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blender-archive/source/blender/editors/space_view3d/view3d_navigate.c
Philipp Oeser 0e1440eefd Paint: Orbit around selection/stroke: remove redundant case
Since rB8014180720d8, all paint modes support orbiting around last
stroke, so [a] the comment there is out of date and [b] the fallback
case of orbiting around the center will never be used (unless there is
no stroke information - but BKE_paint_stroke_get_average handles that
anyways).

Spotted while looking into T101766.

Maniphest Tasks: T101766

Differential Revision: https://developer.blender.org/D16779
2022-12-15 12:27:31 +01:00

1646 lines
49 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spview3d
*/
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLT_translation.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_gpencil_geom.h"
#include "BKE_layer.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_vfont.h"
#include "DEG_depsgraph_query.h"
#include "ED_mesh.h"
#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "WM_api.h"
#include "WM_message.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_resources.h"
#include "view3d_intern.h"
#include "view3d_navigate.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Navigation Polls
* \{ */
static bool view3d_navigation_poll_impl(bContext *C, const char viewlock)
{
if (!ED_operator_region_view3d_active(C)) {
return false;
}
const RegionView3D *rv3d = CTX_wm_region_view3d(C);
return !(RV3D_LOCK_FLAGS(rv3d) & viewlock);
}
bool view3d_location_poll(bContext *C)
{
return view3d_navigation_poll_impl(C, RV3D_LOCK_LOCATION);
}
bool view3d_rotation_poll(bContext *C)
{
return view3d_navigation_poll_impl(C, RV3D_LOCK_ROTATION);
}
bool view3d_zoom_or_dolly_poll(bContext *C)
{
return view3d_navigation_poll_impl(C, RV3D_LOCK_ZOOM_AND_DOLLY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Properties
* \{ */
void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
{
if (flag & V3D_OP_PROP_MOUSE_CO) {
PropertyRNA *prop;
prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
}
if (flag & V3D_OP_PROP_DELTA) {
RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
}
if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
WM_operator_properties_use_cursor_init(ot);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Custom-Data
* \{ */
void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
{
const float radius = V3D_OP_TRACKBALLSIZE;
const float t = radius / (float)M_SQRT2;
const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
/* Aspect correct so dragging in a non-square view doesn't squash the direction.
* So diagonal motion rotates the same direction the cursor is moving. */
const float size_min = min_ff(size[0], size[1]);
const float aspect[2] = {size_min / size[0], size_min / size[1]};
/* Normalize x and y. */
r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
const float d = len_v2(r_dir);
if (d < t) {
/* Inside sphere. */
r_dir[2] = sqrtf(square_f(radius) - square_f(d));
}
else {
/* On hyperbola. */
r_dir[2] = square_f(t) / d;
}
}
void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
const float ofs_old[3],
const float viewquat_old[4],
const float viewquat_new[4],
const float dyn_ofs[3])
{
float q[4];
invert_qt_qt_normalized(q, viewquat_old);
mul_qt_qtqt(q, q, viewquat_new);
invert_qt_normalized(q);
sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
mul_qt_v3(q, r_ofs);
add_v3_v3(r_ofs, dyn_ofs);
}
void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
{
if (vod->use_dyn_ofs) {
RegionView3D *rv3d = vod->rv3d;
view3d_orbit_apply_dyn_ofs(
rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
}
}
bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
{
static float lastofs[3] = {0, 0, 0};
bool is_set = false;
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
View3D *v3d = CTX_wm_view3d(C);
BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
Object *ob_act_eval = BKE_view_layer_active_object_get(view_layer_eval);
Object *ob_act = DEG_get_original_object(ob_act_eval);
if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
BKE_paint_stroke_get_average(scene, ob_act_eval, lastofs);
is_set = true;
}
else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
Curve *cu = ob_act_eval->data;
EditFont *ef = cu->editfont;
zero_v3(lastofs);
for (int i = 0; i < 4; i++) {
add_v2_v2(lastofs, ef->textcurs[i]);
}
mul_v2_fl(lastofs, 1.0f / 4.0f);
mul_m4_v3(ob_act_eval->object_to_world, lastofs);
is_set = true;
}
else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
/* object mode use boundbox centers */
uint tot = 0;
float select_center[3];
zero_v3(select_center);
LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
if (BASE_SELECTED(v3d, base_eval)) {
/* use the boundbox if we can */
Object *ob_eval = base_eval->object;
if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
float cent[3];
BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
mul_m4_v3(ob_eval->object_to_world, cent);
add_v3_v3(select_center, cent);
}
else {
add_v3_v3(select_center, ob_eval->object_to_world[3]);
}
tot++;
}
}
if (tot) {
mul_v3_fl(select_center, 1.0f / (float)tot);
copy_v3_v3(lastofs, select_center);
is_set = true;
}
}
else {
/* If there's no selection, `lastofs` is unmodified and last value since static. */
