Set is much slower to iterate through (due to cache misses and such) and the only advantage of using set is faster removal of link. However, we are iterating links much much more often than removing them, and even when we are removing links we don't really need to remove link from nodes which it connects -- we don't support partial depsgraph updates, so removing links from nodes on destruction is a waste of time. If we ever want to support partial updates we can have dedicated function to remove link from nodes it connects. This gives a surprising increase of fps from 42 to 56 with test file from Mr. J.P.Bouza (blenrig_for_debugging.blend). Surprising because old DEG is actually slower here (52 fps). Didn't see any regressions (and don't see why they will happen), so let's ask our riggers and animators to perform further speed tests ;)
249 lines
6.3 KiB
C++
249 lines
6.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsnode.h
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* \ingroup depsgraph
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*/
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#ifndef __DEPSNODE_H__
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#define __DEPSNODE_H__
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#include "depsgraph_types.h"
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#include "depsgraph_util_hash.h"
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#include "depsgraph_util_map.h"
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#include "depsgraph_util_set.h"
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struct ID;
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struct Scene;
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struct Depsgraph;
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struct DepsRelation;
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struct DepsgraphCopyContext;
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struct OperationDepsNode;
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/* *********************************** */
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/* Base-Defines for Nodes in Depsgraph */
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/* All nodes in Depsgraph are descended from this. */
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struct DepsNode {
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/* Helper class for static typeinfo in subclasses. */
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struct TypeInfo {
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TypeInfo(eDepsNode_Type type, const char *tname);
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eDepsNode_Type type;
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eDepsNode_Class tclass;
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const char *tname;
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};
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/* Identifier - mainly for debugging purposes. */
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string name;
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/* Structural type of node. */
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eDepsNode_Type type;
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/* Type of data/behaviour represented by node... */
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eDepsNode_Class tclass;
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/* Relationships between nodes
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* The reason why all depsgraph nodes are descended from this type (apart
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* from basic serialization benefits - from the typeinfo) is that we can have
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* relationships between these nodes!
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*/
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typedef vector<DepsRelation *> Relations;
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/* Nodes which this one depends on. */
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Relations inlinks;
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/* Nodes which depend on this one. */
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Relations outlinks;
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/* Generic tag for traversal algorithms */
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int done;
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/* Methods. */
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DepsNode();
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virtual ~DepsNode();
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virtual string identifier() const;
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string full_identifier() const;
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virtual void init(const ID * /*id*/,
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const string &/*subdata*/) {}
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virtual void copy(DepsgraphCopyContext * /*dcc*/,
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const DepsNode * /*src*/) {}
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virtual void tag_update(Depsgraph * /*graph*/) {}
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virtual OperationDepsNode *get_entry_operation() { return NULL; }
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virtual OperationDepsNode *get_exit_operation() { return NULL; }
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};
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/* Macros for common static typeinfo. */
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#define DEG_DEPSNODE_DECLARE \
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static const DepsNode::TypeInfo typeinfo
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#define DEG_DEPSNODE_DEFINE(NodeType, type_, tname_) \
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const DepsNode::TypeInfo NodeType::typeinfo = DepsNode::TypeInfo(type_, tname_)
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/* Generic Nodes ======================= */
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struct ComponentDepsNode;
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struct IDDepsNode;
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/* Time Source Node. */
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struct TimeSourceDepsNode : public DepsNode {
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/* New "current time". */
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float cfra;
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/* time-offset relative to the "official" time source that this one has. */
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float offset;
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// TODO: evaluate() operation needed
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void tag_update(Depsgraph *graph);
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DEG_DEPSNODE_DECLARE;
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};
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/* Root Node. */
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struct RootDepsNode : public DepsNode {
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RootDepsNode();
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~RootDepsNode();
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TimeSourceDepsNode *add_time_source(const string &name = "");
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/* scene that this corresponds to */
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Scene *scene;
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/* Entrypoint node for time-changed. */
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TimeSourceDepsNode *time_source;
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DEG_DEPSNODE_DECLARE;
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};
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/* ID-Block Reference */
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struct IDDepsNode : public DepsNode {
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struct ComponentIDKey {
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ComponentIDKey(eDepsNode_Type type, const string &name = "")
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: type(type), name(name) {}
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bool operator== (const ComponentIDKey &other) const
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{
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return type == other.type && name == other.name;
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}
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eDepsNode_Type type;
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string name;
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};
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/* XXX can't specialize std::hash for this purpose, because ComponentIDKey is
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* a nested type ...
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*
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* http://stackoverflow.com/a/951245
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*/
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struct component_key_hash {
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bool operator() (const ComponentIDKey &key) const
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{
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return hash_combine(hash<int>()(key.type), hash<string>()(key.name));
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}
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};
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typedef unordered_map<ComponentIDKey,
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ComponentDepsNode *,
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component_key_hash> ComponentMap;
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void init(const ID *id, const string &subdata);
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void copy(DepsgraphCopyContext *dcc, const IDDepsNode *src);
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~IDDepsNode();
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ComponentDepsNode *find_component(eDepsNode_Type type,
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const string &name = "") const;
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ComponentDepsNode *add_component(eDepsNode_Type type,
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const string &name = "");
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void remove_component(eDepsNode_Type type, const string &name = "");
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void clear_components();
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void tag_update(Depsgraph *graph);
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/* ID Block referenced. */
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ID *id;
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/* Hash to make it faster to look up components. */
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ComponentMap components;
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/* Layers of this node with accumulated layers of it's output relations. */
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int layers;
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/* Additional flags needed for scene evaluation.
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* TODO(sergey): Only needed for until really granular updates
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* of all the entities.
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*/
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int eval_flags;
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DEG_DEPSNODE_DECLARE;
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};
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/* Subgraph Reference. */
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struct SubgraphDepsNode : public DepsNode {
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void init(const ID *id, const string &subdata);
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void copy(DepsgraphCopyContext *dcc, const SubgraphDepsNode *src);
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~SubgraphDepsNode();
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/* Instanced graph. */
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Depsgraph *graph;
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/* ID-block at root of subgraph (if applicable). */
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ID *root_id;
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/* Number of nodes which use/reference this subgraph - if just 1, it may be
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* possible to merge into main,
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*/
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size_t num_users;
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/* (eSubgraphRef_Flag) assorted settings for subgraph node. */
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int flag;
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DEG_DEPSNODE_DECLARE;
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};
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/* Flags for subgraph node */
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typedef enum eSubgraphRef_Flag {
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/* Subgraph referenced is shared with another reference, so shouldn't
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* free on exit.
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*/
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SUBGRAPH_FLAG_SHARED = (1 << 0),
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/* Node is first reference to subgraph, so it can be freed when we are
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* removed.
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*/
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SUBGRAPH_FLAG_FIRSTREF = (1 << 1),
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} eSubgraphRef_Flag;
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void DEG_register_base_depsnodes();
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#endif /* __DEPSNODE_H__ */
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