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blender-archive/source/blender/editors/space_nla/nla_select.c
2010-05-21 13:01:18 +00:00

599 lines
17 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
*
* Contributor(s): Joshua Leung (major recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BKE_animsys.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h"
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "nla_intern.h" // own include
/* ******************** Utilities ***************************************** */
/* Convert SELECT_* flags to ACHANNEL_SETFLAG_* flags */
static short selmodes_to_flagmodes (short sel)
{
/* convert selection modes to selection modes */
switch (sel) {
case SELECT_SUBTRACT:
return ACHANNEL_SETFLAG_CLEAR;
break;
case SELECT_INVERT:
return ACHANNEL_SETFLAG_INVERT;
break;
case SELECT_ADD:
default:
return ACHANNEL_SETFLAG_ADD;
break;
}
}
/* ******************** Deselect All Operator ***************************** */
/* This operator works in one of three ways:
* 1) (de)select all (AKEY) - test if select all or deselect all
* 2) invert all (CTRL-IKEY) - invert selection of all keyframes
* 3) (de)select all - no testing is done; only for use internal tools as normal function...
*/
enum {
DESELECT_STRIPS_NOTEST = 0,
DESELECT_STRIPS_TEST,
DESELECT_STRIPS_CLEARACTIVE,
} eDeselectNlaStrips;
/* Deselects strips in the NLA Editor
* - This is called by the deselect all operator, as well as other ones!
*
* - test: check if select or deselect all (1) or clear all active (2)
* - sel: how to select keyframes
* 0 = deselect
* 1 = select
* 2 = invert
*/
static void deselect_nla_strips (bAnimContext *ac, short test, short sel)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
short smode;
/* determine type-based settings */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS);
/* filter data */
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* See if we should be selecting or deselecting */
if (test == DESELECT_STRIPS_TEST) {
for (ale= anim_data.first; ale; ale= ale->next) {
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
/* if any strip is selected, break out, since we should now be deselecting */
for (strip= nlt->strips.first; strip; strip= strip->next) {
if (strip->flag & NLASTRIP_FLAG_SELECT) {
sel= SELECT_SUBTRACT;
break;
}
}
if (sel == SELECT_SUBTRACT)
break;
}
}
/* convert selection modes to selection modes */
smode= selmodes_to_flagmodes(sel);
/* Now set the flags */
for (ale= anim_data.first; ale; ale= ale->next) {
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
/* apply same selection to all strips */
for (strip= nlt->strips.first; strip; strip= strip->next) {
/* set selection */
if (test != DESELECT_STRIPS_CLEARACTIVE)
ACHANNEL_SET_FLAG(strip, smode, NLASTRIP_FLAG_SELECT);
/* clear active flag */
// TODO: for clear active, do we want to limit this to only doing this on a certain set of tracks though?
strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
}
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int nlaedit_deselectall_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* 'standard' behaviour - check if selected, then apply relevant selection */
if (RNA_boolean_get(op->ptr, "invert"))
deselect_nla_strips(&ac, DESELECT_STRIPS_NOTEST, SELECT_INVERT);
else
deselect_nla_strips(&ac, DESELECT_STRIPS_TEST, SELECT_ADD);
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
return OPERATOR_FINISHED;
}
void NLA_OT_select_all_toggle (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select All";
ot->idname= "NLA_OT_select_all_toggle";
/* api callbacks */
ot->exec= nlaedit_deselectall_exec;
ot->poll= nlaop_poll_tweakmode_off;
/* flags */
ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
/* props */
RNA_def_boolean(ot->srna, "invert", 0, "Invert", "");
}
/* ******************** Border Select Operator **************************** */
/* This operator currently works in one of three ways:
* -> BKEY - 1) all strips within region are selected (ACTKEYS_BORDERSEL_ALLSTRIPS)
* -> ALT-BKEY - depending on which axis of the region was larger...
