This allows an engine to perform GPU side view specification and let the draw manager extract the culling informations (bounds). To this end, the matrices ubo gets exposed to be able to write to it. `compute_procedural_bounds()` need to be explicitely called before any main pass using the culling result.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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#include "draw_curves_private.h"
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#include "draw_hair_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUShader;
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typedef enum eParticleRefineShaderType {
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PART_REFINE_SHADER_TRANSFORM_FEEDBACK,
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PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND,
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PART_REFINE_SHADER_COMPUTE,
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} eParticleRefineShaderType;
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/* draw_shader.cc */
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struct GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
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eParticleRefineShaderType sh_type);
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struct GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type,
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eParticleRefineShaderType sh_type);
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struct GPUShader *DRW_shader_debug_print_display_get(void);
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struct GPUShader *DRW_shader_debug_draw_display_get(void);
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struct GPUShader *DRW_shader_draw_visibility_compute_get(void);
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struct GPUShader *DRW_shader_draw_view_finalize_get(void);
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struct GPUShader *DRW_shader_draw_resource_finalize_get(void);
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struct GPUShader *DRW_shader_draw_command_generate_get(void);
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void DRW_shaders_free(void);
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#ifdef __cplusplus
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}
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#endif
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