Since rB8014180720d8, all paint modes support orbiting around last stroke, so [a] the comment there is out of date and [b] the fallback case of orbiting around the center will never be used (unless there is no stroke information - but BKE_paint_stroke_get_average handles that anyways). Spotted while looking into T101766. Maniphest Tasks: T101766 Differential Revision: https://developer.blender.org/D16779
1646 lines
49 KiB
C
1646 lines
49 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup spview3d
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*/
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#include "DNA_curve_types.h"
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#include "DNA_gpencil_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BLT_translation.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_gpencil_geom.h"
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#include "BKE_layer.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_vfont.h"
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#include "DEG_depsgraph_query.h"
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#include "ED_mesh.h"
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#include "ED_particle.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "WM_api.h"
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#include "WM_message.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "UI_resources.h"
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#include "view3d_intern.h"
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#include "view3d_navigate.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Navigation Polls
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* \{ */
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static bool view3d_navigation_poll_impl(bContext *C, const char viewlock)
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{
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if (!ED_operator_region_view3d_active(C)) {
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return false;
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}
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const RegionView3D *rv3d = CTX_wm_region_view3d(C);
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return !(RV3D_LOCK_FLAGS(rv3d) & viewlock);
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}
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bool view3d_location_poll(bContext *C)
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{
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return view3d_navigation_poll_impl(C, RV3D_LOCK_LOCATION);
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}
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bool view3d_rotation_poll(bContext *C)
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{
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return view3d_navigation_poll_impl(C, RV3D_LOCK_ROTATION);
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}
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bool view3d_zoom_or_dolly_poll(bContext *C)
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{
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return view3d_navigation_poll_impl(C, RV3D_LOCK_ZOOM_AND_DOLLY);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic View Operator Properties
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* \{ */
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void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
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{
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if (flag & V3D_OP_PROP_MOUSE_CO) {
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PropertyRNA *prop;
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prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
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RNA_def_property_flag(prop, PROP_HIDDEN);
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prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
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RNA_def_property_flag(prop, PROP_HIDDEN);
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}
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if (flag & V3D_OP_PROP_DELTA) {
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RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
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}
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if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
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PropertyRNA *prop;
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prop = RNA_def_boolean(
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ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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}
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if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
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WM_operator_properties_use_cursor_init(ot);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic View Operator Custom-Data
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* \{ */
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void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
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{
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const float radius = V3D_OP_TRACKBALLSIZE;
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const float t = radius / (float)M_SQRT2;
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const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
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/* Aspect correct so dragging in a non-square view doesn't squash the direction.
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* So diagonal motion rotates the same direction the cursor is moving. */
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const float size_min = min_ff(size[0], size[1]);
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const float aspect[2] = {size_min / size[0], size_min / size[1]};
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/* Normalize x and y. */
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r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
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r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
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const float d = len_v2(r_dir);
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if (d < t) {
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/* Inside sphere. */
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r_dir[2] = sqrtf(square_f(radius) - square_f(d));
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}
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else {
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/* On hyperbola. */
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r_dir[2] = square_f(t) / d;
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}
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}
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void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
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const float ofs_old[3],
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const float viewquat_old[4],
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const float viewquat_new[4],
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const float dyn_ofs[3])
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{
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float q[4];
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invert_qt_qt_normalized(q, viewquat_old);
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mul_qt_qtqt(q, q, viewquat_new);
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invert_qt_normalized(q);
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sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
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mul_qt_v3(q, r_ofs);
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add_v3_v3(r_ofs, dyn_ofs);
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}
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void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
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{
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if (vod->use_dyn_ofs) {
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RegionView3D *rv3d = vod->rv3d;
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view3d_orbit_apply_dyn_ofs(
