECCOPY(vert->co, vertCoords[i]);
}
void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
cddm->mvert = vert;
for(i = 0; i < dm->numVertData; ++i, ++vert)
VECCOPY(vert->no, vertNormals[i]);
}
/* adapted from mesh_calc_normals */
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
float (*temp_nors)[3];
float (*face_nors)[3];
int i;
int numVerts = dm->numVertData;
int numFaces = dm->numFaceData;
MFace *mf;
MVert *mv;
if(numVerts == 0) return;
temp_nors = MEM_callocN(numVerts * sizeof(*temp_nors),
"CDDM_calc_normals temp_nors");
/* we don't want to overwrite any referenced layers */
mv = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
cddm->mvert = mv;
/* make a face normal layer if not present */
face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
if(!face_nors)
face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC,
NULL, dm->numFaceData);
/* calculate face normals and add to vertex normals */
mf = CDDM_get_faces(dm);
for(i = 0; i < numFaces; i++, mf++) {
float *f_no = face_nors[i];
if(mf->v4)
normal_quad_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
else
normal_tri_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
add_v3_v3(temp_nors[mf->v1], f_no);
add_v3_v3(temp_nors[mf->v2], f_no);
add_v3_v3(temp_nors[mf->v3], f_no);
if(mf->v4)
add_v3_v3(temp_nors[mf->v4], f_no);
}
/* normalize vertex normals and assign */
for(i = 0; i < numVerts; i++, mv++) {
float *no = temp_nors[i];
if (normalize_v3(no) == 0.0) {
VECCOPY(no, mv->co);
normalize_v3(no);
}
mv->no[0] = (short)(no[0] * 32767.0);
mv->no[1] = (short)(no[1] * 32767.0);
mv->no[2] = (short)(no[2] * 32767.0);
}
MEM_freeN(temp_nors);
}
void CDDM_calc_edges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
CustomData edgeData;
EdgeHashIterator *ehi;
MFace *mf = cddm->mface;
MEdge *med;
EdgeHash *eh = BLI_edgehash_new();
int i, *index, numEdges, maxFaces = dm->numFaceData;
for (i = 0; i < maxFaces; i++, mf++) {
if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2))
BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL);
if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3))
BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL);
if (mf->v4) {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4))
BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL);
if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1))
BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL);
} else {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1))
BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL);
}
}
numEdges = BLI_edgehash_size(eh);
/* write new edges into a temporary CustomData */
memset(&edgeData, 0, sizeof(edgeData));
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
ehi = BLI_edgehashIterator_new(eh);
med = CustomData_get_layer(&edgeData, CD_MEDGE);
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
for(i = 0; !BLI_edgehashIterator_isDone(ehi);
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
*index = ORIGINDEX_NONE;
}
BLI_edgehashIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&dm->edgeData, dm->numEdgeData);
dm->edgeData = edgeData;
dm->numEdgeData = numEdges;
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
BLI_edgehash_free(eh, NULL);
}
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
{
if (numVerts < dm->numVertData)
CustomData_free_elem(&dm->vertData, numVerts, dm->numVertData-numVerts);
dm->numVertData = numVerts;
}
void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
{
if (numEdges < dm->numEdgeData)
CustomData_free_elem(&dm->edgeData, numEdges, dm->numEdgeData-numEdges);
dm->numEdgeData = numEdges;
}
void CDDM_lower_num_faces(DerivedMesh *dm, int numFaces)
{
if (numFaces < dm->numFaceData)
CustomData_free_elem(&dm->faceData, numFaces, dm->numFaceData-numFaces);
dm->numFaceData = numFaces;
}
MVert *CDDM_get_vert(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->mvert[index];
}
MEdge *CDDM_get_edge(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->medge[index];
}
MFace *CDDM_get_face(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->mface[index];
}
MVert *CDDM_get_verts(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->mvert;
}
MEdge *CDDM_get_edges(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->medge;
}
MFace *CDDM_get_faces(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->mface;
}