This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/depsgraph/intern/depsgraph_update.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

42 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/depsgraph_update.h"
#include "DEG_depsgraph.h"
#include "intern/depsgraph_type.h"
namespace deg = blender::deg;
namespace blender::deg {
static DEG_EditorUpdateIDCb deg_editor_update_id_cb = nullptr;
static DEG_EditorUpdateSceneCb deg_editor_update_scene_cb = nullptr;
void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx, ID *id)
{
if (deg_editor_update_id_cb != nullptr) {
deg_editor_update_id_cb(update_ctx, id);
}
}
void deg_editors_scene_update(const DEGEditorUpdateContext *update_ctx, bool updated)
{
if (deg_editor_update_scene_cb != nullptr) {
deg_editor_update_scene_cb(update_ctx, updated);
}
}
} // namespace blender::deg
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSceneCb scene_func)
{
deg::deg_editor_update_id_cb = id_func;
deg::deg_editor_update_scene_cb = scene_func;
}