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blender-archive/source/blender/editors/space_sequencer/space_sequencer.c
William Reynish 95bb364bda ***Drag and drop fun!***
Added ability to drag images and movies directly onto objects to assign them as textures.

You can drag them from the file browser, directly from the OS or even from other apps. Here's a video to demonstrate:

http://www.youtube.com/watch?v=fGe2U8F_JvE

Ton wanted to show me how to add it, but he ended up doing almost all of the coding himself ;)

Ton/Matt: Dropping a text file in the Text Editor fails for some reason. It aught to work - probably a keymap conflict of some sorts?
2010-05-09 18:07:17 +00:00

541 lines
14 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_global.h"
#include "ED_screen.h"
#include "ED_view3d.h" /* only for sequencer view3d drawing callback */
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "sequencer_intern.h" // own include
/* ******************** manage regions ********************* */
ARegion *sequencer_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_UI)
return ar;
/* add subdiv level; after header */
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_HEADER)
break;
/* is error! */
if(ar==NULL) return NULL;
arnew= MEM_callocN(sizeof(ARegion), "buttons for sequencer");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype= RGN_TYPE_UI;
arnew->alignment= RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
ARegion *sequencer_find_region(ScrArea *sa, short type)
{
ARegion *ar=NULL;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==type)
return ar;
return ar;
}
void ED_sequencer_update_view(bContext *C, int view)
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar_main= sequencer_find_region(sa, RGN_TYPE_WINDOW);
ARegion *ar_preview= sequencer_find_region(sa, RGN_TYPE_PREVIEW);
switch (view) {
case SEQ_VIEW_SEQUENCE:
if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) {
ar_main->flag &= ~RGN_FLAG_HIDDEN;
ar_main->v2d.flag &= ~V2D_IS_INITIALISED;
}
if (ar_preview && !(ar_preview->flag & RGN_FLAG_HIDDEN)) {
ar_preview->flag |= RGN_FLAG_HIDDEN;
ar_preview->v2d.flag &= ~V2D_IS_INITIALISED;
WM_event_remove_handlers(C, &ar_preview->handlers);
}
if (ar_main) ar_main->alignment= RGN_ALIGN_NONE;
if (ar_preview) ar_preview->alignment= RGN_ALIGN_NONE;
break;
case SEQ_VIEW_PREVIEW:
if (ar_main && !(ar_main->flag & RGN_FLAG_HIDDEN)) {
ar_main->flag |= RGN_FLAG_HIDDEN;
ar_main->v2d.flag &= ~V2D_IS_INITIALISED;
WM_event_remove_handlers(C, &ar_main->handlers);
}
if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) {
ar_preview->flag &= ~RGN_FLAG_HIDDEN;
ar_preview->v2d.flag &= ~V2D_IS_INITIALISED;
ar_preview->v2d.cur = ar_preview->v2d.tot;
}
if (ar_main) ar_main->alignment= RGN_ALIGN_NONE;
if (ar_preview) ar_preview->alignment= RGN_ALIGN_NONE;
break;
case SEQ_VIEW_SEQUENCE_PREVIEW:
if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) {
ar_main->flag &= ~RGN_FLAG_HIDDEN;
ar_main->v2d.flag &= ~V2D_IS_INITIALISED;
}
if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) {
ar_preview->flag &= ~RGN_FLAG_HIDDEN;
ar_preview->v2d.flag &= ~V2D_IS_INITIALISED;
ar_preview->v2d.cur = ar_preview->v2d.tot;
}
if (ar_main) ar_main->alignment= RGN_ALIGN_NONE;
if (ar_preview) ar_preview->alignment= RGN_ALIGN_TOP;
break;
}
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
ED_area_tag_redraw(sa);
}
/* ******************** default callbacks for sequencer space ***************** */
static SpaceLink *sequencer_new(const bContext *C)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar;
SpaceSeq *sseq;
sseq= MEM_callocN(sizeof(SpaceSeq), "initsequencer");
sseq->spacetype= SPACE_SEQ;
sseq->zoom= 4;
sseq->chanshown = 0;
sseq->view = SEQ_VIEW_SEQUENCE;
sseq->mainb = SEQ_DRAW_IMG_IMBUF;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for sequencer");
BLI_addtail(&sseq->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* buttons/list view */
ar= MEM_callocN(sizeof(ARegion), "buttons for sequencer");
BLI_addtail(&sseq->regionbase, ar);
ar->regiontype= RGN_TYPE_UI;
