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blender-archive/source/blender/editors/asset/CMakeLists.txt
Julian Eisel ea2dda306c Asset system: New asset system code module (with files from BKE)
Adds a new `source/blender/asset_system` directory and moves asset
related files from BKE to it. More asset related code can follow
(e.g. asset indexing, ED_assetlist stuff) but needs further work to
untangle it. I also kept `BKE_asset.h` and `asset.cc` as is, since they
deal with asset DNA data mostly, thus make sense in BKE.

Motivation:
- Makes the asset system design more present (term wasn't even used in
  code before).
- An `asset_system` directory is quite descriptive (trivial to identify
  core asset system features) and makes it easy to find asset code.
- Asset system is mostly runtime data, with little relation to other
  `Main`/BKE/DNA types.
- There's a lot of stuff in BKE already. It shouldn't be just a dump for
  all stuff that seems core enough.
- Being its own directly helps us be more mindful about encapsulating
  the module well, and avoiding dependencies on other modules.
- We can be more free with splitting files here than in BKE.
- In future there might be an asset system BPY module, which would then
  map quite nicely to the `asset_system` directory.

Checked with some other core devs, consensus seems that this makes
sense.
2022-11-14 12:46:34 +01:00

59 lines
1.1 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../include
../../asset_system
../../blenkernel
../../blenlib
../../blenloader
../../blentranslation
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/clog
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
)
set(SRC
intern/asset_catalog.cc
intern/asset_filter.cc
intern/asset_handle.cc
intern/asset_indexer.cc
intern/asset_library_reference.cc
intern/asset_library_reference_enum.cc
intern/asset_list.cc
intern/asset_mark_clear.cc
intern/asset_ops.cc
intern/asset_temp_id_consumer.cc
intern/asset_type.cc
ED_asset_catalog.h
ED_asset_catalog.hh
ED_asset_filter.h
ED_asset_handle.h
ED_asset_indexer.h
ED_asset_library.h
ED_asset_list.h
ED_asset_list.hh
ED_asset_mark_clear.h
ED_asset_temp_id_consumer.h
ED_asset_type.h
intern/asset_library_reference.hh
)
set(LIB
bf_blenkernel
bf_blenloader
)
blender_add_lib(bf_editor_asset "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.h
add_dependencies(bf_editor_asset bf_rna)