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rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
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}
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}
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bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
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{
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static float lastofs[3] = {0, 0, 0};
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bool is_set = false;
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const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Scene *scene = CTX_data_scene(C);
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
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View3D *v3d = CTX_wm_view3d(C);
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BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
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Object *ob_act_eval = BKE_view_layer_active_object_get(view_layer_eval);
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Object *ob_act = DEG_get_original_object(ob_act_eval);
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if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
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/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
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((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
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BKE_paint_stroke_get_average(scene, ob_act_eval, lastofs);
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is_set = true;
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}
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else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
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Curve *cu = ob_act_eval->data;
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EditFont *ef = cu->editfont;
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zero_v3(lastofs);
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for (int i = 0; i < 4; i++) {
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add_v2_v2(lastofs, ef->textcurs[i]);
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}
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mul_v2_fl(lastofs, 1.0f / 4.0f);
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mul_m4_v3(ob_act_eval->object_to_world, lastofs);
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is_set = true;
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}
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else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
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/* object mode use boundbox centers */
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uint tot = 0;
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float select_center[3];
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zero_v3(select_center);
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LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
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if (BASE_SELECTED(v3d, base_eval)) {
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/* use the boundbox if we can */
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Object *ob_eval = base_eval->object;
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if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
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float cent[3];
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BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
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mul_m4_v3(ob_eval->object_to_world, cent);
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add_v3_v3(select_center, cent);
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}
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else {
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add_v3_v3(select_center, ob_eval->object_to_world[3]);
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}
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tot++;
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}
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}
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if (tot) {
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mul_v3_fl(select_center, 1.0f / (float)tot);
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copy_v3_v3(lastofs, select_center);
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is_set = true;
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}
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}
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else {
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/* If there's no selection, `lastofs` is unmodified and last value since static. */
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is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
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}
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copy_v3_v3(r_dyn_ofs, lastofs);
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return is_set;
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}
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static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
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{
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enum eViewOpsFlag flag = 0;
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if (use_select) {
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flag |= VIEWOPS_FLAG_ORBIT_SELECT;
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}
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if (use_depth) {
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flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
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}
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return flag;
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}
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enum eViewOpsFlag viewops_flag_from_prefs(void)
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{
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return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
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(U.uiflag & USER_DEPTH_NAVIGATE) != 0);
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}
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ViewOpsData *viewops_data_create(bContext *C, const wmEvent *event, enum eViewOpsFlag viewops_flag)
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{
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ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), __func__);
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/* Store data. */
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vod->bmain = CTX_data_main(C);
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vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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vod->scene = CTX_data_scene(C);
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vod->area = CTX_wm_area(C);
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vod->region = CTX_wm_region(C);
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vod->v3d = vod->area->spacedata.first;
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vod->rv3d = vod->region->regiondata;
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Depsgraph *depsgraph = vod->depsgraph;
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RegionView3D *rv3d = vod->rv3d;
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/* Could do this more nicely. */
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if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
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viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
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}
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/* we need the depth info before changing any viewport options */
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if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
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float fallback_depth_pt[3];
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view3d_operator_needs_opengl(C); /* Needed for Z-buffer drawing. */
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negate_v3_v3(fallback_depth_pt, rv3d->ofs);
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vod->use_dyn_ofs = ED_view3d_autodist(
