* Mismatching class vs struct forward declaration (one forward declaration wasn't needed anymore) * Unused member warning (`on_load_callback_store_`)
255 lines
9.8 KiB
C++
255 lines
9.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup spfile
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*/
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#pragma once
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#include "DNA_space_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* internal exports only */
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struct ARegion;
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struct ARegionType;
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struct AssetLibrary;
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struct FileAssetSelectParams;
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struct FileSelectParams;
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struct SpaceFile;
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struct View2D;
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struct uiLayout;
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/* file_draw.c */
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#define ATTRIBUTE_COLUMN_PADDING (0.5f * UI_UNIT_X)
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/** Related to #FileSelectParams.thumbnail_size. */
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#define SMALL_SIZE_CHECK(_size) ((_size) < 64)
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void file_calc_previews(const bContext *C, ARegion *region);
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void file_draw_list(const bContext *C, ARegion *region);
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/**
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* Draw a string hint if the file list is invalid.
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* \return true if the list is invalid and a hint was drawn.
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*/
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bool file_draw_hint_if_invalid(const bContext *C, const SpaceFile *sfile, ARegion *region);
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void file_draw_check_ex(bContext *C, struct ScrArea *area);
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void file_draw_check(bContext *C);
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/**
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* For use with; #UI_block_func_set.
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*/
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void file_draw_check_cb(bContext *C, void *arg1, void *arg2);
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bool file_draw_check_exists(SpaceFile *sfile);
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/* file_ops.h */
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struct wmOperator;
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struct wmOperatorType;
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void FILE_OT_highlight(struct wmOperatorType *ot);
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void FILE_OT_sort_column_ui_context(struct wmOperatorType *ot);
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void FILE_OT_select(struct wmOperatorType *ot);
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void FILE_OT_select_walk(struct wmOperatorType *ot);
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void FILE_OT_select_all(struct wmOperatorType *ot);
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void FILE_OT_select_box(struct wmOperatorType *ot);
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void FILE_OT_select_bookmark(struct wmOperatorType *ot);
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void FILE_OT_bookmark_add(struct wmOperatorType *ot);
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void FILE_OT_bookmark_delete(struct wmOperatorType *ot);
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void FILE_OT_bookmark_cleanup(struct wmOperatorType *ot);
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void FILE_OT_bookmark_move(struct wmOperatorType *ot);
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void FILE_OT_reset_recent(wmOperatorType *ot);
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void FILE_OT_hidedot(struct wmOperatorType *ot);
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void FILE_OT_execute(struct wmOperatorType *ot);
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/**
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* Variation of #FILE_OT_execute that accounts for some mouse specific handling.
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* Otherwise calls the same logic.
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*/
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void FILE_OT_mouse_execute(struct wmOperatorType *ot);
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void FILE_OT_cancel(struct wmOperatorType *ot);
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void FILE_OT_parent(struct wmOperatorType *ot);
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void FILE_OT_directory_new(struct wmOperatorType *ot);
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void FILE_OT_previous(struct wmOperatorType *ot);
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void FILE_OT_next(struct wmOperatorType *ot);
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void FILE_OT_refresh(struct wmOperatorType *ot);
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void FILE_OT_filenum(struct wmOperatorType *ot);
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void FILE_OT_delete(struct wmOperatorType *ot);
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void FILE_OT_rename(struct wmOperatorType *ot);
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void FILE_OT_smoothscroll(struct wmOperatorType *ot);
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void FILE_OT_filepath_drop(struct wmOperatorType *ot);
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void FILE_OT_start_filter(struct wmOperatorType *ot);
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void FILE_OT_edit_directory_path(struct wmOperatorType *ot);
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void FILE_OT_view_selected(struct wmOperatorType *ot);
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void file_directory_enter_handle(bContext *C, void *arg_unused, void *arg_but);
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void file_filename_enter_handle(bContext *C, void *arg_unused, void *arg_but);
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int file_highlight_set(struct SpaceFile *sfile, struct ARegion *region, int mx, int my);
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/**
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* Use to set the file selector path from some arbitrary source.
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*/
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void file_sfile_filepath_set(struct SpaceFile *sfile, const char *filepath);
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void file_sfile_to_operator_ex(struct bContext *C,
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struct Main *bmain,
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struct wmOperator *op,
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struct SpaceFile *sfile,
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char *filepath);
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void file_sfile_to_operator(struct bContext *C,
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struct Main *bmain,
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struct wmOperator *op,
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struct SpaceFile *sfile);
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void file_operator_to_sfile(struct Main *bmain, struct SpaceFile *sfile, struct wmOperator *op);
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/* space_file.c */
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extern const char *file_context_dir[]; /* doc access */
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/* filesel.c */
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void fileselect_refresh_params(struct SpaceFile *sfile);
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/**
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* Sets #FileSelectParams.file (name of selected file)
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*/
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void fileselect_file_set(struct bContext *C, SpaceFile *sfile, int index);
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bool file_attribute_column_type_enabled(const FileSelectParams *params,
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FileAttributeColumnType column);
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/**
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* Check if the region coordinate defined by \a x and \a y are inside the column header.
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*/
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bool file_attribute_column_header_is_inside(const struct View2D *v2d,
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const FileLayout *layout,
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int x,
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int y);
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/**
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* Find the column type at region coordinate given by \a x (y doesn't matter for this).