is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
}
copy_v3_v3(r_dyn_ofs, lastofs);
return is_set;
}
static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
{
enum eViewOpsFlag flag = 0;
if (use_select) {
flag |= VIEWOPS_FLAG_ORBIT_SELECT;
}
if (use_depth) {
flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
return flag;
}
enum eViewOpsFlag viewops_flag_from_prefs(void)
{
return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
(U.uiflag & USER_DEPTH_NAVIGATE) != 0);
}
ViewOpsData *viewops_data_create(bContext *C, const wmEvent *event, enum eViewOpsFlag viewops_flag)
{
ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), __func__);
/* Store data. */
vod->bmain = CTX_data_main(C);
vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
vod->scene = CTX_data_scene(C);
vod->area = CTX_wm_area(C);
vod->region = CTX_wm_region(C);
vod->v3d = vod->area->spacedata.first;
vod->rv3d = vod->region->regiondata;
Depsgraph *depsgraph = vod->depsgraph;
RegionView3D *rv3d = vod->rv3d;
/* Could do this more nicely. */
if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
/* we need the depth info before changing any viewport options */
if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
float fallback_depth_pt[3];
view3d_operator_needs_opengl(C); /* Needed for Z-buffer drawing. */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
vod->use_dyn_ofs = false;
}
vod->init.persp = rv3d->persp;
if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
/* If we're switching from camera view to the perspective one,
* need to tag viewport update, so camera view and borders are properly updated. */
ED_region_tag_redraw(vod->region);
}
}
/* set the view from the camera, if view locking is enabled.
* we may want to make this optional but for now its needed always */
ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
vod->init.persp_with_auto_persp_applied = rv3d->persp;
vod->init.view = rv3d->view;
vod->init.view_axis_roll = rv3d->view_axis_roll;
vod->init.dist = rv3d->dist;
vod->init.camzoom = rv3d->camzoom;
copy_qt_qt(vod->init.quat, rv3d->viewquat);
copy_v2_v2_int(vod->init.event_xy, event->xy);
copy_v2_v2_int(vod->prev.event_xy, event->xy);
if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
zero_v2_int(vod->init.event_xy_offset);
}
else {
/* Simulate the event starting in the middle of the region. */
vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->xy[0];
vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->xy[1];
}
vod->init.event_type = event->type;
copy_v3_v3(vod->init.ofs, rv3d->ofs);
copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
copy_v3_v3(vod->init.ofs_lock, rv3d->ofs_lock);
vod->init.camdx = rv3d->camdx;
vod->init.camdy = rv3d->camdy;
if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
float ofs[3];
if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
vod->use_dyn_ofs = true;
negate_v3_v3(vod->dyn_ofs, ofs);
viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
}
if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
if (vod->use_dyn_ofs) {
if (rv3d->is_persp) {
float my_origin[3]; /* Original #RegionView3D.ofs. */
float my_pivot[3]; /* View pivot. */
float dvec[3];
/* locals for dist correction */
float mat[3][3];
float upvec[3];
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
/* Set the dist value to be the distance from this 3d point this means you'll
* always be able to zoom into it and panning won't go bad when dist was zero. */
/* remove dist value */
upvec[0] = upvec[1] = 0;
upvec[2] = rv3d->dist;
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, upvec);
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
negate_v3(my_pivot); /* ofs is flipped */
/* find a new ofs value that is along the view axis
* (rather than the mouse location) */
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
negate_v3_v3(rv3d->ofs, dvec);
}
else {
const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
(float)vod->region->winy / 2.0f};
ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
negate_v3(rv3d->ofs);
}
negate_v3(vod->dyn_ofs);
copy_v3_v3(vod->init.ofs, rv3d->ofs);
}
}
/* For dolly */
ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
{
int event_xy_offset[2];
add_v2_v2v2_int(event_xy_offset, event->xy, vod->init.event_xy_offset);
/* For rotation with trackball rotation. */
calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
}
{
float tvec[3];
negate_v3_v3(tvec, rv3d->ofs);
vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec);
}
vod->reverse = 1.0f;
if (rv3d->persmat[2][1] < 0.0f) {
vod->reverse = -1.0f;
}
rv3d->rflag |= RV3D_NAVIGATING;
return vod;
}
void viewops_data_free(bContext *C, ViewOpsData *vod)
{
ARegion *region;
if (vod) {
region = vod->region;
vod->rv3d->rflag &= ~RV3D_NAVIGATING;
if (vod->timer) {
WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
}
if (vod->init.dial) {
MEM_freeN(vod->init.dial);
}
MEM_freeN(vod);
}
else {
region = CTX_wm_region(C);
}
/* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
* faster while navigation operator runs. */
ED_region_tag_redraw(region);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Utilities
* \{ */
/**
* \param align_to_quat: When not NULL, set the axis relative to this rotation.