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depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
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}
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else {
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vod->use_dyn_ofs = false;
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}
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vod->init.persp = rv3d->persp;
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if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
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if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
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/* If we're switching from camera view to the perspective one,
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* need to tag viewport update, so camera view and borders are properly updated. */
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ED_region_tag_redraw(vod->region);
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}
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}
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/* set the view from the camera, if view locking is enabled.
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* we may want to make this optional but for now its needed always */
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ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
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vod->init.persp_with_auto_persp_applied = rv3d->persp;
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vod->init.view = rv3d->view;
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vod->init.view_axis_roll = rv3d->view_axis_roll;
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vod->init.dist = rv3d->dist;
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vod->init.camzoom = rv3d->camzoom;
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copy_qt_qt(vod->init.quat, rv3d->viewquat);
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copy_v2_v2_int(vod->init.event_xy, event->xy);
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copy_v2_v2_int(vod->prev.event_xy, event->xy);
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if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
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zero_v2_int(vod->init.event_xy_offset);
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}
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else {
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/* Simulate the event starting in the middle of the region. */
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vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->xy[0];
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vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->xy[1];
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}
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vod->init.event_type = event->type;
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copy_v3_v3(vod->init.ofs, rv3d->ofs);
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copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
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copy_v3_v3(vod->init.ofs_lock, rv3d->ofs_lock);
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vod->init.camdx = rv3d->camdx;
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vod->init.camdy = rv3d->camdy;
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if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
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float ofs[3];
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if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
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vod->use_dyn_ofs = true;
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negate_v3_v3(vod->dyn_ofs, ofs);
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viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
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}
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}
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if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
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if (vod->use_dyn_ofs) {
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if (rv3d->is_persp) {
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float my_origin[3]; /* Original #RegionView3D.ofs. */
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float my_pivot[3]; /* View pivot. */
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float dvec[3];
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/* locals for dist correction */
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float mat[3][3];
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float upvec[3];
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negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
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/* Set the dist value to be the distance from this 3d point this means you'll
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* always be able to zoom into it and panning won't go bad when dist was zero. */
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/* remove dist value */
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upvec[0] = upvec[1] = 0;
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upvec[2] = rv3d->dist;
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copy_m3_m4(mat, rv3d->viewinv);
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mul_m3_v3(mat, upvec);
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sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
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negate_v3(my_pivot); /* ofs is flipped */
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/* find a new ofs value that is along the view axis
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* (rather than the mouse location) */
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closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
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vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
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negate_v3_v3(rv3d->ofs, dvec);
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}
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else {
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const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
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(float)vod->region->winy / 2.0f};
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ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
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negate_v3(rv3d->ofs);
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}
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negate_v3(vod->dyn_ofs);
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copy_v3_v3(vod->init.ofs, rv3d->ofs);
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}
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}
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/* For dolly */
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ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
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{
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int event_xy_offset[2];
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add_v2_v2v2_int(event_xy_offset, event->xy, vod->init.event_xy_offset);
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/* For rotation with trackball rotation. */
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calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
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}
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{
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float tvec[3];
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negate_v3_v3(tvec, rv3d->ofs);
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vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec);
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}
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vod->reverse = 1.0f;
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if (rv3d->persmat[2][1] < 0.0f) {
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vod->reverse = -1.0f;
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}
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rv3d->rflag |= RV3D_NAVIGATING;
