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blender-archive/source/blender/modifiers/intern/MOD_uvwarp.cc
Campbell Barton 33c30af742 Cleanup: comments in struct declarations
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.

Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.

Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
2023-01-16 13:27:35 +11:00

338 lines
10 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void uv_warp_from_mat4_pair(float uv_dst[2],
const float uv_src[2],
const float warp_mat[4][4])
{
float tuv[3] = {0.0f};
copy_v2_v2(tuv, uv_src);
mul_m4_v3(warp_mat, tuv);
copy_v2_v2(uv_dst, tuv);
}
static void initData(ModifierData *md)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(umd, modifier));
MEMCPY_STRUCT_AFTER(umd, DNA_struct_default_get(UVWarpModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
/* ask for vertexgroups if we need them */
if (umd->vgroup_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else {
copy_m4_m4(mat, ob->object_to_world);
}
}
struct UVWarpData {
const MPoly *mpoly;
const MLoop *mloop;
float (*mloopuv)[2];
const MDeformVert *dvert;
int defgrp_index;
float (*warp_mat)[4];
bool invert_vgroup;
};
static void uv_warp_compute(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict /*tls*/)
{
const UVWarpData *data = static_cast<const UVWarpData *>(userdata);
const MPoly *mp = &data->mpoly[i];
const MLoop *ml = &data->mloop[mp->loopstart];
float(*mluv)[2] = &data->mloopuv[mp->loopstart];
const MDeformVert *dvert = data->dvert;
const int defgrp_index = data->defgrp_index;
float(*warp_mat)[4] = data->warp_mat;
int l;
if (dvert) {
for (l = 0; l < mp->totloop; l++, ml++, mluv++) {
float uv[2];
const float weight = data->invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[ml->v], defgrp_index) :
BKE_defvert_find_weight(&dvert[ml->v], defgrp_index);
uv_warp_from_mat4_pair(uv, (*mluv), warp_mat);
interp_v2_v2v2((*mluv), (*mluv), uv, weight);
}
}
else {
for (l = 0; l < mp->totloop; l++, mluv++) {
uv_warp_from_mat4_pair(*mluv, *mluv, warp_mat);
}
}
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
int polys_num, loops_num;
const MDeformVert *dvert;
int defgrp_index;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
float warp_mat[4][4];
const int axis_u = umd->axis_u;
const int axis_v = umd->axis_v;
const bool invert_vgroup = (umd->flag & MOD_UVWARP_INVERT_VGROUP) != 0;
/* make sure there are UV Maps available */
if (!CustomData_has_layer(&mesh->ldata, CD_PROP_FLOAT2)) {
return mesh;
}
if (!ELEM(nullptr, umd->object_src, umd->object_dst)) {
float mat_src[4][4];
float mat_dst[4][4];
float imat_dst[4][4];
float shuf_mat[4][4];
/* make sure anything moving UVs is available */
matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
invert_m4_m4(imat_dst, mat_dst);
mul_m4_m4m4(warp_mat, imat_dst, mat_src);
/* apply warp */
if (!is_zero_v2(umd->center)) {
float mat_cent[4][4];
float imat_cent[4][4];
unit_m4(mat_cent);
mat_cent[3][axis_u] = umd->center[0];
mat_cent[3][axis_v] = umd->center[1];
invert_m4_m4(imat_cent, mat_cent);
mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
}
const int shuf_indices[4] = {axis_u, axis_v, -1, 3};
shuffle_m4(shuf_mat, shuf_indices);
mul_m4_m4m4(warp_mat, shuf_mat, warp_mat);
transpose_m4(shuf_mat);
mul_m4_m4m4(warp_mat, warp_mat, shuf_mat);
}
else {
unit_m4(warp_mat);
}
/* Apply direct 2d transform. */
translate_m4(warp_mat, umd->center[0], umd->center[1], 0.0f);
const float scale[3] = {umd->scale[0], umd->scale[1], 1.0f};
rescale_m4(warp_mat, scale);
rotate_m4(warp_mat, 'Z', umd->rotation);
translate_m4(warp_mat, umd->offset[0], umd->offset[1], 0.0f);
translate_m4(warp_mat, -umd->center[0], -umd->center[1], 0.0f);
/* make sure we're using an existing layer */
CustomData_validate_layer_name(&mesh->ldata, CD_PROP_FLOAT2, umd->uvlayer_name, uvname);
const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
polys_num = mesh->totpoly;
loops_num = mesh->totloop;
float(*mloopuv)[2] = static_cast<float(*)[2]>(
CustomData_get_layer_named_for_write(&mesh->ldata, CD_PROP_FLOAT2, uvname, loops_num));
MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
UVWarpData data{};
data.mpoly = polys;
data.mloop = loops;
data.mloopuv = mloopuv;
data.dvert = dvert;
data.defgrp_index = defgrp_index;
data.warp_mat = warp_mat;
data.invert_vgroup = invert_vgroup;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (polys_num > 1000);
BLI_task_parallel_range(0, polys_num, &data, uv_warp_compute, &settings);
mesh->runtime->is_original_bmesh = false;
return mesh;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
walk(userData, ob, (ID **)&umd->object_dst, IDWALK_CB_NOP);
walk(userData, ob, (ID **)&umd->object_src, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_src, umd->bone_src, "UVWarp Modifier");
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA warp_obj_ptr;
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
uiLayoutSetPropSep(layout, true);
uiItemPointerR(layout, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "center", 0, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "axis_u", 0, IFACE_("Axis U"), ICON_NONE);
uiItemR(col, ptr, "axis_v", 0, IFACE_("V"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "object_from", 0, nullptr, ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_from");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_from", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
uiItemR(col, ptr, "object_to", 0, IFACE_("To"), ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_to");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_to", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void transform_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "offset", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "scale", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, nullptr, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_UVWarp, panel_draw);
modifier_subpanel_register(
region_type, "offset", "Transform", nullptr, transform_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_UVWarp = {
/*name*/ N_("UVWarp"),
/*structName*/ "UVWarpModifierData",
/*structSize*/ sizeof(UVWarpModifierData),
/*srna*/ &RNA_UVWarpModifier,
/*type*/ eModifierTypeType_NonGeometrical,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_UVPROJECT, /* TODO: Use correct icon. */
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ foreachIDLink,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};