*/
static void axis_set_view(bContext *C,
View3D *v3d,
ARegion *region,
const float quat_[4],
char view,
char view_axis_roll,
int perspo,
const float *align_to_quat,
const int smooth_viewtx)
{
RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
float quat[4];
const short orig_persp = rv3d->persp;
normalize_qt_qt(quat, quat_);
if (align_to_quat) {
mul_qt_qtqt(quat, quat, align_to_quat);
rv3d->view = view = RV3D_VIEW_USER;
rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
}
if (align_to_quat == NULL) {
rv3d->view = view;
rv3d->view_axis_roll = view_axis_roll;
}
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
ED_region_tag_redraw(region);
return;
}
if (U.uiflag & USER_AUTOPERSP) {
rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
}
else if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = perspo;
}
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
/* to camera */
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = v3d->camera,
.ofs = rv3d->ofs,
.quat = quat,
/* No undo because this switches to/from camera. */
.undo_str = NULL,
});
}
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
/* from camera */
float ofs[3], dist;
copy_v3_v3(ofs, rv3d->ofs);
dist = rv3d->dist;
/* so we animate _from_ the camera location */
Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
v3d->camera);
ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = camera_eval,
.ofs = ofs,
.quat = quat,
.dist = &dist,
/* No undo because this switches to/from camera. */
.undo_str = NULL,
});
}
else {
/* rotate around selection */
const float *dyn_ofs_pt = NULL;
float dyn_ofs[3];
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
/* no camera involved */
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.quat = quat,
.dyn_ofs = dyn_ofs_pt,
/* No undo because this isn't a camera view. */
.undo_str = NULL,
});
}
}
void viewmove_apply(ViewOpsData *vod, int x, int y)
{
const float event_ofs[2] = {
vod->prev.event_xy[0] - x,
vod->prev.event_xy[1] - y,
};
if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
ED_view3d_camera_view_pan(vod->region, event_ofs);
}
else if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
vod->rv3d->ofs_lock[0] -= (event_ofs[0] * 2.0f) / (float)vod->region->winx;
vod->rv3d->ofs_lock[1] -= (event_ofs[1] * 2.0f) / (float)vod->region->winy;
}
else {
float dvec[3];
ED_view3d_win_to_delta(vod->region, event_ofs, vod->init.zfac, dvec);
sub_v3_v3(vod->rv3d->ofs, dvec);
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
}
vod->prev.event_xy[0] = x;
vod->prev.event_xy[1] = y;
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
ED_region_tag_redraw(vod->region);
}
void viewmove_apply_reset(ViewOpsData *vod)
{
if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
vod->rv3d->camdx = vod->init.camdx;
vod->rv3d->camdy = vod->init.camdy;
}
else if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
copy_v2_v2(vod->rv3d->ofs_lock, vod->init.ofs_lock);
}
else {
copy_v3_v3(vod->rv3d->ofs, vod->init.ofs);
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View All Operator
*
* Move & Zoom the view to fit all of its contents.