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return vod;
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}
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void viewops_data_free(bContext *C, ViewOpsData *vod)
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{
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ARegion *region;
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if (vod) {
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region = vod->region;
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vod->rv3d->rflag &= ~RV3D_NAVIGATING;
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if (vod->timer) {
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WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
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}
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if (vod->init.dial) {
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MEM_freeN(vod->init.dial);
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}
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MEM_freeN(vod);
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}
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else {
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region = CTX_wm_region(C);
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}
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/* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
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* faster while navigation operator runs. */
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ED_region_tag_redraw(region);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic View Operator Utilities
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* \{ */
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/**
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* \param align_to_quat: When not NULL, set the axis relative to this rotation.
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*/
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static void axis_set_view(bContext *C,
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View3D *v3d,
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ARegion *region,
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const float quat_[4],
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char view,
|
|
char view_axis_roll,
|
|
int perspo,
|
|
const float *align_to_quat,
|
|
const int smooth_viewtx)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
|
|
float quat[4];
|
|
const short orig_persp = rv3d->persp;
|
|
|
|
normalize_qt_qt(quat, quat_);
|
|
|
|
if (align_to_quat) {
|
|
mul_qt_qtqt(quat, quat, align_to_quat);
|
|
rv3d->view = view = RV3D_VIEW_USER;
|
|
rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
|
|
if (align_to_quat == NULL) {
|
|
rv3d->view = view;
|
|
rv3d->view_axis_roll = view_axis_roll;
|
|
}
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
|
|
ED_region_tag_redraw(region);
|
|
return;
|
|
}
|
|
|
|
if (U.uiflag & USER_AUTOPERSP) {
|
|
rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
|
|
}
|
|
else if (rv3d->persp == RV3D_CAMOB) {
|
|
rv3d->persp = perspo;
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
|
|
/* to camera */
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = v3d->camera,
|
|
.ofs = rv3d->ofs,
|
|
.quat = quat,
|
|
/* No undo because this switches to/from camera. */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
|
|
/* from camera */
|
|
float ofs[3], dist;
|
|
|
|
copy_v3_v3(ofs, rv3d->ofs);
|
|
dist = rv3d->dist;
|
|
|
|
/* so we animate _from_ the camera location */
|
|
Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
|
|
v3d->camera);
|
|
ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = camera_eval,
|
|
.ofs = ofs,
|
|
.quat = quat,
|
|
.dist = &dist,
|
|
/* No undo because this switches to/from camera. */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
else {
|
|
/* rotate around selection */
|
|
const float *dyn_ofs_pt = NULL;
|
|
float dyn_ofs[3];
|
|
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
if (view3d_orbit_calc_center(C, dyn_ofs)) {
|
|
negate_v3(dyn_ofs);
|
|
dyn_ofs_pt = dyn_ofs;
|
|
}
|
|
}
|
|
|
|
/* no camera involved */
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.quat = quat,
|
|
.dyn_ofs = dyn_ofs_pt,
|
|
/* No undo because this isn't a camera view. */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
}
|
|
|
|
void viewmove_apply(ViewOpsData *vod, int x, int y)
|
|
{
|
|
const float event_ofs[2] = {
|
|
vod->prev.event_xy[0] - x,
|
|
vod->prev.event_xy[1] - y,
|
|
};
|
|
|
|
if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
|
|
ED_view3d_camera_view_pan(vod->region, event_ofs);
|
|
}
|
|
else if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
|
|
vod->rv3d->ofs_lock[0] -= (event_ofs[0] * 2.0f) / (float)vod->region->winx;
|
|
vod->rv3d->ofs_lock[1] -= (event_ofs[1] * 2.0f) / (float)vod->region->winy;
|
|
}
|
|
else {
|
|
float dvec[3];
|
|
|
|
ED_view3d_win_to_delta(vod->region, event_ofs, vod->init.zfac, dvec);
|
|
|
|
sub_v3_v3(vod->rv3d->ofs, dvec);
|
|
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
}
|
|
|
|
vod->prev.event_xy[0] = x;
|
|
vod->prev.event_xy[1] = y;
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
void viewmove_apply_reset(ViewOpsData *vod)
|
|
{
|
|
if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
|
|
vod->rv3d->camdx = vod->init.camdx;
|
|
vod->rv3d->camdy = vod->init.camdy;
|
|
}
|
|
else if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
|
|
copy_v2_v2(vod->rv3d->ofs_lock, vod->init.ofs_lock);
|
|
}
|
|
else {
|
|
copy_v3_v3(vod->rv3d->ofs, vod->init.ofs);
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View All Operator
|
|
*
|
|
* Move & Zoom the view to fit all of its contents.
|
|
* \{ */
|
|
|
|
static bool view3d_object_skip_minmax(const View3D *v3d,
|
|
const RegionView3D *rv3d,
|
|
const Object *ob,
|
|
const bool skip_camera,
|
|
bool *r_only_center)
|
|
{
|
|
BLI_assert(ob->id.orig_id == NULL);
|
|
*r_only_center = false;
|
|
|
|
if (skip_camera && (ob == v3d->camera)) {
|
|
return true;
|
|
}
|
|
|
|
if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
|
|
!BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
|
|
*r_only_center = true;
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void view3d_object_calc_minmax(Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob_eval,
|
|
const bool only_center,
|
|
float min[3],
|
|
float max[3])
|
|
{
|
|
/* Account for duplis. */
|
|
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
|
|
/* Use if duplis aren't found. */
|
|
if (only_center) {
|
|
minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]);
|
|
}
|
|
else {
|
|
BKE_object_minmax(ob_eval, min, max, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void view3d_from_minmax(bContext *C,
|
|
View3D *v3d,
|
|
ARegion *region,
|
|
const float min[3],
|
|
const float max[3],
|
|
bool ok_dist,
|
|
const int smooth_viewtx)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
float afm[3];
|
|
float size;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
/* SMOOTHVIEW */
|
|
float new_ofs[3];
|
|
float new_dist;
|
|
|
|
sub_v3_v3v3(afm, max, min);
|
|
size = max_fff(afm[0], afm[1], afm[2]);
|
|
|
|
if (ok_dist) {
|
|
char persp;
|
|
|
|
if (rv3d->is_persp) {
|
|
if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
persp = RV3D_CAMOB;
|
|
}
|
|
else {
|
|
persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
else { /* ortho */
|
|
if (size < 0.0001f) {
|
|
/* bounding box was a single point so do not zoom */
|
|
ok_dist = false;
|
|
}
|
|
else {
|
|
/* adjust zoom so it looks nicer */
|
|
persp = RV3D_ORTHO;
|
|
}
|
|
}
|
|
|
|
if (ok_dist) {
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
new_dist = ED_view3d_radius_to_dist(
|
|
v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
|
|
if (rv3d->is_persp) {
|
|
/* don't zoom closer than the near clipping plane */
|
|
new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
mid_v3_v3v3(new_ofs, min, max);
|
|
negate_v3(new_ofs);
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = v3d->camera,
|
|
.ofs = new_ofs,
|
|
.dist = ok_dist ? &new_dist : NULL,
|
|
/* The caller needs to use undo begin/end calls. */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
else {
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.ofs = new_ofs,
|
|
.dist = ok_dist ? &new_dist : NULL,
|
|
/* The caller needs to use undo begin/end calls. */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
|
|
/* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
|
|
}
|
|
|
|
/**
|
|
* Same as #view3d_from_minmax but for all regions (except cameras).
