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blender-archive/source/blender/depsgraph/intern/debug/deg_debug.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

85 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/debug/deg_debug.h"
#include "BLI_console.h"
#include "BLI_hash.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "PIL_time_utildefines.h"
#include "BKE_global.h"
namespace blender::deg {
DepsgraphDebug::DepsgraphDebug()
: flags(G.debug), is_ever_evaluated(false), graph_evaluation_start_time_(0)
{
}
bool DepsgraphDebug::do_time_debug() const
{
return ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
}
void DepsgraphDebug::begin_graph_evaluation()
{
if (!do_time_debug()) {
return;
}
const double current_time = PIL_check_seconds_timer();
if (is_ever_evaluated) {
fps_samples_.add_sample(current_time - graph_evaluation_start_time_);
}
graph_evaluation_start_time_ = current_time;
}
void DepsgraphDebug::end_graph_evaluation()
{
if (!do_time_debug()) {
return;
}
const double graph_eval_end_time = PIL_check_seconds_timer();
printf("Depsgraph updated in %f seconds.\n", graph_eval_end_time - graph_evaluation_start_time_);
printf("Depsgraph evaluation FPS: %f\n", 1.0f / fps_samples_.get_averaged());
is_ever_evaluated = true;
}
bool terminal_do_color()
{
return (G.debug & G_DEBUG_DEPSGRAPH_PRETTY) != 0;
}
string color_for_pointer(const void *pointer)
{
if (!terminal_do_color()) {
return "";
}
int r, g, b;
BLI_hash_pointer_to_color(pointer, &r, &g, &b);
char buffer[64];
BLI_snprintf(buffer, sizeof(buffer), TRUECOLOR_ANSI_COLOR_FORMAT, r, g, b);
return string(buffer);
}
string color_end()
{
if (!terminal_do_color()) {
return "";
}
return string(TRUECOLOR_ANSI_COLOR_FINISH);
}
} // namespace blender::deg