* \{ */
static bool view3d_object_skip_minmax(const View3D *v3d,
const RegionView3D *rv3d,
const Object *ob,
const bool skip_camera,
bool *r_only_center)
{
BLI_assert(ob->id.orig_id == NULL);
*r_only_center = false;
if (skip_camera && (ob == v3d->camera)) {
return true;
}
if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
!BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
*r_only_center = true;
return false;
}
return false;
}
static void view3d_object_calc_minmax(Depsgraph *depsgraph,
Scene *scene,
Object *ob_eval,
const bool only_center,
float min[3],
float max[3])
{
/* Account for duplis. */
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
/* Use if duplis aren't found. */
if (only_center) {
minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]);
}
else {
BKE_object_minmax(ob_eval, min, max, false);
}
}
}
static void view3d_from_minmax(bContext *C,
View3D *v3d,
ARegion *region,
const float min[3],
const float max[3],
bool ok_dist,
const int smooth_viewtx)
{
RegionView3D *rv3d = region->regiondata;
float afm[3];
float size;
ED_view3d_smooth_view_force_finish(C, v3d, region);
/* SMOOTHVIEW */
float new_ofs[3];
float new_dist;
sub_v3_v3v3(afm, max, min);
size = max_fff(afm[0], afm[1], afm[2]);
if (ok_dist) {
char persp;
if (rv3d->is_persp) {
if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
persp = RV3D_CAMOB;
}
else {
persp = RV3D_PERSP;
}
}
else { /* ortho */
if (size < 0.0001f) {
/* bounding box was a single point so do not zoom */
ok_dist = false;
}
else {
/* adjust zoom so it looks nicer */
persp = RV3D_ORTHO;
}
}
if (ok_dist) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
new_dist = ED_view3d_radius_to_dist(
v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
if (rv3d->is_persp) {
/* don't zoom closer than the near clipping plane */
new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
}
}
}
mid_v3_v3v3(new_ofs, min, max);
negate_v3(new_ofs);
if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->persp = RV3D_PERSP;
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = v3d->camera,
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
/* The caller needs to use undo begin/end calls. */
.undo_str = NULL,
});
}
else {
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
/* The caller needs to use undo begin/end calls. */
.undo_str = NULL,
});
}
/* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
}
/**
* Same as #view3d_from_minmax but for all regions (except cameras).
*/
static void view3d_from_minmax_multi(bContext *C,
View3D *v3d,
const float min[3],
const float max[3],
const bool ok_dist,
const int smooth_viewtx)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region;
for (region = area->regionbase.first; region; region = region->next) {
if (region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = region->regiondata;
/* when using all regions, don't jump out of camera view,
* but _do_ allow locked cameras to be moved */
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
}
}
}
static int view3d_all_exec(bContext *C, wmOperator *op)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
/* any one of the regions may be locked */
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
const bool center = RNA_boolean_get(op->ptr, "center");
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float min[3], max[3];
bool changed = false;
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
View3DCursor *cursor = &scene->cursor;
zero_v3(min);
zero_v3(max);
zero_v3(cursor->location);
float mat3[3][3];
unit_m3(mat3);
BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
}
else {
INIT_MINMAX(min, max);
}
BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
if (BASE_VISIBLE(v3d, base_eval)) {
bool only_center = false;
Object *ob = DEG_get_original_object(base_eval->object);
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
continue;
}
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
changed = true;
}
}
if (center) {
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
if (!changed) {
ED_region_tag_redraw(region);
/* TODO: should this be cancel?
* I think no, because we always move the cursor, with or without
* object, but in this case there is no change in the scene,
* only the cursor so I choice a ED_region_tag like
* view3d_smooth_view do for the center_cursor.
* See bug T22640.
*/
return OPERATOR_FINISHED;
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
ED_view3d_smooth_view_undo_begin(C, area);
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
}
else {
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
}
ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame All";
ot->description = "View all objects in scene";
ot->idname = "VIEW3D_OT_view_all";
/* api callbacks */
ot->exec = view3d_all_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
/* properties */
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Frame Selected Operator
*
* Move & Zoom the view to fit selected contents.