|
|
*/
|
|
static void view3d_from_minmax_multi(bContext *C,
|
|
View3D *v3d,
|
|
const float min[3],
|
|
const float max[3],
|
|
const bool ok_dist,
|
|
const int smooth_viewtx)
|
|
{
|
|
ScrArea *area = CTX_wm_area(C);
|
|
ARegion *region;
|
|
for (region = area->regionbase.first; region; region = region->next) {
|
|
if (region->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = region->regiondata;
|
|
/* when using all regions, don't jump out of camera view,
|
|
* but _do_ allow locked cameras to be moved */
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int view3d_all_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ScrArea *area = CTX_wm_area(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
|
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
|
|
|
|
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
|
|
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
|
|
/* any one of the regions may be locked */
|
|
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
|
|
const bool center = RNA_boolean_get(op->ptr, "center");
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
float min[3], max[3];
|
|
bool changed = false;
|
|
|
|
if (center) {
|
|
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
|
|
View3DCursor *cursor = &scene->cursor;
|
|
zero_v3(min);
|
|
zero_v3(max);
|
|
zero_v3(cursor->location);
|
|
float mat3[3][3];
|
|
unit_m3(mat3);
|
|
BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
|
|
}
|
|
else {
|
|
INIT_MINMAX(min, max);
|
|
}
|
|
|
|
BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
|
|
LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
|
|
if (BASE_VISIBLE(v3d, base_eval)) {
|
|
bool only_center = false;
|
|
Object *ob = DEG_get_original_object(base_eval->object);
|
|
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
|
|
continue;
|
|
}
|
|
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (center) {
|
|
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
|
|
WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
|
|
if (!changed) {
|
|
ED_region_tag_redraw(region);
|
|
/* TODO: should this be cancel?
|
|
* I think no, because we always move the cursor, with or without
|
|
* object, but in this case there is no change in the scene,
|
|
* only the cursor so I choice a ED_region_tag like
|
|
* view3d_smooth_view do for the center_cursor.
|
|
* See bug T22640.
|
|
*/
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
|
/* This is an approximation, see function documentation for details. */
|
|
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
|
|
}
|
|
ED_view3d_smooth_view_undo_begin(C, area);
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
|
|
}
|
|
|
|
ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_all(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Frame All";
|
|
ot->description = "View all objects in scene";
|
|
ot->idname = "VIEW3D_OT_view_all";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_all_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
|
|
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Frame Selected Operator
|
|
*
|
|
* Move & Zoom the view to fit selected contents.
|
|
* \{ */
|
|
|
|
static int viewselected_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ScrArea *area = CTX_wm_area(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
const Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
|
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
|
|
BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
|
|
Object *ob_eval = BKE_view_layer_active_object_get(view_layer_eval);
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
|
|
const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
|
|
const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
|
|
WM_gizmomap_is_any_selected(region->gizmo_map));
|
|
float min[3], max[3];
|
|
bool ok = false, ok_dist = true;
|
|
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
|
|
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
|
|
/* any one of the regions may be locked */
|
|
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
INIT_MINMAX(min, max);
|
|
if (is_face_map) {
|
|
ob_eval = NULL;
|
|
}
|
|
|
|
if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
|
|
/* hard-coded exception, we look for the one selected armature */
|
|
/* this is weak code this way, we should make a generic
|
|
* active/selection callback interface once... */
|
|
Base *base_eval;
|
|
for (base_eval = BKE_view_layer_object_bases_get(view_layer_eval)->first; base_eval;
|
|
base_eval = base_eval->next) {
|
|
if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
|
|
if (base_eval->object->type == OB_ARMATURE) {
|
|
if (base_eval->object->mode & OB_MODE_POSE) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (base_eval) {
|
|
ob_eval = base_eval->object;
|
|
}
|
|
}
|
|
|
|
if (is_gp_edit) {
|
|
CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
|
|
/* we're only interested in selected points here... */
|
|
if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
|
|
ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
|
|
}
|
|
if (gps->editcurve != NULL) {
|
|
for (int i = 0; i < gps->editcurve->tot_curve_points; i++) {
|
|
BezTriple *bezt = &gps->editcurve->curve_points[i].bezt;
|
|
if (bezt->f1 & SELECT) {
|
|
minmax_v3v3_v3(min, max, bezt->vec[0]);
|
|
ok = true;
|
|
}
|
|
if (bezt->f2 & SELECT) {
|
|
minmax_v3v3_v3(min, max, bezt->vec[1]);
|
|
ok = true;
|