* -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
* -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
*/
/* defines for borderselect mode */
enum {
NLA_BORDERSEL_ALLSTRIPS = 0,
NLA_BORDERSEL_FRAMERANGE,
NLA_BORDERSEL_CHANNELS,
} eActKeys_BorderSelect_Mode;
static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
float ymin=(float)(-NLACHANNEL_HEIGHT), ymax=0;
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* convert selection modes to selection modes */
selectmode= selmodes_to_flagmodes(selectmode);
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
ymin= ymax - NLACHANNEL_STEP;
/* perform vertical suitability check (if applicable) */
if ( (mode == NLA_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
{
/* loop over data selecting (only if NLA-Track) */
if (ale->type == ANIMTYPE_NLATRACK) {
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
/* only select strips if they fall within the required ranges (if applicable) */
for (strip= nlt->strips.first; strip; strip= strip->next) {
if ( (mode == NLA_BORDERSEL_CHANNELS) ||
BKE_nlastrip_within_bounds(strip, rectf.xmin, rectf.xmax) )
{
/* set selection */
ACHANNEL_SET_FLAG(strip, selectmode, NLASTRIP_FLAG_SELECT);
/* clear active flag */
strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
}
}
}
}
/* set minimum extent to be the maximum of the next channel */
ymax= ymin;
}
/* cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int nlaedit_borderselect_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
rcti rect;
short mode=0, selectmode=0;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get settings from operator */
rect.xmin= RNA_int_get(op->ptr, "xmin");
rect.ymin= RNA_int_get(op->ptr, "ymin");
rect.xmax= RNA_int_get(op->ptr, "xmax");
rect.ymax= RNA_int_get(op->ptr, "ymax");
if (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT)
selectmode = SELECT_ADD;
else
selectmode = SELECT_SUBTRACT;
/* selection 'mode' depends on whether borderselect region only matters on one axis */
if (RNA_boolean_get(op->ptr, "axis_range")) {
/* mode depends on which axis of the range is larger to determine which axis to use
* - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
* - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often
* used for tweaking timing when "blocking", while channels is not that useful...
*/
if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin))
mode= NLA_BORDERSEL_FRAMERANGE;
else
mode= NLA_BORDERSEL_CHANNELS;
}
else
mode= NLA_BORDERSEL_ALLSTRIPS;
/* apply borderselect action */
borderselect_nla_strips(&ac, rect, mode, selectmode);
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
return OPERATOR_FINISHED;
}
void NLA_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Border Select";
ot->idname= "NLA_OT_select_border";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= nlaedit_borderselect_exec;
ot->modal= WM_border_select_modal;
ot->poll= nlaop_poll_tweakmode_off;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_border(ot, 0);
RNA_def_boolean(ot->srna, "axis_range", 0, "Axis Range", "");
}
/* ******************** Mouse-Click Select Operator *********************** */
/* This operator works in one of 2 ways:
* 1) Select the strip directly under the mouse
* 2) Select all the strips to one side of the mouse
*/
/* defines for left-right select tool */
static EnumPropertyItem prop_nlaedit_leftright_select_types[] = {
{NLAEDIT_LRSEL_TEST, "CHECK", 0, "Check if Select Left or Right", ""},
{NLAEDIT_LRSEL_NONE, "OFF", 0, "Don't select", ""},
{NLAEDIT_LRSEL_LEFT, "LEFT", 0, "Before current frame", ""},
{NLAEDIT_LRSEL_RIGHT, "RIGHT", 0, "After current frame", ""},
{0, NULL, 0, NULL, NULL}
};
/* sensitivity factor for frame-selections */
#define FRAME_CLICK_THRESH 0.1f
/* ------------------- */
/* option 1) select strip directly under mouse */
static void mouse_nla_strips (bContext *C, bAnimContext *ac, int mval[2], short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale = NULL;
int filter;
View2D *v2d= &ac->ar->v2d;
Scene *scene= ac->scene;
NlaStrip *strip = NULL;
int channel_index;
float xmin, xmax, dummy;
float x, y;
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(v2d, 0, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click
* (that is the size of keyframe icons, so user should be expecting similar tolerances)
*/
UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &xmin, &dummy);
UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &xmax, &dummy);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* try to get channel */
ale= BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
printf("Error: animation channel (index = %d) not found in mouse_nla_strips() \n", channel_index);
BLI_freelistN(&anim_data);
return;
}
else {
/* found some channel - we only really should do somethign when its an Nla-Track */
if (ale->type == ANIMTYPE_NLATRACK) {
NlaTrack *nlt= (NlaTrack *)ale->data;
/* loop over NLA-strips in this track, trying to find one which occurs in the necessary bounds */
for (strip= nlt->strips.first; strip; strip= strip->next) {
if (BKE_nlastrip_within_bounds(strip, xmin, xmax))
break;
}
}
/* remove active channel from list of channels for separate treatment (since it's needed later on) */
BLI_remlink(&anim_data, ale);
/* free list of channels, since it's not used anymore */
BLI_freelistN(&anim_data);
}
/* if currently in tweakmode, exit tweakmode before changing selection states
* now that we've found our target...