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*/
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FileAttributeColumnType file_attribute_column_type_find_isect(const View2D *v2d,
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const FileSelectParams *params,
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FileLayout *layout,
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int x);
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float file_string_width(const char *str);
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float file_font_pointsize(void);
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void file_select_deselect_all(SpaceFile *sfile, uint flag);
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int file_select_match(struct SpaceFile *sfile, const char *pattern, char *matched_file);
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int autocomplete_directory(struct bContext *C, char *str, void *arg_v);
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int autocomplete_file(struct bContext *C, char *str, void *arg_v);
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void file_params_smoothscroll_timer_clear(struct wmWindowManager *wm,
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struct wmWindow *win,
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SpaceFile *sfile);
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void file_params_renamefile_clear(struct FileSelectParams *params);
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/**
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* Set the renaming-state to #FILE_PARAMS_RENAME_POSTSCROLL_PENDING and trigger the smooth-scroll
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* timer. To be used right after a file was renamed.
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* Note that the caller is responsible for setting the correct rename-file info
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* (#FileSelectParams.renamefile or #FileSelectParams.rename_id).
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*/
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void file_params_invoke_rename_postscroll(struct wmWindowManager *wm,
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struct wmWindow *win,
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SpaceFile *sfile);
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/**
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* To be executed whenever renaming ends (successfully or not).
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*/
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void file_params_rename_end(struct wmWindowManager *wm,
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struct wmWindow *win,
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SpaceFile *sfile,
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struct FileDirEntry *rename_file);
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/**
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* Helper used by both main update code, and smooth-scroll timer,
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* to try to enable rename editing from #FileSelectParams.renamefile name.
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*/
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void file_params_renamefile_activate(struct SpaceFile *sfile, struct FileSelectParams *params);
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typedef void *onReloadFnData;
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typedef void (*onReloadFn)(struct SpaceFile *space_data, onReloadFnData custom_data);
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typedef struct SpaceFile_Runtime {
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/* Called once after the file browser has reloaded. Reset to NULL after calling.
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* Use file_on_reload_callback_register() to register a callback. */
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onReloadFn on_reload;
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onReloadFnData on_reload_custom_data;
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} SpaceFile_Runtime;
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/**
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* Register an on-reload callback function. Note that there can only be one such function at a
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* time; registering a new one will overwrite the previous one.
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*/
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void file_on_reload_callback_register(struct SpaceFile *sfile,
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onReloadFn callback,
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onReloadFnData custom_data);
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/* folder_history.cc */
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/* not listbase itself */
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void folderlist_free(struct ListBase *folderlist);
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void folderlist_popdir(struct ListBase *folderlist, char *dir);
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void folderlist_pushdir(struct ListBase *folderlist, const char *dir);
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const char *folderlist_peeklastdir(struct ListBase *folderlist);
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bool folderlist_clear_next(struct SpaceFile *sfile);
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void folder_history_list_ensure_for_active_browse_mode(struct SpaceFile *sfile);
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void folder_history_list_free(struct SpaceFile *sfile);
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struct ListBase folder_history_list_duplicate(struct ListBase *listbase);
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/* file_panels.c */
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void file_tool_props_region_panels_register(struct ARegionType *art);
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void file_execute_region_panels_register(struct ARegionType *art);
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void file_tools_region_panels_register(struct ARegionType *art);
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/* file_utils.c */
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void file_tile_boundbox(const ARegion *region, FileLayout *layout, int file, rcti *r_bounds);
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/**
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* If \a path leads to a .blend, remove the trailing slash (if needed).
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*/
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void file_path_to_ui_path(const char *path, char *r_pathi, int max_size);
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/* asset_catalog_tree_view.cc */
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/* C-handle for #ed::asset_browser::AssetCatalogFilterSettings. */
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typedef struct FileAssetCatalogFilterSettingsHandle FileAssetCatalogFilterSettingsHandle;
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void file_create_asset_catalog_tree_view_in_layout(struct AssetLibrary *asset_library,
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struct uiLayout *layout,
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SpaceFile *space_file,
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FileAssetSelectParams *params);
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#ifdef __cplusplus
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namespace blender::asset_system {
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class AssetLibrary;
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}
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FileAssetCatalogFilterSettingsHandle *file_create_asset_catalog_filter_settings(void);
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void file_delete_asset_catalog_filter_settings(
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FileAssetCatalogFilterSettingsHandle **filter_settings_handle);
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/**
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* \return True if the file list should update its filtered results
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* (e.g. because filtering parameters changed).
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*/
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bool file_set_asset_catalog_filter_settings(
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FileAssetCatalogFilterSettingsHandle *filter_settings_handle,
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eFileSel_Params_AssetCatalogVisibility catalog_visibility,
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bUUID catalog_id);
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void file_ensure_updated_catalog_filter_data(
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FileAssetCatalogFilterSettingsHandle *filter_settings_handle,
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const blender::asset_system::AssetLibrary *asset_library);
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bool file_is_asset_visible_in_catalog_filter_settings(
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const FileAssetCatalogFilterSettingsHandle *filter_settings_handle,
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const AssetMetaData *asset_data);
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#endif
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#ifdef __cplusplus
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}
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#endif
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