|
}
|
|
if (bezt->f3 & SELECT) {
|
|
minmax_v3v3_v3(min, max, bezt->vec[2]);
|
|
ok = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if ((ob_eval) && (ok)) {
|
|
mul_m4_v3(ob_eval->object_to_world, min);
|
|
mul_m4_v3(ob_eval->object_to_world, max);
|
|
}
|
|
}
|
|
else if (is_face_map) {
|
|
ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
|
|
}
|
|
else if (obedit) {
|
|
/* only selected */
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (
|
|
scene_eval, view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
|
|
ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (
|
|
scene_eval, view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
|
|
ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
}
|
|
else if (BKE_paint_select_face_test(ob_eval)) {
|
|
ok = paintface_minmax(ob_eval, min, max);
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
|
|
OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
|
|
BKE_paint_stroke_get_average(scene, ob_eval, min);
|
|
copy_v3_v3(max, min);
|
|
ok = true;
|
|
ok_dist = 0; /* don't zoom */
|
|
}
|
|
else {
|
|
LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
|
|
if (BASE_SELECTED(v3d, base_eval)) {
|
|
bool only_center = false;
|
|
Object *ob = DEG_get_original_object(base_eval->object);
|
|
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
|
|
continue;
|
|
}
|
|
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
|
|
ok = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ok == 0) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
|
/* This is an approximation, see function documentation for details. */
|
|
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
|
|
}
|
|
|
|
ED_view3d_smooth_view_undo_begin(C, area);
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
|
|
ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_selected(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Frame Selected";
|
|
ot->description = "Move the view to the selection center";
|
|
ot->idname = "VIEW3D_OT_view_selected";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewselected_exec;
|
|
ot->poll = view3d_zoom_or_dolly_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Center Cursor Operator
|
|
* \{ */
|
|
|
|
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (rv3d) {
|
|
ARegion *region = CTX_wm_region(C);
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
/* non camera center */
|
|
float new_ofs[3];
|
|
negate_v3_v3(new_ofs, scene->cursor.location);
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.ofs = new_ofs,
|
|
.undo_str = op->type->name,
|
|
});
|
|
|
|
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Cursor";
|
|
ot->description = "Center the view so that the cursor is in the middle of the view";
|
|
ot->idname = "VIEW3D_OT_view_center_cursor";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewcenter_cursor_exec;
|
|
ot->poll = view3d_location_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Center Pick Operator
|
|
* \{ */
|
|
|
|
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
|
|
if (rv3d) {
|
|
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
float new_ofs[3];
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
/* fallback to simple pan */
|
|
negate_v3_v3(new_ofs, rv3d->ofs);
|
|
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
|
|
}
|
|
negate_v3(new_ofs);
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.ofs = new_ofs,
|
|
.undo_str = op->type->name,
|
|
});
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Mouse";
|
|
ot->description = "Center the view to the Z-depth position under the mouse cursor";
|
|
ot->idname = "VIEW3D_OT_view_center_pick";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewcenter_pick_invoke;
|
|
ot->poll = view3d_location_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Axis Operator
|
|
* \{ */
|
|
|
|
static const EnumPropertyItem prop_view_items[] = {
|
|
{RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
|
|
{RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
|
|
{RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
|
|
{RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
|
|
{RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
|
|
{RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int view_axis_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
static int perspo = RV3D_PERSP;
|
|
int viewnum;
|
|
int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
viewnum = RNA_enum_get(op->ptr, "type");
|
|
|
|
float align_quat_buf[4];
|
|
float *align_quat = NULL;
|
|
|
|
if (RNA_boolean_get(op->ptr, "align_active")) {
|
|
/* align to active object */
|
|
Object *obact = CTX_data_active_object(C);
|
|
if (obact != NULL) {
|
|
float twmat[3][3];
|
|
const Scene *scene = CTX_data_scene(C);
|
|
struct ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
/* same as transform gizmo when normal is set */
|
|
ED_getTransformOrientationMatrix(
|
|
scene, view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
|
|
align_quat = align_quat_buf;
|
|
mat3_to_quat(align_quat, twmat);
|
|
invert_qt_normalized(align_quat);
|
|
}
|
|
}
|
|
|
|
if (RNA_boolean_get(op->ptr, "relative")) {
|
|
float quat_rotate[4];
|
|
float quat_test[4];
|
|
|
|
