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blender-archive/source/blender/makesdna/DNA_linestyle_defaults.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

45 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name FreestyleLineStyle Struct
* \{ */
#define _DNA_DEFAULT_FreestyleLineStyle \
{ \
.panel = LS_PANEL_STROKES, \
.r = 0, \
.g = 0, \
.b = 0, \
.alpha = 1.0f, \
.thickness = 3.0f, \
.thickness_position = LS_THICKNESS_CENTER, \
.thickness_ratio = 0.5f, \
.flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE, \
.chaining = LS_CHAINING_PLAIN, \
.rounds = 3, \
.min_angle = DEG2RADF(0.0f), \
.max_angle = DEG2RADF(0.0f), \
.min_length = 0.0f, \
.max_length = 10000.0f, \
.split_length = 100, \
.chain_count = 10, \
.sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA, \
.integration_type = LS_INTEGRATION_MEAN, \
.texstep = 1.0f, \
.pr_texture = TEX_PR_TEXTURE, \
.caps = LS_CAPS_BUTT, \
}
/** \} */
/* clang-format on */