*/
if (scene->flag & SCE_NLA_EDIT_ON)
WM_operator_name_call(C, "NLA_OT_tweakmode_exit", WM_OP_EXEC_DEFAULT, NULL);
/* for replacing selection, firstly need to clear existing selection */
if (select_mode == SELECT_REPLACE) {
/* reset selection mode for next steps */
select_mode = SELECT_ADD;
/* deselect all strips */
deselect_nla_strips(ac, 0, SELECT_SUBTRACT);
/* deselect all other channels first */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
/* Highlight NLA-Track */
if (ale->type == ANIMTYPE_NLATRACK) {
NlaTrack *nlt= (NlaTrack *)ale->data;
nlt->flag |= NLATRACK_SELECTED;
ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nlt, ANIMTYPE_NLATRACK);
}
}
/* only select strip if we clicked on a valid channel and hit something */
if (ale) {
/* select the strip accordingly (if a matching one was found) */
if (strip) {
select_mode= selmodes_to_flagmodes(select_mode);
ACHANNEL_SET_FLAG(strip, select_mode, NLASTRIP_FLAG_SELECT);
/* if we selected it, we can make it active too
* - we always need to clear the active strip flag though...
*/
deselect_nla_strips(ac, DESELECT_STRIPS_CLEARACTIVE, 0);
if (strip->flag & NLASTRIP_FLAG_SELECT)
strip->flag |= NLASTRIP_FLAG_ACTIVE;
}
/* free this channel */
MEM_freeN(ale);
}
}
/* Option 2) Selects all the strips on either side of the current frame (depends on which side the mouse is on) */
static void nlaedit_mselect_leftright (bContext *C, bAnimContext *ac, short leftright, short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene= ac->scene;
float xmin, xmax;
/* if currently in tweakmode, exit tweakmode first */
if (scene->flag & SCE_NLA_EDIT_ON)
WM_operator_name_call(C, "NLA_OT_tweakmode_exit", WM_OP_EXEC_DEFAULT, NULL);
/* if select mode is replace, deselect all keyframes (and channels) first */
if (select_mode==SELECT_REPLACE) {
select_mode= SELECT_ADD;
/* deselect all other channels and keyframes */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
deselect_nla_strips(ac, 0, SELECT_SUBTRACT);
}
/* get range, and get the right flag-setting mode */
if (leftright == NLAEDIT_LRSEL_LEFT) {
xmin = MINAFRAMEF;
xmax = (float)(CFRA + FRAME_CLICK_THRESH);
}
else {
xmin = (float)(CFRA - FRAME_CLICK_THRESH);
xmax = MAXFRAMEF;
}
select_mode= selmodes_to_flagmodes(select_mode);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select strips on the side where most data occurs */
for (ale= anim_data.first; ale; ale= ale->next) {
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
/* check each strip to see if it is appropriate */
for (strip= nlt->strips.first; strip; strip= strip->next) {
if (BKE_nlastrip_within_bounds(strip, xmin, xmax)) {
ACHANNEL_SET_FLAG(strip, select_mode, NLASTRIP_FLAG_SELECT);
}
}
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
/* handle clicking */
static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
Scene *scene;
ARegion *ar;
View2D *v2d;
short selectmode;
int mval[2];
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);
mval[1]= (event->y - ar->winrct.ymin);
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend"))
selectmode= SELECT_INVERT;
else
selectmode= SELECT_REPLACE;
/* figure out action to take */
if (RNA_enum_get(op->ptr, "left_right")) {
/* select all keys on same side of current frame as mouse */
float x;
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL);
if (x < CFRA)
RNA_int_set(op->ptr, "left_right", NLAEDIT_LRSEL_LEFT);
else
RNA_int_set(op->ptr, "left_right", NLAEDIT_LRSEL_RIGHT);
nlaedit_mselect_leftright(C, &ac, RNA_enum_get(op->ptr, "left_right"), selectmode);
}
else {
/* select strips based upon mouse position */
mouse_nla_strips(C, &ac, mval, selectmode);
}
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_SELECT, NULL);
/* for tweak grab to work */
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
}
void NLA_OT_click_select (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mouse Select";
ot->idname= "NLA_OT_click_select";
/* api callbacks - absolutely no exec() this yet... */
ot->invoke= nlaedit_clickselect_invoke;
ot->poll= ED_operator_nla_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* id-props */
// XXX should we make this into separate operators?
RNA_def_enum(ot->srna, "left_right", prop_nlaedit_leftright_select_types, 0, "Left Right", ""); // CTRLKEY
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
}
/* *********************************************** */