if (viewnum == RV3D_VIEW_LEFT) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI_2);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_RIGHT) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI_2);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_TOP) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI_2);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_BOTTOM) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI_2);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_FRONT) {
|
|
unit_qt(quat_rotate);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_BACK) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
|
|
mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
|
|
|
|
float angle_best = FLT_MAX;
|
|
int view_best = -1;
|
|
int view_axis_roll_best = -1;
|
|
for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
|
|
for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
|
|
float quat_axis[4];
|
|
ED_view3d_quat_from_axis_view(i, j, quat_axis);
|
|
if (align_quat) {
|
|
mul_qt_qtqt(quat_axis, quat_axis, align_quat);
|
|
}
|
|
const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
|
|
if (angle_best > angle_test) {
|
|
angle_best = angle_test;
|
|
view_best = i;
|
|
view_axis_roll_best = j;
|
|
}
|
|
}
|
|
}
|
|
if (view_best == -1) {
|
|
view_best = RV3D_VIEW_FRONT;
|
|
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
|
|
/* Disallow non-upright views in turn-table modes,
|
|
* it's too difficult to navigate out of them. */
|
|
if ((U.flag & USER_TRACKBALL) == 0) {
|
|
if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
|
|
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
}
|
|
|
|
viewnum = view_best;
|
|
view_axis_roll = view_axis_roll_best;
|
|
}
|
|
|
|
/* Use this to test if we started out with a camera */
|
|
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
|
|
float quat[4];
|
|
ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
|
|
axis_set_view(
|
|
C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
|
|
|
|
perspo = rv3d->persp;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_axis(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Axis";
|
|
ot->description = "Use a preset viewpoint";
|
|
ot->idname = "VIEW3D_OT_view_axis";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_axis_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
|
|
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
|
|
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_EDITOR_VIEW3D);
|
|
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Camera Operator
|
|
* \{ */
|
|
|
|
static int view_camera_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (rv3d->persp != RV3D_CAMOB) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *ob = BKE_view_layer_active_object_get(view_layer);
|
|
|
|
if (!rv3d->smooth_timer) {
|
|
/* store settings of current view before allowing overwriting with camera view
|
|
* only if we're not currently in a view transition */
|
|
|
|
ED_view3d_lastview_store(rv3d);
|
|
}
|
|
|
|
/* first get the default camera for the view lock type */
|
|
if (v3d->scenelock) {
|
|
/* sets the camera view if available */
|
|
v3d->camera = scene->camera;
|
|
}
|
|
else {
|
|
/* use scene camera if one is not set (even though we're unlocked) */
|
|
if (v3d->camera == NULL) {
|
|
v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
|
|
/* if the camera isn't found, check a number of options */
|
|
if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
|
|
v3d->camera = ob;
|
|
}
|
|
|
|
if (v3d->camera == NULL) {
|
|
v3d->camera = BKE_view_layer_camera_find(scene, view_layer);
|
|
}
|
|
|
|
/* couldn't find any useful camera, bail out */
|
|
if (v3d->camera == NULL) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* important these don't get out of sync for locked scenes */
|
|
if (v3d->scenelock && scene->camera != v3d->camera) {
|
|
scene->camera = v3d->camera;
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
|
|
/* finally do snazzy view zooming */
|
|
rv3d->persp = RV3D_CAMOB;
|
|
ED_view3d_smooth_view(
|
|
C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera = v3d->camera,
|
|
.ofs = rv3d->ofs,
|
|
.quat = rv3d->viewquat,
|
|
.dist = &rv3d->dist,
|
|
.lens = &v3d->lens,
|
|
/* No undo because this changes cameras (and wont move the camera). */
|
|
.undo_str = NULL,
|
|
});
|
|
}
|
|
else {
|
|
/* return to settings of last view */
|
|
/* does view3d_smooth_view too */
|
|
axis_set_view(C,
|
|
v3d,
|
|
region,
|
|
rv3d->lviewquat,
|
|
rv3d->lview,
|
|
rv3d->lview_axis_roll,
|
|
rv3d->lpersp,
|
|
NULL,
|
|
smooth_viewtx);
|
|
}
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_camera(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Camera";
|
|
ot->description = "Toggle the camera view";
|
|
ot->idname = "VIEW3D_OT_view_camera";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_camera_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Orbit Operator
|
|
*
|
|
* Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
|
|
* \{ */
|
|
|
|
enum {
|
|
V3D_VIEW_STEPLEFT = 1,
|
|
V3D_VIEW_STEPRIGHT,
|
|
V3D_VIEW_STEPDOWN,
|
|
V3D_VIEW_STEPUP,
|
|
};
|
|
|
|
static const EnumPropertyItem prop_view_orbit_items[] = {
|
|
{V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
|
|
{V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
|
|
{V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
|
|
{V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int vieworbit_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
int orbitdir;
|
|
char view_opposite;
|
|
PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
|
|
float angle = RNA_property_is_set(op->ptr, prop_angle) ?