* \{ */
static int viewselected_exec(bContext *C, wmOperator *op)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
const Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
BKE_view_layer_synced_ensure(scene_eval, view_layer_eval);
Object *ob_eval = BKE_view_layer_active_object_get(view_layer_eval);
Object *obedit = CTX_data_edit_object(C);
const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
WM_gizmomap_is_any_selected(region->gizmo_map));
float min[3], max[3];
bool ok = false, ok_dist = true;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
/* any one of the regions may be locked */
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
INIT_MINMAX(min, max);
if (is_face_map) {
ob_eval = NULL;
}
if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
/* hard-coded exception, we look for the one selected armature */
/* this is weak code this way, we should make a generic
* active/selection callback interface once... */
Base *base_eval;
for (base_eval = BKE_view_layer_object_bases_get(view_layer_eval)->first; base_eval;
base_eval = base_eval->next) {
if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
if (base_eval->object->type == OB_ARMATURE) {
if (base_eval->object->mode & OB_MODE_POSE) {
break;
}
}
}
}
if (base_eval) {
ob_eval = base_eval->object;
}
}
if (is_gp_edit) {
CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
/* we're only interested in selected points here... */
if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
}
if (gps->editcurve != NULL) {
for (int i = 0; i < gps->editcurve->tot_curve_points; i++) {
BezTriple *bezt = &gps->editcurve->curve_points[i].bezt;
if (bezt->f1 & SELECT) {
minmax_v3v3_v3(min, max, bezt->vec[0]);
ok = true;
}
if (bezt->f2 & SELECT) {
minmax_v3v3_v3(min, max, bezt->vec[1]);
ok = true;
}
if (bezt->f3 & SELECT) {
minmax_v3v3_v3(min, max, bezt->vec[2]);
ok = true;
}
}
}
}
CTX_DATA_END;
if ((ob_eval) && (ok)) {
mul_m4_v3(ob_eval->object_to_world, min);
mul_m4_v3(ob_eval->object_to_world, max);
}
}
else if (is_face_map) {
ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
}
else if (obedit) {
/* only selected */
FOREACH_OBJECT_IN_MODE_BEGIN (
scene_eval, view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
FOREACH_OBJECT_IN_MODE_BEGIN (
scene_eval, view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (BKE_paint_select_face_test(ob_eval)) {
ok = paintface_minmax(ob_eval, min, max);
}
else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
}
else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
BKE_paint_stroke_get_average(scene, ob_eval, min);
copy_v3_v3(max, min);
ok = true;
ok_dist = 0; /* don't zoom */
}
else {
LISTBASE_FOREACH (Base *, base_eval, BKE_view_layer_object_bases_get(view_layer_eval)) {
if (BASE_SELECTED(v3d, base_eval)) {
bool only_center = false;
Object *ob = DEG_get_original_object(base_eval->object);
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
continue;
}
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
ok = 1;
}
}
}
if (ok == 0) {
return OPERATOR_FINISHED;
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
ED_view3d_smooth_view_undo_begin(C, area);
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
}
else {
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_selected(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame Selected";
ot->description = "Move the view to the selection center";
ot->idname = "VIEW3D_OT_view_selected";
/* api callbacks */
ot->exec = viewselected_exec;
ot->poll = view3d_zoom_or_dolly_poll;
/* flags */
ot->flag = 0;
/* properties */
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Center Cursor Operator
* \{ */
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
if (rv3d) {
ARegion *region = CTX_wm_region(C);
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
ED_view3d_smooth_view_force_finish(C, v3d, region);
/* non camera center */
float new_ofs[3];
negate_v3_v3(new_ofs, scene->cursor.location);
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.undo_str = op->type->name,
});
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Center View to Cursor";
ot->description = "Center the view so that the cursor is in the middle of the view";
ot->idname = "VIEW3D_OT_view_center_cursor";
/* api callbacks */
ot->exec = viewcenter_cursor_exec;
ot->poll = view3d_location_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Center Pick Operator
* \{ */
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
ARegion *region = CTX_wm_region(C);
if (rv3d) {
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
ED_view3d_smooth_view_force_finish(C, v3d, region);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
/* fallback to simple pan */
negate_v3_v3(new_ofs, rv3d->ofs);
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
}
negate_v3(new_ofs);
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.undo_str = op->type->name,
});
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Center View to Mouse";
ot->description = "Center the view to the Z-depth position under the mouse cursor";
ot->idname = "VIEW3D_OT_view_center_pick";
/* api callbacks */
ot->invoke = viewcenter_pick_invoke;
ot->poll = view3d_location_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Axis Operator
* \{ */
static const EnumPropertyItem prop_view_items[] = {
{RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
{RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
{RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
{RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
{RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
{RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
{0, NULL, 0, NULL, NULL},
};
static int view_axis_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
static int perspo = RV3D_PERSP;
