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blender-archive/source/blender/makesdna/DNA_object_fluidsim.h
Matt Ebb 33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00

177 lines
4.9 KiB
C++

/**
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_OBJECT_FLUIDSIM_H
#define DNA_OBJECT_FLUIDSIM_H
#include "DNA_ID.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct Ipo;
struct MVert;
typedef struct FluidsimSettings {
struct FluidsimModifierData *fmd; /* for fast RNA access */
/* domain,fluid or obstacle */
short type;
/* display advanced options in fluid sim tab (on=1,off=0)*/
short show_advancedoptions;
/* domain object settings */
/* resolutions */
short resolutionxyz;
short previewresxyz;
/* size of the domain in real units (meters along largest resolution x,y,z extent) */
float realsize;
/* show original meshes, preview or final sim */
short guiDisplayMode;
short renderDisplayMode;
/* fluid properties */
float viscosityValue;
short viscosityMode;
short viscosityExponent;
/* gravity strength */
float gravx,gravy,gravz;
/* anim start end time (in seconds) */
float animStart, animEnd;
/* bake start end time (in blender frames) */
int bakeStart, bakeEnd;
/* g star param (LBM compressibility) */
float gstar;
/* activate refinement? */
int maxRefine;
/* fluid object type settings */
/* gravity strength */
float iniVelx,iniVely,iniVelz;
/* store pointer to original mesh (for replacing the current one) */
struct Mesh *orgMesh;
/* pointer to the currently loaded fluidsim mesh */
struct Mesh *meshSurface;
/* a mesh to display the bounding box used for simulation */
struct Mesh *meshBB;
/* store output path, and file prefix for baked fluid surface */
/* strlens; 80= FILE_MAXFILE, 160= FILE_MAXDIR */
char surfdataPath[240];
/* store start coords of axis aligned bounding box together with size */
/* values are inited during derived mesh display */
float bbStart[3], bbSize[3];
/* animated params */
struct Ipo *ipo;
/* additional flags depending on the type, lower short contains flags
* to check validity, higher short additional flags */
short typeFlags;
/* switch off velocity genration, volume init type for fluid/obstacles (volume=1,shell=2,both=3) */
char domainNovecgen,volumeInitType;
/* boundary "stickiness" for part slip values */
float partSlipValue;
/* number of tracers to generate */
int generateTracers;
/* particle generation - on if >0, then determines amount (experimental...) */
float generateParticles;
/* smooth fluid surface? */
float surfaceSmoothing;
/* number of surface subdivisions*/
int surfaceSubdivs;
int flag; /* GUI flags */
/* particle display - size scaling, and alpha influence */
float particleInfSize, particleInfAlpha;
/* testing vars */
float farFieldSize;
/* save fluidsurface normals in mvert.no, and surface vertex velocities (if available) in mvert.co */
struct MVert *meshSurfNormals;
/* Fluid control settings */
float cpsTimeStart;
float cpsTimeEnd;
float cpsQuality;
float attractforceStrength;
float attractforceRadius;
float velocityforceStrength;
float velocityforceRadius;
int lastgoodframe;
} FluidsimSettings;
/* ob->fluidsimSettings defines */
#define OB_FLUIDSIM_ENABLE 1
#define OB_FLUIDSIM_DOMAIN 2
#define OB_FLUIDSIM_FLUID 4
#define OB_FLUIDSIM_OBSTACLE 8
#define OB_FLUIDSIM_INFLOW 16
#define OB_FLUIDSIM_OUTFLOW 32
#define OB_FLUIDSIM_PARTICLE 64
#define OB_FLUIDSIM_CONTROL 128
#define OB_TYPEFLAG_START 7
#define OB_FSGEO_THIN (1<<(OB_TYPEFLAG_START+1))
#define OB_FSBND_NOSLIP (1<<(OB_TYPEFLAG_START+2))
#define OB_FSBND_PARTSLIP (1<<(OB_TYPEFLAG_START+3))
#define OB_FSBND_FREESLIP (1<<(OB_TYPEFLAG_START+4))
#define OB_FSINFLOW_LOCALCOORD (1<<(OB_TYPEFLAG_START+5))
// guiDisplayMode particle flags
#define OB_FSDOM_GEOM 1
#define OB_FSDOM_PREVIEW 2
#define OB_FSDOM_FINAL 3
#define OB_FSPART_BUBBLE (1<<1)
#define OB_FSPART_DROP (1<<2)
#define OB_FSPART_NEWPART (1<<3)
#define OB_FSPART_FLOAT (1<<4)
#define OB_FSPART_TRACER (1<<5)
// new fluid bit flags for fss->flags
#define OB_FLUIDSIM_REVERSE (1 << 0)
#define OB_FLUIDSIM_ACTIVE (1 << 1)
#define OB_FLUIDSIM_OVERRIDE_TIME (1 << 2)
#ifdef __cplusplus
}
#endif
#endif