Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
85 lines
1.7 KiB
C++
85 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/debug/deg_debug.h"
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#include "BLI_console.h"
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#include "BLI_hash.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "PIL_time_utildefines.h"
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#include "BKE_global.h"
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namespace blender::deg {
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DepsgraphDebug::DepsgraphDebug()
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: flags(G.debug), is_ever_evaluated(false), graph_evaluation_start_time_(0)
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{
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}
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bool DepsgraphDebug::do_time_debug() const
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{
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return ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
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}
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void DepsgraphDebug::begin_graph_evaluation()
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{
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if (!do_time_debug()) {
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return;
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}
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const double current_time = PIL_check_seconds_timer();
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if (is_ever_evaluated) {
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fps_samples_.add_sample(current_time - graph_evaluation_start_time_);
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}
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graph_evaluation_start_time_ = current_time;
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}
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void DepsgraphDebug::end_graph_evaluation()
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{
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if (!do_time_debug()) {
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return;
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}
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const double graph_eval_end_time = PIL_check_seconds_timer();
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printf("Depsgraph updated in %f seconds.\n", graph_eval_end_time - graph_evaluation_start_time_);
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printf("Depsgraph evaluation FPS: %f\n", 1.0f / fps_samples_.get_averaged());
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is_ever_evaluated = true;
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}
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bool terminal_do_color()
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{
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return (G.debug & G_DEBUG_DEPSGRAPH_PRETTY) != 0;
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}
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string color_for_pointer(const void *pointer)
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{
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if (!terminal_do_color()) {
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return "";
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}
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int r, g, b;
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BLI_hash_pointer_to_color(pointer, &r, &g, &b);
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char buffer[64];
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BLI_snprintf(buffer, sizeof(buffer), TRUECOLOR_ANSI_COLOR_FORMAT, r, g, b);
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return string(buffer);
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}
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string color_end()
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{
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if (!terminal_do_color()) {
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return "";
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}
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return string(TRUECOLOR_ANSI_COLOR_FINISH);
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}
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} // namespace blender::deg
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