int viewnum;
int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
ED_view3d_smooth_view_force_finish(C, v3d, region);
viewnum = RNA_enum_get(op->ptr, "type");
float align_quat_buf[4];
float *align_quat = NULL;
if (RNA_boolean_get(op->ptr, "align_active")) {
/* align to active object */
Object *obact = CTX_data_active_object(C);
if (obact != NULL) {
float twmat[3][3];
const Scene *scene = CTX_data_scene(C);
struct ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
/* same as transform gizmo when normal is set */
ED_getTransformOrientationMatrix(
scene, view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
align_quat = align_quat_buf;
mat3_to_quat(align_quat, twmat);
invert_qt_normalized(align_quat);
}
}
if (RNA_boolean_get(op->ptr, "relative")) {
float quat_rotate[4];
float quat_test[4];
if (viewnum == RV3D_VIEW_LEFT) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI_2);
}
else if (viewnum == RV3D_VIEW_RIGHT) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI_2);
}
else if (viewnum == RV3D_VIEW_TOP) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI_2);
}
else if (viewnum == RV3D_VIEW_BOTTOM) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI_2);
}
else if (viewnum == RV3D_VIEW_FRONT) {
unit_qt(quat_rotate);
}
else if (viewnum == RV3D_VIEW_BACK) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
}
else {
BLI_assert(0);
}
mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
float angle_best = FLT_MAX;
int view_best = -1;
int view_axis_roll_best = -1;
for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
float quat_axis[4];
ED_view3d_quat_from_axis_view(i, j, quat_axis);
if (align_quat) {
mul_qt_qtqt(quat_axis, quat_axis, align_quat);
}
const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
if (angle_best > angle_test) {
angle_best = angle_test;
view_best = i;
view_axis_roll_best = j;
}
}
}
if (view_best == -1) {
view_best = RV3D_VIEW_FRONT;
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
}
/* Disallow non-upright views in turn-table modes,
* it's too difficult to navigate out of them. */
if ((U.flag & USER_TRACKBALL) == 0) {
if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
}
}
viewnum = view_best;
view_axis_roll = view_axis_roll_best;
}
/* Use this to test if we started out with a camera */
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
float quat[4];
ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
axis_set_view(
C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
perspo = rv3d->persp;
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_axis(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "View Axis";
ot->description = "Use a preset viewpoint";
ot->idname = "VIEW3D_OT_view_axis";
/* api callbacks */
ot->exec = view_axis_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_EDITOR_VIEW3D);
prop = RNA_def_boolean(
ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Camera Operator
* \{ */
static int view_camera_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
ED_view3d_smooth_view_force_finish(C, v3d, region);
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
if (rv3d->persp != RV3D_CAMOB) {
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (!rv3d->smooth_timer) {
/* store settings of current view before allowing overwriting with camera view
* only if we're not currently in a view transition */
ED_view3d_lastview_store(rv3d);
}
/* first get the default camera for the view lock type */
if (v3d->scenelock) {
/* sets the camera view if available */
v3d->camera = scene->camera;
}
else {
/* use scene camera if one is not set (even though we're unlocked) */
if (v3d->camera == NULL) {
v3d->camera = scene->camera;
}
}
/* if the camera isn't found, check a number of options */
if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
v3d->camera = ob;
}
if (v3d->camera == NULL) {
v3d->camera = BKE_view_layer_camera_find(scene, view_layer);
}
/* couldn't find any useful camera, bail out */
if (v3d->camera == NULL) {
return OPERATOR_CANCELLED;
}
/* important these don't get out of sync for locked scenes */
if (v3d->scenelock && scene->camera != v3d->camera) {
scene->camera = v3d->camera;
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
/* finally do snazzy view zooming */
rv3d->persp = RV3D_CAMOB;
ED_view3d_smooth_view(
C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera = v3d->camera,
.ofs = rv3d->ofs,
.quat = rv3d->viewquat,
.dist = &rv3d->dist,
.lens = &v3d->lens,
/* No undo because this changes cameras (and wont move the camera). */
.undo_str = NULL,
});
}
else {
/* return to settings of last view */
/* does view3d_smooth_view too */
axis_set_view(C,
v3d,
region,
rv3d->lviewquat,
rv3d->lview,
rv3d->lview_axis_roll,
rv3d->lpersp,
NULL,
smooth_viewtx);
}
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_camera(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Camera";
ot->description = "Toggle the camera view";
ot->idname = "VIEW3D_OT_view_camera";
/* api callbacks */
ot->exec = view_camera_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Orbit Operator
*
* Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
* \{ */
enum {
V3D_VIEW_STEPLEFT = 1,
V3D_VIEW_STEPRIGHT,
V3D_VIEW_STEPDOWN,
V3D_VIEW_STEPUP,
};
static const EnumPropertyItem prop_view_orbit_items[] = {
{V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
{V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
{V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
{V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
{0, NULL, 0, NULL, NULL},
};
static int vieworbit_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
int orbitdir;
char view_opposite;
PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
float angle = RNA_property_is_set(op->ptr, prop_angle) ?