|
|
RNA_property_float_get(op->ptr, prop_angle) :
|
|
DEG2RADF(U.pad_rot_angle);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
v3d = CTX_wm_view3d(C);
|
|
region = CTX_wm_region(C);
|
|
rv3d = region->regiondata;
|
|
|
|
/* support for switching to the opposite view (even when in locked views) */
|
|
view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
|
|
RV3D_VIEW_USER;
|
|
orbitdir = RNA_enum_get(op->ptr, "type");
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
}
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
|
|
const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
|
|
if ((rv3d->persp != RV3D_CAMOB) || is_camera_lock) {
|
|
if (is_camera_lock) {
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
|
|
}
|
|
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
float quat_mul[4];
|
|
float quat_new[4];
|
|
|
|
if (view_opposite == RV3D_VIEW_USER) {
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_persp_ensure(depsgraph, v3d, region);
|
|
}
|
|
|
|
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
|
|
if (orbitdir == V3D_VIEW_STEPRIGHT) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* z-axis */
|
|
axis_angle_to_quat_single(quat_mul, 'Z', angle);
|
|
}
|
|
else {
|
|
|
|
if (orbitdir == V3D_VIEW_STEPDOWN) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* horizontal axis */
|
|
axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
|
|
}
|
|
|
|
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
|
|
|
|
/* avoid precision loss over time */
|
|
normalize_qt(quat_new);
|
|
|
|
if (view_opposite != RV3D_VIEW_USER) {
|
|
rv3d->view = view_opposite;
|
|
/* avoid float in-precision, just get a new orientation */
|
|
ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
|
|
}
|
|
else {
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
|
|
float dyn_ofs[3], *dyn_ofs_pt = NULL;
|
|
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
if (view3d_orbit_calc_center(C, dyn_ofs)) {
|
|
negate_v3(dyn_ofs);
|
|
dyn_ofs_pt = dyn_ofs;
|
|
}
|
|
}
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.quat = quat_new,
|
|
.dyn_ofs = dyn_ofs_pt,
|
|
/* Group as successive orbit may run by holding a key. */
|
|
.undo_str = op->type->name,
|
|
.undo_grouped = true,
|
|
});
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Orbit";
|
|
ot->description = "Orbit the view";
|
|
ot->idname = "VIEW3D_OT_view_orbit";
|
|
|
|
/* api callbacks */
|
|
ot->exec = vieworbit_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Pan Operator
|
|
*
|
|
* Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
|
|
* \{ */
|
|
|
|
enum {
|
|
V3D_VIEW_PANLEFT = 1,
|
|
V3D_VIEW_PANRIGHT,
|
|
V3D_VIEW_PANDOWN,
|
|
V3D_VIEW_PANUP,
|
|
};
|
|
|
|
static const EnumPropertyItem prop_view_pan_items[] = {
|
|
{V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
|
|
{V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
|
|
{V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
|
|
{V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
int x = 0, y = 0;
|
|
int pandir = RNA_enum_get(op->ptr, "type");
|
|
|
|
if (pandir == V3D_VIEW_PANRIGHT) {
|
|
x = -32;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANLEFT) {
|
|
x = 32;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANUP) {
|
|
y = -25;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANDOWN) {
|
|
y = 25;
|
|
}
|
|
|
|
ViewOpsData *vod = viewops_data_create(
|
|
C, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
|
|
|
|
viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
|
|
|
|
ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
|
|
viewops_data_free(C, vod);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_pan(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Pan View Direction";
|
|
ot->description = "Pan the view in a given direction";
|
|
ot->idname = "VIEW3D_OT_view_pan";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewpan_invoke;
|
|
ot->poll = view3d_location_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* Properties */
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
|
|
}
|
|
|
|
/** \} */
|