ar->alignment= RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* preview area */
/* NOTE: if you change values here, also change them in sequencer_init_preview_region */
ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_addtail(&sseq->regionbase, ar);
ar->regiontype= RGN_TYPE_PREVIEW;
ar->alignment= RGN_ALIGN_TOP;
ar->flag |= RGN_FLAG_HIDDEN;
/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
ar->v2d.keepzoom= V2D_KEEPASPECT | V2D_KEEPZOOM;
ar->v2d.minzoom= 0.00001f;
ar->v2d.maxzoom= 100000.0f;
ar->v2d.tot.xmin= -960.0f; /* 1920 width centered */
ar->v2d.tot.ymin= -540.0f; /* 1080 height centered */
ar->v2d.tot.xmax= 960.0f;
ar->v2d.tot.ymax= 540.0f;
ar->v2d.min[0]= 0.0f;
ar->v2d.min[1]= 0.0f;
ar->v2d.max[0]= 12000.0f;
ar->v2d.max[1]= 12000.0f;
ar->v2d.cur= ar->v2d.tot;
ar->v2d.align= V2D_ALIGN_FREE;
ar->v2d.keeptot= V2D_KEEPTOT_FREE;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for sequencer");
BLI_addtail(&sseq->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
/* seq space goes from (0,8) to (0, efra) */
ar->v2d.tot.xmin= 0.0f;
ar->v2d.tot.ymin= 0.0f;
ar->v2d.tot.xmax= scene->r.efra;
ar->v2d.tot.ymax= 8.0f;
ar->v2d.cur= ar->v2d.tot;
ar->v2d.min[0]= 10.0f;
ar->v2d.min[1]= 4.0f;
ar->v2d.max[0]= MAXFRAMEF;
ar->v2d.max[1]= MAXSEQ;
ar->v2d.minzoom= 0.01f;
ar->v2d.maxzoom= 100.0f;
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.keepzoom= 0;
ar->v2d.keeptot= 0;
ar->v2d.align= V2D_ALIGN_NO_NEG_Y;
return (SpaceLink *)sseq;
}
/* not spacelink itself */
static void sequencer_free(SpaceLink *sl)
{
// SpaceSeq *sseq= (SpaceSequencer*) sl;
// XXX if(sseq->gpd) free_gpencil_data(sseq->gpd);
}
/* spacetype; init callback */
static void sequencer_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *sequencer_duplicate(SpaceLink *sl)
{
SpaceSeq *sseqn= MEM_dupallocN(sl);
/* clear or remove stuff from old */
// XXX sseq->gpd= gpencil_data_duplicate(sseq->gpd);
return (SpaceLink *)sseqn;
}
/* *********************** sequencer (main) region ************************ */
/* add handlers, stuff you only do once or on area/region changes */
static void sequencer_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ListBase *lb;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
keymap= WM_keymap_find(wm->defaultconf, "SequencerCommon", SPACE_SEQ, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
/* own keymap */
keymap= WM_keymap_find(wm->defaultconf, "Sequencer", SPACE_SEQ, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
/* add drop boxes */
lb= WM_dropboxmap_find("Sequencer", SPACE_SEQ, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&ar->handlers, lb);
}
static void sequencer_main_area_draw(const bContext *C, ARegion *ar)
{
// ScrArea *sa= CTX_wm_area(C);
/* NLE - strip editing timeline interface */
draw_timeline_seq(C, ar);
}
/* ************* dropboxes ************* */
static int image_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
{
if(drag->type==WM_DRAG_PATH)
if(ELEM(drag->icon, ICON_FILE_IMAGE, ICON_FILE_BLANK)) /* rule might not work? */
return 1;
return 0;
}
static int movie_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
{
if(drag->type==WM_DRAG_PATH)
if(ELEM3(drag->icon, 0, ICON_FILE_MOVIE, ICON_FILE_BLANK)) /* rule might not work? */
return 1;
return 0;
}
static int sound_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
{
if(drag->type==WM_DRAG_PATH)
if(ELEM(drag->icon, ICON_FILE_SOUND, ICON_FILE_BLANK)) /* rule might not work? */
return 1;
return 0;
}
static void sequencer_drop_copy(wmDrag *drag, wmDropBox *drop)
{
/* copy drag path to properties */
RNA_string_set(drop->ptr, "path", drag->path);
}
/* this region dropbox definition */
static void sequencer_dropboxes(void)
{
ListBase *lb= WM_dropboxmap_find("Sequencer", SPACE_SEQ, RGN_TYPE_WINDOW);
WM_dropbox_add(lb, "SEQUENCER_OT_image_strip_add", image_drop_poll, sequencer_drop_copy);
WM_dropbox_add(lb, "SEQUENCER_OT_movie_strip_add", movie_drop_poll, sequencer_drop_copy);
WM_dropbox_add(lb, "SEQUENCER_OT_sound_strip_add", sound_drop_poll, sequencer_drop_copy);
}
/* ************* end drop *********** */