RNA_property_float_get(op->ptr, prop_angle) :
DEG2RADF(U.pad_rot_angle);
/* no NULL check is needed, poll checks */
v3d = CTX_wm_view3d(C);
region = CTX_wm_region(C);
rv3d = region->regiondata;
/* support for switching to the opposite view (even when in locked views) */
view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
RV3D_VIEW_USER;
orbitdir = RNA_enum_get(op->ptr, "type");
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
}
ED_view3d_smooth_view_force_finish(C, v3d, region);
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
if ((rv3d->persp != RV3D_CAMOB) || is_camera_lock) {
if (is_camera_lock) {
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
}
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float quat_mul[4];
float quat_new[4];
if (view_opposite == RV3D_VIEW_USER) {
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_persp_ensure(depsgraph, v3d, region);
}
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
if (orbitdir == V3D_VIEW_STEPRIGHT) {
angle = -angle;
}
/* z-axis */
axis_angle_to_quat_single(quat_mul, 'Z', angle);
}
else {
if (orbitdir == V3D_VIEW_STEPDOWN) {
angle = -angle;
}
/* horizontal axis */
axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
}
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
/* avoid precision loss over time */
normalize_qt(quat_new);
if (view_opposite != RV3D_VIEW_USER) {
rv3d->view = view_opposite;
/* avoid float in-precision, just get a new orientation */
ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
}
else {
rv3d->view = RV3D_VIEW_USER;
}
float dyn_ofs[3], *dyn_ofs_pt = NULL;
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
/* Group as successive orbit may run by holding a key. */
.undo_str = op->type->name,
.undo_grouped = true,
});
return OPERATOR_FINISHED;
}
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "View Orbit";
ot->description = "Orbit the view";
ot->idname = "VIEW3D_OT_view_orbit";
/* api callbacks */
ot->exec = vieworbit_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
/* properties */
prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = RNA_def_enum(
ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Pan Operator
*
* Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
* \{ */
enum {
V3D_VIEW_PANLEFT = 1,
V3D_VIEW_PANRIGHT,
V3D_VIEW_PANDOWN,
V3D_VIEW_PANUP,
};
static const EnumPropertyItem prop_view_pan_items[] = {
{V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
{V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
{V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
{V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
{0, NULL, 0, NULL, NULL},
};
static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
int x = 0, y = 0;
int pandir = RNA_enum_get(op->ptr, "type");
if (pandir == V3D_VIEW_PANRIGHT) {
x = -32;
}
else if (pandir == V3D_VIEW_PANLEFT) {
x = 32;
}
else if (pandir == V3D_VIEW_PANUP) {
y = -25;
}
else if (pandir == V3D_VIEW_PANDOWN) {
y = 25;
}
ViewOpsData *vod = viewops_data_create(
C, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, vod);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_pan(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pan View Direction";
ot->description = "Pan the view in a given direction";
ot->idname = "VIEW3D_OT_view_pan";
/* api callbacks */
ot->invoke = viewpan_invoke;
ot->poll = view3d_location_poll;
/* flags */
ot->flag = 0;
/* Properties */
ot->prop = RNA_def_enum(
ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
}
/** \} */