/* add handlers, stuff you only do once or on area/region changes */
static void sequencer_header_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_header_init(ar);
}
static void sequencer_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void sequencer_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
case ND_MARKERS:
case ND_SEQUENCER:
case ND_SEQUENCER_SELECT:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SPACE:
if(wmn->data == ND_SPACE_SEQUENCER)
ED_region_tag_redraw(ar);
break;
case NC_ID:
if(wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
}
/* *********************** preview region ************************ */
static void sequencer_preview_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
keymap= WM_keymap_find(wm->defaultconf, "SequencerCommon", SPACE_SEQ, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
/* own keymap */
keymap= WM_keymap_find(wm->defaultconf, "SequencerPreview", SPACE_SEQ, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void sequencer_preview_area_draw(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
SpaceSeq *sseq= sa->spacedata.first;
Scene *scene= CTX_data_scene(C);
/* XXX temp fix for wrong setting in sseq->mainb */
if (sseq->mainb == SEQ_DRAW_SEQUENCE) sseq->mainb = SEQ_DRAW_IMG_IMBUF;
draw_image_seq(C, scene, ar, sseq);
}
static void sequencer_preview_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
case ND_MARKERS:
case ND_SEQUENCER:
case ND_SEQUENCER_SELECT:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SPACE:
if(wmn->data == ND_SPACE_SEQUENCER)
ED_region_tag_redraw(ar);
break;
case NC_ID:
switch(wmn->data) {
case NA_RENAME:
ED_region_tag_redraw(ar);
break;
}
break;
}
}
/* *********************** buttons region ************************ */
/* add handlers, stuff you only do once or on area/region changes */
static void sequencer_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_panels_init(wm, ar);
}
static void sequencer_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
static void sequencer_buttons_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
case ND_SEQUENCER:
case ND_SEQUENCER_SELECT:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SPACE:
if(wmn->data == ND_SPACE_SEQUENCER)
ED_region_tag_redraw(ar);
break;
case NC_ID:
if(wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
}
/* ************************************* */
/* only called once, from space/spacetypes.c */
void ED_spacetype_sequencer(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype sequencer");
ARegionType *art;
st->spaceid= SPACE_SEQ;
strncpy(st->name, "Sequencer", BKE_ST_MAXNAME);
st->new= sequencer_new;
st->free= sequencer_free;
st->init= sequencer_init;
st->duplicate= sequencer_duplicate;
st->operatortypes= sequencer_operatortypes;
st->keymap= sequencer_keymap;
st->dropboxes= sequencer_dropboxes;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_WINDOW;
art->init= sequencer_main_area_init;
art->draw= sequencer_main_area_draw;
art->listener= sequencer_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_ANIMATION;
BLI_addhead(&st->regiontypes, art);
/* preview */
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_PREVIEW;
art->prefsizey = 240; // XXX
art->init= sequencer_preview_area_init;
art->draw= sequencer_preview_area_draw;
art->listener= sequencer_preview_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_ANIMATION;
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_UI;
art->prefsizex= 220; // XXX
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
art->listener= sequencer_buttons_area_listener;
art->init= sequencer_buttons_area_init;
art->draw= sequencer_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
/* Keep as python only for now
sequencer_buttons_register(art);
*/
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
art->init= sequencer_header_area_init;
art->draw= sequencer_header_area_draw;
art->listener= sequencer_main_area_listener;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
/* set the sequencer callback when not in background mode */
if(G.background==0) {
sequencer_view3d_cb= ED_view3d_draw_offscreen_imbuf_simple;
}
}